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View Poll Results: How realistic do you play?
Overkill 63 21.58%
Hard 201 68.84%
Arcade 28 9.59%
Voters: 292. You may not vote on this poll

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Old 07-24-07, 04:14 PM   #1
Dimitrius07
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I`am playing at 100% realism (all options on). Never mess around with destroyers and aircrafts unless i have no choise

When i live the base i never run my diesel engines at ahead flank only on slow speed, same when returned.

When in patrol in the good weather condition my constant speed between 8-9 knots, using ahead flank only when i try intercept a target.
When the weather is bad - slow speed - diving to 40 -50 meters constantly.

My gameplay is depends on the situations and Flotila
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Old 07-24-07, 01:00 PM   #2
XLjedi
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There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
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Old 07-24-07, 01:24 PM   #3
Klaus_Doldinger
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Quote:
Originally Posted by aaronblood
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.
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Old 07-24-07, 01:33 PM   #4
XLjedi
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Quote:
Originally Posted by Klaus_Doldinger
Quote:
Originally Posted by aaronblood
There seems to be two different varieties of GWX 100% players...

Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat.

So which are you?
100% with map contacts update. I´ve played without map contacts, but without them I got tremendous errors in the calculations with the TDC, unfortunately a not very useful tool. So I got bored of that and began to use a time/distance table that allows me to get quite accurate estimations about the target speed.
So you measure the distance between the perfect map updates and use a lookup table for a TSD solution? Where'd those GWX pull down tables come from anyway? I guess they don't really bother me... I just ignore em.
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Old 07-24-07, 01:34 PM   #5
ddwayne
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GWX 1.03 90% realismus,manual targeting,malfunctions+sabotage
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Old 07-24-07, 02:43 PM   #6
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100% :> just pure pwnage'
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Old 01-01-08, 09:54 PM   #7
kiwi_2005
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Duds/Manual targeting turned off the rest enabled. Sometimes i'll enable external view othertimes for that bit of realism its off - its a bastard that because external view is way better turned off especially when your chased by a couple of escorts being depth charge and you can't know where they are except for sonar, but its also good to have it enabled so you can view your sub etc.,

I remeber SH2 had a good way around it. You could view your sub when submerged but not above so if your sub was at pericope depth you could view it but you couldn't go above the water to view. So you still got that realism and take as many snapshots as you want of your uboat without still knowing where the enemy is. Can this be done in SH3.
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Old 01-01-08, 11:53 PM   #8
Schwuppes
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I'm at 88%... I have realistic ship sinking time off, Weapons Officer assistance and manual Targeting on.

I play with the OLC GUI though, so I also have my periscope stabilized.

Oh and the external camera of course to catch some of the eye candy, I'm disciplined enough not to use it for cheating... it would spoil the fun anyway.

I think thats it, soon I will start my new career, I think I have had enough practice with the manual targeting... OLC GUI is a godsend.
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Old 07-24-07, 09:32 PM   #9
bookworm_020
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I play at around 50% realism. It hasn't ment easy sailing by any means. I lost count of the times where a lick of paint seperated me from death!
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Old 07-26-07, 12:36 AM   #10
Kunsa
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100% minus the external view cam. but I only have because I love looking at the ships(mostly my u-boat) with real nav. I usually dive when aircraft spotted instead of just shooting them down
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Old 07-26-07, 12:54 AM   #11
Heibges
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For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:

I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in.

Except through the Kiel Canal, where I zoom in all the way.

I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet.
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Old 07-26-07, 01:52 AM   #12
Canovaro
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I think the very reason for this discussion is a feeling of competition.
If someone is bragging about his 100.000+ patrol at a high realism percentage, then most of us feel jealous. And that's good!!

However if somebody is proud about sinking two ships in one patrol, you should congretulate him, even if that would have been lousy to your avarage patrol.
Because in the end, everybody is using different realism levels and approaches to playing the game, so there's no way of comparison to be made. The only one you could compete with is yourself, on your last career...

What stands out imo is that we all are looking for something else in the game. Everybody has his own favourite level of realism and approach to the game, and as said before, there's no such thing as a real '100% realism'.

I myself like to roleplay in this game. As commander, as watch officer and as mechanic aboard my boat. That's why I have a 100% game realism and I leave map updates off. But I won't go as far as manual nav. Yet.
You know what I really love about Silent Hunter III? Not playing it!
And being at my work breaking my head about how to survive the next convoy attack. Playing it hard encourages these things imo. It also encourages my to return to subsim over and over again.
So that's my approach to the game. And everybody has his own. Being able to serve so many different players is one of the strong points of both SH3 and the supermods imo.

---

Somebody asked what's the point of high realism settings if it never will be as real as in real life. Why miss al the fun?
To me the answer is roleplaying and getting into the story. Letting that battleship pass by and being frustrated about it is also part of the fun. Having external view turned off and view being limited to the periscope is also part of the fun.

---

Quote:
Originally Posted by Thniper
...The only time when realism level really matters is when someone is giving advice here on the forum. Maybe his advice isn't that usefull for you, because he has a lower realism setting OR modified some data of the game.
It would be nice to remember this when you are posting, in order to NOT confuse too many other subsimmers here on the forum.
This is no personal attack, but it really took me some time to find out why Mr. Mohr actually COULD pass through Gibraltar or the English channel on SURFACE.
I find this very confusing sometimes...
I agree, we all should consider this more.


Have fun playing the game everyone!

Last edited by Canovaro; 07-26-07 at 04:39 AM.
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Old 07-26-07, 06:53 AM   #13
XLjedi
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Quote:
Originally Posted by Heibges
For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:

I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in.

Except through the Kiel Canal, where I zoom in all the way.

I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet.
So far, I tried the canal ONCE. I thought, "Oh cool, look at that, a shortcut." Next time I'll make sure I have my config file land proximity TC adjusted appropriately before venturing into the canal! Took me like 40 mins at mostly 4x compression! ...and I thought Lorient was a pain.
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Old 08-28-07, 11:58 PM   #14
LoneTraveller
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I voted "arcade" cause I have the settings for a nuclear era sub (sue me that's my generation).

I unselect the CO2, limited fuel, limited O2 and whatever limits the subs ability underwater.

I can't seem to hit squat with manual targeting so that's also out of the picture.

The rest is on. No map update, no external camera (too much of a cheat for losers who can't work a sonar ), no event camera (not much use in GWX ), realistic detonation prone torps , stabilize view is ridiculous...make out the average of the area it's aiming (periscope view) by watching the zone of the ship that you are constantly viewing while going left and right, left and right, etc.

I forget the rest of the settings that are easy to get around off.

Have fun
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Old 08-29-07, 09:23 AM   #15
Jimbuna
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Quote:
no external camera (too much of a cheat for losers who can't work a sonar
How else would you get to see the hundreds and hundreds of great screenshots on this forum without all the 'cheats'
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