SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-07, 04:39 PM   #16
Powerthighs
Beach Leaf
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
Default

I've seen the same thing in stock 1.3. Occasionally the sonar operator will track a ship and I can see it but not hear it when pointing the hydrophones. I've also had the opposite happen, where I can hear it in the hydrophones but the sonar guy won't track it.
Powerthighs is offline   Reply With Quote
Old 08-02-07, 05:03 PM   #17
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

and this is all while at periscope depth ?
SteamWake is offline   Reply With Quote
Old 08-02-07, 05:08 PM   #18
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Yeah, as far as i can tell, i dunno, i suspect theres something bug related with wooden sampans.


Theres 3 kinds of hydrohones.
Hydrophone_ball (used by S boats)
Hydrophone_ball2 (located on bottom of all other boats)
Hydrophone_Head? (rotating head on deck forward of bridge)

Now how the game uses Hydro_ball2 and Hydro_head, ive no idea. Does it use both? Or just one or the other? I know what their SUPPOSED to do in RL, but RL and Ingame/incode are always different. I think ill go back and check the min/max range and bearing on those two later.
Ducimus is offline   Reply With Quote
Old 08-02-07, 06:34 PM   #19
chopped50ford
Weps
 
Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
Default

im not seeing issues like these. I use my sonar quite a bit with some accuracy to bearings and distances.
__________________
TM2(SS)
USS Asheville - Plankowner, Shellback, "Order of the Ditch"

http://ths-i.com/
chopped50ford is offline   Reply With Quote
Old 08-03-07, 12:59 AM   #20
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Frederf
Correct me if I'm wrong but the normal sound frequency stuff is the two "balls" below the hull and is responsible for passive listening. The complete sonar/hydrophone set includes the "T-bar" fore deck device which allows ultra-sonic (higher than human hearing frequency range) operations such as pinging.
You got it in reverse:

http://www.hnsa.org/doc/fleetsub/sonar/chap1.htm#1A
Ok then it all makes sense! I shouldn't be able to hear the sonic gear until I get the T-bar below the water level. That means no hydrophones on the surface and it's realistic! No bug, no foul. I'm gunna have to read all that manual now you know

What would be the sensor functionality with the sonic gear in air and the supersonic gear under water? Nil? Some?
Frederf is offline   Reply With Quote
Old 08-03-07, 10:47 AM   #21
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Frederf
Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Frederf
Correct me if I'm wrong but the normal sound frequency stuff is the two "balls" below the hull and is responsible for passive listening. The complete sonar/hydrophone set includes the "T-bar" fore deck device which allows ultra-sonic (higher than human hearing frequency range) operations such as pinging.
You got it in reverse:

http://www.hnsa.org/doc/fleetsub/sonar/chap1.htm#1A
Ok then it all makes sense! I shouldn't be able to hear the sonic gear until I get the T-bar below the water level. That means no hydrophones on the surface and it's realistic! No bug, no foul. I'm gunna have to read all that manual now you know

What would be the sensor functionality with the sonic gear in air and the supersonic gear under water? Nil? Some?
Well not only "while surfaced" the sonar would become swamped with white noise when near the surface (periscope depth). Waves crashing, bubbles, shrimp screwing, fish farting etc. making it more difficult to pick the sound of a ship out from all the backbround noise.
SteamWake is offline   Reply With Quote
Old 08-03-07, 03:38 PM   #22
silentrunner
Watch Officer
 
Join Date: Aug 2007
Location: Mind your own business English Types
Posts: 334
Downloads: 0
Uploads: 0
Default can't get sonar to move

I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
silentrunner is offline   Reply With Quote
Old 08-03-07, 03:42 PM   #23
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by silentrunner
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
Home and end keys on your keyboard turn the wheel. Not exactly intuitive but thats the ticket.

Oh and welcome to the forums.
SteamWake is offline   Reply With Quote
Old 08-03-07, 04:25 PM   #24
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by silentrunner
I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
Home and end keys on your keyboard turn the wheel. Not exactly intuitive but thats the ticket.

Oh and welcome to the forums.
Mousewheel also works for fine adjustments. Same exact setup Home/End/Mousewheel on the radar PPI/A_scope
Frederf is offline   Reply With Quote
Old 08-06-07, 04:49 PM   #25
buteobuteo
Mate
 
Join Date: Jun 2005
Posts: 55
Downloads: 0
Uploads: 0
Default

I was tracking a merchant with hydrophones,raised my perscope to get a visual could not see it, so I went back to listen but I could hear nothing.After around 10 mins I got a visual,but still could not hear it with hydrophones,although the SO kept giving bearing and esimated speed.
I disabled what mods I had but still had the same problem with stock 1.3. I sank it then moved on eventually getting another contact, this time the hydrophones worked perfectly. It has happened a couple of times and it seems random.
buteobuteo is offline   Reply With Quote
Old 08-06-07, 05:09 PM   #26
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.

For instace, i crash dive. Sonarman can hear stuff, i can't. I know where the ship is, but when i use the hydrophones, i can't hear it. Sonarman hears it fine. I shoot a torpedo.. i can hear that, i can hear them impact and when they do their end of run explosions, but i cannot hear the orginal target.To add more to the mystery, If i surface, and then dive again, hydrophones will work fine.
Ducimus is offline   Reply With Quote
Old 08-06-07, 06:03 PM   #27
ElAurens
A-ganger
 
Join Date: Mar 2007
Location: Ohio, USA
Posts: 76
Downloads: 19
Uploads: 0
Default

Aren't computers grand?

__________________


" And the sea shall grant each man new hope, as sleep brings dreams of home." Christopher Columbus
ElAurens is offline   Reply With Quote
Old 08-06-07, 06:10 PM   #28
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
Default

I was getting a similar deal in the shallow waters of Truk. SO would report nearest contact but couldn't follow anything to save his life. And I couldn't hear any engines except for my own even when I knew there was a DD steaming away inside 'phones range.
Frederf is offline   Reply With Quote
Old 08-06-07, 06:53 PM   #29
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope .
THE_MASK is offline   Reply With Quote
Old 08-06-07, 07:07 PM   #30
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by sober
Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope .
Because you can hear further than you can see.
SteamWake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.