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#16 | |||
The Old Man
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#17 | |
Stowaway
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#18 | |
Pacific Aces Dev Team
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Do you want it to be compatible with one of those? If so, tell me so I can grab the proper files to start from. Give me an e-mail address per PM in that case so I can send it to you (I don't want to share publically as it would require permission from Beery and/or Ducimus). If you are using stock SH4 or mods that do not affect Scene.dat and US_Subs_Sensors, then I can make it public ![]()
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One day I will return to sea ... |
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#19 | ||
The Old Man
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#20 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Last edited by LukeFF; 06-27-07 at 06:04 PM. |
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#21 | ||
Pacific Aces Dev Team
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Horizon is the zmax value, that¡s correct. Stock value of "1000" means 8000 metres. Thus a Zmax of 2000 means Horizon at 16000 metres, and 3000 means Horizon at 24000 metres (x2 and x3 respectvely). You can also set any value you want, f.e. 1500 would be 12000 metres ![]()
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#22 |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
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Hmmm... so where would one find the "mini-tweaker"? or if it's not too much trouble, the modified scene.dat?
My SH4 only has a sound pack added and is ver. 1.2 EDIT: never mind, I found most everything in the sticky at the top of the page ![]() Last edited by Alky; 06-28-07 at 12:12 PM. |
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#23 |
Planesman
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Did anyone ever actually make a modified scene.dat file with the extended crew spotting ranges? I'm about to try hacking it together myself w/ the mini-tweaker otherwise, but if someone else has already done it I'll just use that maybe?
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#24 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Getting back to this subject, because I was using the stock spotting ranges tonight for the sub's watch crew, and sure enough, I became aware of the enemy's presence only when they started firing at me, on a moonlight night, under 10,000 yards.
![]() Anyways, in the tweak file, I see settings for "Visual 1," "Visual 2" and "Visual 3." Within each setting I see two settings, one for "Precise Range' and one for "Max Range." What value should I set for each one, if I want to have my watch crew have a spotting range out to 20,000 meters? |
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#25 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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#26 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Getting back to this subject. I have my lowest value, Visual 1, set to 17000 meters, yet it still takes the watch crew wayyyyyyy too long to spot surface ships than I can see easily, in calm seas and clear skies. Is there another file/parameter I should be looking at? How did the big SH3 mods get around this problem?
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#27 |
Rear Admiral
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Jebus.
And here i thought this was a simple fix. M'kay, your looking at two things. Sensors.dat and sensors.cfg, but primarly the sensors.dat If anyones played Tmaru, you've probably noticed the watchcrew is pretty good at spotting stuff. All i did was change the visual in the sensor.dat Precise range stock is 5,000. I increased it to 6,500 Surface factor in stock is 150, i lowered it to 100 The surface factor is acutally a VERY important variable. I could have probably just adjusted the surface factor alone and not even touched the percise range. Now heres the stock sensors.cfg visual section: Code:
;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1 ;[>=0] Visual light factor=0.8 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] Code:
;Visual. Visual range factor=0.3 ;[>=0] Visual fog factor=0.95 ;[>=0] Visual light factor=0.6 ;[>=0] Visual waves factor=0.6 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] |
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#28 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#29 |
Rear Admiral
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Well, its whatever visual you want to call it in a tweak file. I made a dynamic tweak file one day when the hex addresses changed.
duplicate this 20 times in proper sequence Code:
[4] DropDownName=unknown search,SensorType,4,byte,>2,SensorType search,PreciseRange,4,single,>2,PreciseRange search,MaxRange,4,single,>2,MaxRange search,MinHeight,4,single,>2,MinHeight search,MaxHeight,4,single,>2,MaxHeight search,MinSensorHeight,4,single,>2,MinSensorHeight search,MaxSensorHeight,4,single,>2,MaxSensorHeight search,Surface,4,single,>2,Surface search,RPMDetLevel,4,single,>2,RPMDetLevel search,SweepPeriod,4,single,>2,SweepPeriod search,SweepArc,4,single,>2,SweepArc search,ProbInsideArc,4,single,>2,ProbInsideArc search,Revolving,4,byte,>2,Revolving search,SkipSweep,4,byte,>2,SkipSweep search,BearingMin,4,single,>2,BearingMin search,BearingMax,4,single,>2,BearingMax search,ElevationMin,4,single,>2,ElevationMin search,ElevationMax,4,single,>2,ElevationMax |
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#30 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Ducimus, might you upload your sensors.dat file? I think it might just be easier for me to go off the work you've done, since I've probably already borked up my DAT file.
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