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Old 08-05-07, 12:16 PM   #16
robj250
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I read JScones remarks about what the game "has as a base of operating" and if that's all 1914 Shells of Fury has to offer, I'll stick with SH3 and GWX.

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Old 09-02-07, 11:02 PM   #17
d@rk51d3
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Looks like Silent Hunter, plays a bit like Enigma, Performs a bit like SHIV.........

.....If only I could convert it to english.
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Old 09-02-07, 11:06 PM   #18
Lafferty
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Man i have never heard of this game. But i have played enigma.
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Old 09-03-07, 12:02 AM   #19
d@rk51d3
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Could be promising, if there are any patches, or mods released.

As it is though, it is a little lacking in areas.
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Old 09-03-07, 12:16 AM   #20
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Hi d@rk51d3.
Quote:
As it is though, it is a little lacking in areas.
I assume from your statement that you have a copy, could you elaborate - does it have a dynamic campaign?
By the way I live in Clare Valley! (did I mention that before?)
Cheers.
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Old 09-03-07, 01:50 AM   #21
d@rk51d3
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I can't really tell, yet. Installed it last night, or was it the night before...?:hmm:
I'll need to get a bit more playtime in before I pass judgement. It will help pass the time waiting for GWX 1.04 anyway.

May have to purchase an english version now.

At least $20 is no great loss.
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Old 09-03-07, 04:20 AM   #22
dcb
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Quote:
Originally Posted by Reece
does it have a dynamic campaign?
I do have the original game published last year, in Germany. The answer is No. The campaign is heavily scripted and rather short. So scripted that if restarting missions, ships always appear in the same spot, at the same time, doing the same thing. SH2 deja-vu.
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Old 09-03-07, 05:08 AM   #23
d@rk51d3
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Quote:
Originally Posted by Reece
By the way I live in Clare Valley!

I passed through that way the other day, returning from a 1 month trip to / from Darwin. It was great to finally see a bit of green again.


BTW, I'm in Strathalbyn, and actually my name is Reece too.

The problem with that is when I read comments directed to you, often for a moment I thing they're talking to me.:rotfl:

Cheers
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Old 09-03-07, 05:24 AM   #24
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CB has been doing some research into the mechanics of this game and for those interested there has been quite a lot of discussion on it over here http://www.subsim.com/radioroom/showthread.php?t=120872

Nemo
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Old 09-03-07, 07:14 AM   #25
Reece
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From Reece in South Australia to Reece in South Australia - G'day! small world eh!
Cheers.

Quote:
I do have the original game published last year, in Germany. The answer is No. The campaign is heavily scripted and rather short. So scripted that if restarting missions, ships always appear in the same spot, at the same time, doing the same thing. SH2 deja-vu.
That's a damn shame, I was considering a purchase!
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Old 09-03-07, 08:00 AM   #26
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Quote:
Originally Posted by dcb
Quote:
Originally Posted by Reece
does it have a dynamic campaign?
I do have the original game published last year, in Germany. The answer is No. The campaign is heavily scripted and rather short. So scripted that if restarting missions, ships always appear in the same spot, at the same time, doing the same thing. SH2 deja-vu.
Strange, as CB states categorically that the campaign is not scripted at all. I don't have the game yet myself so can't comment. Also, I thought that the game had only been released in the last month or so.

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Old 09-03-07, 10:06 AM   #27
Reece
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Yeh ... Thats interesting Captain Nemo, I'm starting to think there are 2 versions of the game or something!
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Old 09-03-07, 11:34 AM   #28
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Quote:
Originally Posted by Captain Nemo
Strange, as CB states categorically that the campaign is not scripted at all. I don't have the game yet myself so can't comment. Also, I thought that the game had only been released in the last month or so.
As I said, I purchased the version that was launched in Germany last year, under the name 1914 - Schalen des Zorns. It is German-language only.
The version that was launched now is the English-language adaptation, which took them a year to translate. Maybe during this year they also made some changes to the game engine.
For a very competent review of the game, check post #99 of this thread, by a very respected member of Subsim, Deamon.
http://www.subsim.com/radioroom/show...t=94508&page=5
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