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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Updated: October 04 2007 with my new Reflections on the Water Work in the scene file.
To truly understand what this mod does for the game play the game patched to 1.3 first and see for yourself how the ocean and wave states work. Then add this mod to your game and see the difference. It is truly black and white in effect's! First: before anything thank you TimeTraveller for your Mini tweeker because all this would be beyond my abilities without it! And NVDrifter for the scene aduster to use with mini tweeker. And extra credit to AkbarGulag and Jaketoox for making the tweeker scene file even better. Second: thanks to UBISOFT for making a game engine that can handle these kind of effects,conditions and visualization! Third: thanks to a friend of mine, Bob Wood, who gave me the technicle data on wave Armonics and Coeficiants! He makes custom speed boats both for ocean going and fresh water so understands all of that to make them operate properly. Forth: To the creater's of the 9KM visual MOD Kosh & or Probex because my LBO is now built onto your visability work. Redwine 30m underwater Visability mod. Canonicus for the Rain Mod. Fifth: Thank you veery much to Jæsen Jones for your JSGME program or I know I would have screwed up my game time and time again without it!!! What this does to start with is gives a rime and reason to the oceans movments vs Wind direction and speed and also matches up sea foam effects with newly formed waves. Second it eliminates all flying sub and ship effects from the game. And no longer does the ocean just do it's thing and ignors what comes in contact with it. And at the same time no ship or sub can glide along like on an invisable rail. Thrid it creates the same feelings old time mariners got when they were on the ocean and the reason why so many men wanted those kinds of jobs because the ocean is a facinating and wonderous thing to see in all motions and movments and living force. Now there is an actual current and force to the ocean in it's every movment and wave. And depending on how much thrust a ship or sub uses against it and the direction you are going vs the wind and ocean waves now effects how much control you have over your sub. Ships and Subs have to lean into turns to manuver through the current and waves. And when you are stoped and just sitting there in ruff and or stormy sea's you will get moved around like a rag doll in a kids hand's. As the waves push against the sub you can watch the ballast guages to the left of your planes man fill up with water and expell it again. If you turn your rudder while you sit there the ocean will turn your sub because there is an actual current. Just hope you and your men don't get sea sick! LOL! This is all a build up effect so you have to look at it for a few seconds or so for everything to kick in so going from the command room to the bridge and then free cam each time you have to give it a few seconds to see and get the full effects the way the game engine works! Just a ready to use MOD link now that has 9km visability and 30m underwater visability and the rain mod! (LBO)_Living_Breathing_Ocean_VS3_with_New_Reflecti ons_Work Now enjoy your living breathing ocean! Known Problem Fix: When you are in time compression on the Sub's NAV map PAUSE the game then go to 1x normal time compression Before going to outside view's. This gives the game's rendering engine a chance to catch up with what is going on and stops the Ocean morphing and shaking effect's. I will post some pictures lator on but believe me when I say no picture you ever create will do it justice. Please give me credit if you use this with anymod you make I have a lot of time and effert into research and testing for all of this. And it is nice to be remembered. Other than that this is freeware to do with as you please. The mini tweeker program link: TIMETRAVEL"SMINITWEEKER the new improved scene dat file to add to mini tweeker or you can not make the proper changes: TWEEKERFILEFORSCENEMODING And here is the download link for the JSGME program by Jæsen Jones JSGMEMODINSTALLER On a somber note, Most of you now know that we lost one of our own in the comunity. Deepbluewolf. He lost his life avoiding a child crosing the street while he was driving. Looking back at the early posts and finding something on the main site in Ubisoft I see he was a strong suporter of LBO and me. So I would like to dedicate this mod to his memory and wish him the calmer sea's of LBO where ever he is!!! Dave LeoVampire Last edited by leovampire; 10-04-07 at 09:25 PM. Reason: New work added to mod download |
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