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Old 08-03-07, 03:30 AM   #16
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
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Moin,



increase the highlighted value to increase self illumination.
No time for further info, sorry. Let´s hope, my wife doesn´t catch me browsing the forum. We´re leaving in a few minutes for vacation. If needed, I´ll give you more detailed info when back from Norway.

Regards,
DD
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Old 08-03-07, 03:51 AM   #17
CaptainCox
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DD, you are just to much... how the hell do you do this stuff
And "Ha de gott da in Norge"
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Old 08-03-07, 05:03 PM   #18
TheDarkWraith
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Quote:
Originally Posted by DivingDuck
Moin,



increase the highlighted value to increase self illumination.
No time for further info, sorry. Let´s hope, my wife doesn´t catch me browsing the forum. We´re leaving in a few minutes for vacation. If needed, I´ll give you more detailed info when back from Norway.

Regards,
DD
It's needed!! Please explain what each byte does in this whole 02 node you have highlighted green. Inquiring minds would like to know! We would like to hear it from you, Yoda!!
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Old 08-21-07, 07:03 PM   #19
leovampire
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Default in SHIV all the illumination is handled in the

materials file and it controls the reflections as well. So when those are ajusted the lightning shows up much more. But getting ti work right in a single mission is easy just getting them to work in the campaign layers is the nightmare.



but it refuses to work in the campaign layers only in a single mission so far. Got the clouds to light up the water great reflections but now at a stand still.
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