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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
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I've seen the same thing in stock 1.3. Occasionally the sonar operator will track a ship and I can see it but not hear it when pointing the hydrophones. I've also had the opposite happen, where I can hear it in the hydrophones but the sonar guy won't track it.
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#17 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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and this is all while at periscope depth ?
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#18 |
Rear Admiral
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Yeah, as far as i can tell, i dunno, i suspect theres something bug related with wooden sampans.
Theres 3 kinds of hydrohones. Hydrophone_ball (used by S boats) Hydrophone_ball2 (located on bottom of all other boats) Hydrophone_Head? (rotating head on deck forward of bridge) Now how the game uses Hydro_ball2 and Hydro_head, ive no idea. Does it use both? Or just one or the other? I know what their SUPPOSED to do in RL, but RL and Ingame/incode are always different. I think ill go back and check the min/max range and bearing on those two later. |
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#19 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
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im not seeing issues like these. I use my sonar quite a bit with some accuracy to bearings and distances.
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#20 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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![]() What would be the sensor functionality with the sonic gear in air and the supersonic gear under water? Nil? Some? |
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#21 | |||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#22 |
Watch Officer
![]() Join Date: Aug 2007
Location: Mind your own business English Types
Posts: 334
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I don't know about the sonar not detecting ships but I can't get the wheel to move does anyone know how to fix this?
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#23 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Oh and welcome to the forums. |
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#24 | ||
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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#25 |
Mate
![]() Join Date: Jun 2005
Posts: 55
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I was tracking a merchant with hydrophones,raised my perscope to get a visual could not see it, so I went back to listen but I could hear nothing.After around 10 mins I got a visual,but still could not hear it with hydrophones,although the SO kept giving bearing and esimated speed.
I disabled what mods I had but still had the same problem with stock 1.3. I sank it then moved on eventually getting another contact, this time the hydrophones worked perfectly. It has happened a couple of times and it seems random. |
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#26 |
Rear Admiral
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Just FYI, there most definatly is something up with the hydrophones, but its inconsistant on WHEN it decides to act weird.
For instace, i crash dive. Sonarman can hear stuff, i can't. I know where the ship is, but when i use the hydrophones, i can't hear it. Sonarman hears it fine. I shoot a torpedo.. i can hear that, i can hear them impact and when they do their end of run explosions, but i cannot hear the orginal target.To add more to the mystery, If i surface, and then dive again, hydrophones will work fine. |
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#27 |
A-ganger
![]() Join Date: Mar 2007
Location: Ohio, USA
Posts: 76
Downloads: 19
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Aren't computers grand?
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__________________
![]() " And the sea shall grant each man new hope, as sleep brings dreams of home." Christopher Columbus |
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#28 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I was getting a similar deal in the shallow waters of Truk. SO would report nearest contact but couldn't follow anything to save his life. And I couldn't hear any engines except for my own even when I knew there was a DD steaming away inside 'phones range.
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#29 |
Ace of the deep .
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Why for the love of god would you use the hydrophones while at periscope depth if you can see the ship with your own eyes thru the periscope
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#30 | |
Rear Admiral
![]() Join Date: Mar 2005
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