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Old 07-11-07, 06:39 PM   #16
tater
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IJN ASW is hard to characterize. I think the new AI is heading in the right direction, might need some tweaks (perhaps the other way, now?). Shooubg at scopes, etc, is required, IMO. I just read an account of a cruiser firing on a periscope at over 4000 yards. I'm the first one to berate IJN ASW doctrine, BTW, it was neglected horribly.

OTOH, we also know (possibly changed in 1.3?) that the DCs are/were set way too powerful. There is a balance between gameplay and reality call that needs to be made there. I think a desirable goal is more attacks on the player, but they should generally be ineffective attacks unless the player plays like an idiot.

The benchmark of actual subs lost as a function of patrols certainly downplays the risks that subs actually faced. Many patrols were pretty boring. Late in the war, based on my almost completed rereading of Silent Victory, it looks like a large % of patrols came back not only empty handed, but unable to even make contact with real shipping.

The bulk of sinkings came from a few boats. I think risks (lost subs/patrol) need to be weighted some how for actually meeting enemy combatants. Ie: throw away all patrols that were not prosecuted by ASW assets (and desultory DCings nowhere near don't count in some cases (trying to weed out timid skippers, here)).

All in all 1.3 sounds like a major improvement.
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Old 07-11-07, 06:48 PM   #17
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Modders are not going to like 1.3 , not much to do in the way of mods i think . Tweaks yes , mods maybe a few .
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Old 07-11-07, 07:08 PM   #18
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good news about 1.3, after that I 'll start modding.
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Old 07-11-07, 07:17 PM   #19
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That'd make me happy, I want to work on the campaign without having to sweat getting the AI to act decently

The mods that are REALLY needed are new ships, and ideally a new torpedo type (a sub-launched mine). One other mod, if someone figures out how to make a Panama Canal, then the same technique in reverse can be used to make REEFS.

For ships (japanese, allied don't matter at all, IMO) we need:

~300 ton sea truck ("Sugar Dog")
Kaiboukan
Armed Trawler (with DCs unlike the one in game now for allied)
Tiny coastal subchasers (modded PT boat?) ~100 tons, wooden (1xAA gun, DCs)
Small (<1000 tons) tanker ("Sugar Baker Sugar")
Small (<1000 tons) merchant ("Fox Tare Dog")

None of the above are the "sexy" ships people always want like Shinano, instead, all of the above are the most likely targets to actually be seen by players. No question, the best "bang for the buck."

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Old 07-11-07, 08:06 PM   #20
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Quote:
Originally Posted by CaptainCox
CRAP! its almost in the middle the working week :p
Oh well, i guess one has to work a bit from home then
don't feel too bad. starting tomorrow i'm gonna have about a week and a half of 12hr shifts so i won't be doin much of anything
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Old 07-11-07, 08:14 PM   #21
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Quote:
Originally Posted by sober
Modders are not going to like 1.3 , not much to do in the way of mods i think . Tweaks yes , mods maybe a few .
Yep, I think so. Looking at the list of mods for RFB and comparing it to what is fixed in 1.3, there's a lot that can be hacked out of it for the next release.
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Old 07-12-07, 01:38 AM   #22
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Yeah, and unless this uber AI gets adjusted in the final, it's definately gonna need to be adjusted. Way, way too difficult. I think they just looked at all the AI sensor and detection ranges and doubled them all.

It'd be a damn cold day in hell when a DD could spot a periscope at night, during rough weather, at 2,000 meters and I only had the bloody thing about 1 meter out of the water. It was constantly getting submerged by each wave. Pffff.

We'll see tommorow (or is it today now?) I suppose.
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Old 07-12-07, 02:00 AM   #23
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Get some!
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Old 07-12-07, 06:24 AM   #24
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Default Better enemy in 1.3

This is where U-Boat experience really pays off. These Nips will never be close to as good as the Tommies. Talk about a real shellacking, they wrote the book. So thanks to SH3 and GWX, I say bring em on! I've seen worse.

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Its worth the wait. I was just in and the planes/DD's are a helluva lot more on their toes now then in 1.2...U better get ready for a real shellacking :p
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Old 07-12-07, 07:24 AM   #25
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All I can tell you is beware the "Elite" DD captain.

JCC
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Old 07-12-07, 08:18 AM   #26
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Ugh. Tell me about it. I ran into a taskforce with a circle of no less then 12 DDs on it. I took one look at that, thought to myself, "No, I don't think so." and headed in the other direction.
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Old 07-12-07, 08:41 AM   #27
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Quote:
Originally Posted by John Channing
All I can tell you is beware the "Elite" DD captain.

JCC
What was that ? I cant make it out ?

Its Bungo Pete
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Old 07-12-07, 08:42 AM   #28
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I don't mind being hunted so much as I mind them bringing a cannon to a knife fight. They still have nuke Depth Charges and we have paper boats. Did either of these get adjusted?

OMG, I just had a horrible thought - after waiting on patch 3 - finding it to be 80-20 in favor of the AI, will I go back to patch 2 and mods or just scrap the whole thing. Just completed a clean install waiting for patch 3. Time will tell.
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Old 07-12-07, 08:51 AM   #29
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Quote:
Originally Posted by Excalibur Bane
Yeah, and unless this uber AI gets adjusted in the final, it's definately gonna need to be adjusted. Way, way too difficult. I think they just looked at all the AI sensor and detection ranges and doubled them all.

It'd be a damn cold day in hell when a DD could spot a periscope at night, during rough weather, at 2,000 meters and I only had the bloody thing about 1 meter out of the water. It was constantly getting submerged by each wave. Pffff.

We'll see tommorow (or is it today now?) I suppose.
There were always issues in the stock game where some IJN ships have radar early. There is always the possibility the radar fixes for SUBS don't fix the radar for AI SHIPS, and it appeared the AI air search radar was seeing submarines...
We'll have to see with 1.3.

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Old 07-12-07, 09:51 AM   #30
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Quote:
Originally Posted by Excalibur Bane
Ugh. Tell me about it. I ran into a taskforce with a circle of no less then 12 DDs on it. I took one look at that, thought to myself, "No, I don't think so." and headed in the other direction.
I will go to sea with this guy thanks
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