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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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The GWX team does an awesome job. I'm sure 1.04 will be great.
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#17 |
GWX Project Director
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Concerning convoys engaging in random waypoint changes along the general routes... they already do that in GWX.
For those that are brave enough to turn off their map contacts... convoy interception is a difficult matter. Concerning "rest"... we will do that when we overtake our objectives. We will all get there in the end. |
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#18 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
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#19 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
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__________________
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#20 | ||
GWX Project Director
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#21 | |||
Ocean Warrior
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Location: Reading UK
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Downloads: 90
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__________________
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#22 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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Very teasing indeed! Kpt. Lehmann, I wonder who you work together. E-mail is logically but do you meet to discuss issues? Can you tell us a bit who the GWX-team is working together. This is fascinating to me.
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#23 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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E mail is one way
We meet up on the GWX teamspeak channel and in our own forum Teamspeak is the quickest way to get around problems and much easier than all that typing As we are all over the world tis the only way Does mean late nights when talking to someone in the US from the UK but meh Worth it in the end |
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#24 | |
GWX Project Director
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I believe some of the team have met... but I've never had the pleasure. ![]() |
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#25 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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So what makes me wonder is:
Do you even get some time to play the game without having to have some testing and modding stuff in mind ? Just play for the fun of it ? I mean, if one looks into some scripting files, reading stuff in the mods forum, it really shows what a modding potential SH3 gives. And I believe that it can be much fun to create something out of it too. But I see SH3 not only as a playground for modding, I also want to PLAY it. So does the GWX team only mod the game and let the other kiddies have their fun with it ? |
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#26 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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To a certain extent yes
I have had 2 patrols proper since GWX 1.0 was released Most times I start the game are to test something Another reason I cant wait to finish modding is to actually PLAY :rotfl: |
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#27 | |||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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#28 | |
Gunner
![]() Join Date: Jan 2007
Posts: 100
Downloads: 123
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I'm thinking how sweet this game will look and run in a few years when quad cores and better, 1024 graphic cards, and really big screens become the norm. ![]() SH3 wouldn't even have a future if it wasn't for you and the GWX team!!! Thanks again ![]() Cheers |
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#29 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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More highly detailed polygon models and newer graphic effects will be there which aren't implemented in SH3 and aren't to be recreated by modding. Things you can do are ramp up the screen resolution and max out your graphic driver's settings in terms of anti aliasing and ansitropic filtering for example. But even that wouldn't produce any stunning graphics with SH3 in a few years anymore. For that you need an up to date graphics enginge to take all the nice things into account which will develop in the next few years ![]() Last edited by ichso; 07-20-07 at 03:13 PM. |
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#30 | |
Gunner
![]() Join Date: Jan 2007
Posts: 100
Downloads: 123
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http://www.gamepc.com/shop/systemfam...amily=titansli I could be wrong but SH4 is not a DirectX 10 game either. How many more sub games do you anticipate in the next 2-3 years? I don't anticipate any. It may be five years or longer before another sub game comes along using the next graphics engine. Cheers |
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