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Old 06-17-07, 07:41 PM   #1
CaptainHaplo
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Magnetic prematures were modeled in the stock game - but you said your using RFB - and the readme states that Beery changed the stats (aka chances) of prematures to emulate historical percentages. If you use RFB - your going to see a LOT more of these - unless you turn off the magnetic exploder and go contact only.

The stock game didnt have nearly the high percentage of failure that RFB introduces. If you unhappy with the way it plays - you can remove the specific file (or files) that affect that portion. Thankfully, Beery lists each mod and what files are changed to achieve the effect. Makes it rather easy to not only "reverse engineer" to learn more about modding yourself, but also makes it easy to take certain things out as desired.
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Old 06-17-07, 08:50 PM   #2
GTHammer
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Always important to remember that just because a torp passes under the keel and doesn't explode that it may not be the game's influence setting thats not working. Its possible the torpedo could simply have failed like a dud but without a report because it didn't actually make contact and not explode. This being said I've had better luck getting them to blow via influence when I set the dial to contact only... I tried to do some testing and establish how things all worked but the whole thing was pretty much hit or miss. Anymore I just go for contact shots to be safe.
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Old 06-17-07, 09:12 PM   #3
DirtyHarry3033
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Damn, I thought I was the only one with probs of "premature ejac... er, detonation"!!! :rotfl::rotfl::rotfl:

I've never had much luck with the magnetic influence detonators. Actually in my case, I don't "go off" at all with 'em most of the time! Much less detonate "prematurely"... I've learned to stick with contact only, and no I'm not using RFB.

Far as sinking ships in port, well I've done several. Had a photo recon mission into Hiroshima harbor in early '42, took pics of a Hiryu and a Shokaku and completed the mission. But I was feeling nasty and in a risk-taking mood, I fired 2 torps at about 600 yds and both CV's turned turtle in less than 60 seconds. Strange thing is, it took 2 or 3 more torps to kill the DD that was weighing anchor and making steam to come after me!

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