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Old 07-09-07, 05:31 AM   #1
WilhelmTell
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Sounds very interesting. A few screenshots of the new effects would be fine though. Would you please post some ?

Regards
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Old 07-09-07, 07:13 AM   #2
Bando
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Hello WernerSobe,I see the changes made to the zones.cfg are extensive. Because I have everything merged into one "supermod" I'll have to tweak all this in manually. In the Sea map I noticed you tweaked the *.zon files of the ships. I do not have any tweakfiles for the ships *.zon files. Is it possible to upload them??RegBando
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Old 07-09-07, 07:46 AM   #3
Redwine
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Quote:
Originally Posted by WilhelmTell
Sounds very interesting. A few screenshots of the new effects would be fine though. Would you please post some ?

Regards
Effects are near the same as into early version, the matter is they happens more often and more intensive. And Leo made a new compartement distribution into the ships files. You can see them into the early versions screen shots above.

The only really new effect are the torpedo splashes, they are two choices, and both are new effects.
The base of the smoke was changed from brown/grey to white/grey.

And a new main torpedo splash is added, you have tro choices, white and green/black, and white and brown/grey.

There are screens shots into the mod.

The new way with more frecuent effects may be made the ships a little bit more easy to sink as in early version, please report your opinion.

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Old 07-09-07, 07:40 AM   #4
Redwine
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Quote:
Originally Posted by WernerSobe
@Redwine and Leo. can you guys take a look at my latest mod? Its been renamed to Natural Sinking Mechanics. Ive reworked antire damage system and eliminated all hitpoints damage. Tell me what you think there is a single mission included for easy testing. thanks.
Hi Werner...

Many thanks to stay here...

Sadly we received bad news about the leo health... he may be at hospital, we have no news today. :hmm:

I will try your files...
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Old 08-03-07, 12:39 AM   #5
nattydread
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Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?

Is it possible to just get the sub's tweaks?
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Old 08-03-07, 07:39 AM   #6
Redwine
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Quote:
Originally Posted by nattydread
Will this mod cause problems with WernerSobe's 'Realistic Sinking Mod'?

Is it possible to just get the sub's tweaks?
It is uncompatible... Werners Mod follows a diferent way, he rised up the hit points too much so they are not efective now, you cant reach them even with all you onboard torps.

Die Slowly rised up the flooding times and hit points, but at a level at wich with a reasonable quantity of torps you can have an "instant" kill. In example... if you hit a determined ship with 2 torps, it will sink by flooding after half hour or oine hour depending damage, but if you hit it with 3, it will killed inmediatelly.

Random game factors still present, so you never can know how many torps are needed for a ship, same kind of ship, into same mission and into same convoy... can take a single torp or may need 3 or 4.

Prsent tweked files, not released, attempt to increase the quentity of torps for alll the ships, but critical factor is still present, so it is common to kill a ship with a single torp.

Plus Die Slowly tweaks amany opther things, not only the ships.

About the sub tweaks, you can pick up them from the mod and use them as stand alone... tehy are all related to the sub damage, upc files, depth charge files... the corresponding sub part of zones.cfg file... but stage 16 do not contains the last tweaks and it is not for v1.3.
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Old 08-03-07, 11:53 AM   #7
tater
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Redwine,

in your experiments what have you learned about CREW damage? Even on the surface with MG and 20/25mm cannon fire spraying my sub, wounded crew is remarkably rare. Is this somehow in the zones?

tater
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Old 08-03-07, 01:32 PM   #8
Redwine
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Quote:
Originally Posted by tater
Redwine,

in your experiments what have you learned about CREW damage? Even on the surface with MG and 20/25mm cannon fire spraying my sub, wounded crew is remarkably rare. Is this somehow in the zones?

tater
Mmh... rarelly i take damage on surface, but the few times i have it, most times due to use of time compression under low visibility... few crew become wonded if i am not wrong.

But after patch V1.2 i never have a dead crew anymore.

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Old 08-03-07, 02:55 PM   #9
tater
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I WANT dead crew, lol. I want it to be possible, anyway. I can park next to a ship armed with just AAA and it does nothing other than make someone scream "we're taking damage!"

Apparently nicking the paint is "damage."

tater
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