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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I`am playing at 100% realism (all options on). Never mess around with destroyers and aircrafts unless i have no choise
![]() When i live the base i never run my diesel engines at ahead flank only on slow speed, same when returned. When in patrol in the good weather condition my constant speed between 8-9 knots, using ahead flank only when i try intercept a target. When the weather is bad - slow speed - diving to 40 -50 meters constantly. My gameplay is depends on the situations and Flotila ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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There seems to be two different varieties of GWX 100% players...
Those that really play 100% and leave map updates off, and those who call themselves 100% players but leave on the map update cheat. ![]() So which are you? |
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#3 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#4 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#5 |
Swabbie
![]() Join Date: Sep 2006
Location: Miroslav
Posts: 9
Downloads: 0
Uploads: 0
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GWX 1.03 90% realismus,manual targeting,malfunctions+sabotage
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#6 |
Gunner
![]() Join Date: Mar 2006
Location: Romania , Bucharest
Posts: 91
Downloads: 86
Uploads: 0
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100% :> just pure pwnage'
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#7 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Duds/Manual targeting turned off the rest enabled. Sometimes i'll enable external view othertimes for that bit of realism its off - its a bastard that because external view is way better turned off especially when your chased by a couple of escorts being depth charge and you can't know where they are except for sonar, but its also good to have it enabled so you can view your sub etc.,
I remeber SH2 had a good way around it. You could view your sub when submerged but not above so if your sub was at pericope depth you could view it but you couldn't go above the water to view. So you still got that realism and take as many snapshots as you want of your uboat without still knowing where the enemy is. Can this be done in SH3. |
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#8 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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I'm at 88%... I have realistic ship sinking time off, Weapons Officer assistance and manual Targeting on.
I play with the OLC GUI though, so I also have my periscope stabilized. Oh and the external camera of course to catch some of the eye candy, I'm disciplined enough not to use it for cheating... it would spoil the fun anyway. I think thats it, soon I will start my new career, I think I have had enough practice with the manual targeting... OLC GUI is a godsend. ![]()
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#9 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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I play at around 50% realism. It hasn't ment easy sailing by any means. I lost count of the times where a lick of paint seperated me from death!
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#10 |
Swabbie
![]() Join Date: Jul 2007
Posts: 6
Downloads: 0
Uploads: 0
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100% minus the external view cam. but I only have because I love looking at the ships(mostly my u-boat) with real nav. I usually dive when aircraft spotted instead of just shooting them down
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#11 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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For all it's many good qualities, in SH1 you couldn't help but average 75K per patrol no matter how realistic you tried to be. Just switch on the surface search radar, and it's all over. :hmm:
I'm not sure what zoom level I use on the Nav Map, but I usually zoom in until it looks like a real map. So probably 4 or 5 zoom levels in. Except through the Kiel Canal, where I zoom in all the way. ![]() I rammed a friendly boat and sunk the first time through the canal using the GWX Kiel Canal plots. Second time through it worked fine. Haven't made the trip a third time in GWX yet.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#12 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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I think the very reason for this discussion is a feeling of competition.
If someone is bragging about his 100.000+ patrol at a high realism percentage, then most of us feel jealous. And that's good!! However if somebody is proud about sinking two ships in one patrol, you should congretulate him, even if that would have been lousy to your avarage patrol. Because in the end, everybody is using different realism levels and approaches to playing the game, so there's no way of comparison to be made. The only one you could compete with is yourself, on your last career... What stands out imo is that we all are looking for something else in the game. Everybody has his own favourite level of realism and approach to the game, and as said before, there's no such thing as a real '100% realism'. I myself like to roleplay in this game. As commander, as watch officer and as mechanic aboard my boat. That's why I have a 100% game realism and I leave map updates off. But I won't go as far as manual nav. Yet. You know what I really love about Silent Hunter III? Not playing it! And being at my work breaking my head about how to survive the next convoy attack. Playing it hard encourages these things imo. It also encourages my to return to subsim over and over again. So that's my approach to the game. And everybody has his own. Being able to serve so many different players is one of the strong points of both SH3 and the supermods imo. --- Somebody asked what's the point of high realism settings if it never will be as real as in real life. Why miss al the fun? To me the answer is roleplaying and getting into the story. Letting that battleship pass by and being frustrated about it is also part of the fun. Having external view turned off and view being limited to the periscope is also part of the fun. --- Quote:
Have fun playing the game everyone! ![]() Last edited by Canovaro; 07-26-07 at 04:39 AM. |
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#13 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#14 |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 39
Downloads: 3
Uploads: 0
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I voted "arcade" cause I have the settings for a nuclear era sub (sue me that's my generation).
I unselect the CO2, limited fuel, limited O2 and whatever limits the subs ability underwater. I can't seem to hit squat with manual targeting so that's also out of the picture. The rest is on. No map update, no external camera (too much of a cheat for losers who can't work a sonar ![]() ![]() ![]() I forget the rest of the settings that are easy to get around off. Have fun ![]() |
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#15 | |
Chief of the Boat
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