SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-18-07, 08:17 PM   #1
R3D
Gunner
 
Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
Default 1.3 = No crush depths?

just did a full reinstall of the the game here and patched to 1.3 and the crush depths for all subs are broken, all of them can dive to 450ft and no damage/implosion, now surely that aint right? :hmm:

how has nobody else noticed this big flaw yet?
R3D is offline   Reply With Quote
Old 07-18-07, 08:33 PM   #2
ddrysdale
Swabbie
 
Join Date: Jul 2007
Posts: 6
Downloads: 0
Uploads: 0
Default

I have an install that has all the patches in order and I crushed when I was past crush depth for a min or so. Was at 150m when it happened.
ddrysdale is offline   Reply With Quote
Old 07-19-07, 04:10 AM   #3
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

450 ft is not very deep. Keep in mind that published test depths have a margin for error of more than 100ft (IIRC).
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 07-19-07, 05:10 AM   #4
Jmack
Seasoned Skipper
 
Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
Default

450 ft its not that exagerated but i did not test this yet
__________________
"victim's ? ... arent we all ? "
Jmack is offline   Reply With Quote
Old 07-19-07, 11:13 AM   #5
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

As a test, I changed the max depth values for some subs to about 400m.

They were able to make it to about 260m before implosion occurred.

However, they were STILL not able to last safely beneath about 125m. Puzzling, considering that the sub I tested this with was a Balao, and should have had no problem with depths around 175m.
TriskettheKid is offline   Reply With Quote
Old 07-19-07, 02:38 PM   #6
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

With a stock Balao and no damage, I can cruise submerged at the max depth on the dial without any issues (the deep dial not the shallow one ). I also went to about 110m with a sugar boat and stayd there for a while without any problems - and lived to tell the tale.
switch.dota is offline   Reply With Quote
Old 07-19-07, 02:43 PM   #7
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Really?

I tried going past 100m with a stock Balao and it imploded around 160m.

Actually, it imploded around 10m, as the **** started to go down around 160m, and I started repairs and blew ballast.
TriskettheKid is offline   Reply With Quote
Old 07-19-07, 03:29 PM   #8
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

You must've taken damage prior to that. Now this might sound stupid, but did you make sure you were in deep water when you tried to dive? :hmm:
switch.dota is offline   Reply With Quote
Old 07-19-07, 03:37 PM   #9
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,253
Downloads: 90
Uploads: 0


Default

How do we really now the implosion point? Those guys that kept going deep and did not resurface only know the real answer. I hang just below the crush depth on the meter. Perhaps I will give this a try to see just how far we can go.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 07-19-07, 04:10 PM   #10
TriskettheKid
Planesman
 
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by switch.dota
You must've taken damage prior to that. Now this might sound stupid, but did you make sure you were in deep water when you tried to dive? :hmm:
Impossible.

I started a new career, outside of harbor (Brisbane), and dove not far from there. The water was over 1000m deep.
TriskettheKid is offline   Reply With Quote
Old 07-19-07, 10:19 PM   #11
Goose_green
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I managed to get my sub down to 525ft on one occasion when a freak TC accident caused my boat to sink from being surfaced. I managed to get her back up with a lot of compressed air. I thought my boat was going to sink and was half expecting the death sequence, but alas I was able to fight another day.
  Reply With Quote
Old 07-19-07, 11:05 PM   #12
Jmack
Seasoned Skipper
 
Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
Default

sometimes i manage to bring the boat back to the surface just to see the death cam spinning around ... bah
__________________
"victim's ? ... arent we all ? "
Jmack is offline   Reply With Quote
Old 08-15-07, 09:17 PM   #13
peterloo
Commander
 
Join Date: Sep 2006
Posts: 462
Downloads: 2
Uploads: 0
Default

Crush depth is NOT accurate

A intact Gar cannot go down to 450ft. (lol), tested with my real campaign as I evaded DDs (p.s. DD didn't do any damage on me)

I knew that something bad happened, so I asked my man to blow ballast and ahead flask, hoping to lure those DD to a gun duel which they may not want to engage, and use maneuver to travel to friendly bases.

At that moment... A death screen occured lol

And the screen is your boat ascending, suddenly losing power and descending to the abyssal space below
__________________
Romeo is here, but where is Juliet?



The 中国水兵 (Chinese Sailor) in subsim
peterloo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.