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Old 08-05-07, 06:28 AM   #16
lba
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Quote:
Originally Posted by USS_Mustang
I tried to disable all mods that were in conflict with Trigger Maru 1.4, but it still crashes. The original opening screen showed, original menu screen, original career screen showed, opening movie was still fast in speech, and then when you load the game, it runs into problems and closes. Any ideas?

Manny
It's hard to guess what has gone wrong of course, but I've seen the sequence of events you describe one time and then it was one of the mods I had just installed that were corrupted (presumably during download because I it worked after I did it all over). Anyway I had to remove all mods and install them one by one starting the game after each one homing in on the one that was causing it. What I'm saying is that I don't think it is necessarily related to Trigger Maru or any potential conflict, so start from scratch and do them one by one. Since you plan to use TM, start with that and work your way up.

I don't use a full TM mod so I have no idea about what conflicts there might be, but if it hasn't been pointed out already conflicts are bad. Really bad as you only end up overwriting one mod with another, and thus can create bugs or other unwanted effects. As I said I don't know TM in detail so as an example let's just assume that TM makes changes to scene.dat. Then if you install living breathing ocean on top of that, ignoring the warning in JSGME, then it will simply overwrite the scene.dat and delete any changes installed in the TM scene.dat. In regards to this particular combination I'm pretty sure I saw in the living breathing ocean thread a TM compatible version (I may remember wrong though).

Personally I avoid conflicts at all costs, and have instead learned how to merge the conflicting mods and sort of made my own supermod.

Another thing, as I can't see anyone has told you yet, is that you must always make sure the mod you are installing is 1.3 compatible. Many mods have never been updated to 1.3, but then many did not need to either, and I guess keeping track of this is sort of the challenge for the end user. CaptainCox's and Excalibur Bane's sticky 1.3 mod compatibility check list threads are good places to start.

As for your mod list I see a few things that seem unnecessary. I mean for instance the flag fixes (Canada and Nazi) doesn't the SI Recognition Manual address these issues? And then what are the tweak files doing in the mod list?
AI sensors dat. tweak file
scene dat tweak file
SH4 aircraft .zon and .sim tweak files
Did you install them into the game with JSGME too?
And lastly, silent service 1.2c GRAPHICS MOD and Pearl Harbor Menu 1.0 both install opening menus, videos and sounds so there is definitely a conflict there.
I'll get back to you if I spot more.
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Old 08-15-07, 06:21 PM   #17
Droobie
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Quote:
Originally Posted by DirtyHarry3033
One thing to beware of is, sometimes you get a mod that unzips with one too many levels in the directory structure. For instance, assume you d/l a mod named "Cool Mod" and unzip it into the JSGME Mods folder.

You should get this if you look in Mods:

Cool Mod\Data\...

But sometimes I find that I get this instead:

Cool Mod\Cool Mod\Data\...

If you get the 2nd example, JSGME won't install it properly and you won't get the mod. In this case, copy the 2nd-level "Cool Mod" folder somewhere else, delete the 1st-level "Cool Mod" and all contents from JSGME Mods folder, then move the 2nd-level "Cool Mod" you copied back to the Mods folder and try enabling it again.

I've seen a few mods like that, that add an extra level to the directory hierarchy that prevents proper installation. If your mod don't seem to be working, that's the 1st thing to check for!

DH
Aaaah... I've been happily playing SH4 (unmodded) for a week now and have been wanting to try some mods but never got them to work with JSGME. I see this "double" folder thing happening in the MOD folder (thought it was normal)... makes sense now. THNX!
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Old 08-15-07, 09:04 PM   #18
ReallyDedPoet
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Hey lads,

For an illustrated guide on how to work JSGME, check out the link on my sig.


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