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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
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I also liked the escort tactics - three of them would be working together to try to fix your position. It was very difficult to escape. Put the graphics of SHIII over top of the playability of AOD and you have a smokin good game! |
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#17 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Later in the war you will get 3\4\5 escorts working together to fix your position in SH3
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#18 | |
Chief of the Boat
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#19 | ||
Commander
![]() Join Date: Jan 2007
Location: Kent
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Laugh, cry, a whole range of emotions really. Depends on how fragile I feel.
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#20 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Have had it with TF and convoy escorts also
![]() Thats apart from the 2nd support group And hunter killer groups Late 42 onwards sucks |
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#21 |
Ace of the Deep
![]() Join Date: Jul 2002
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Well, AOD is good, but not without its faults.
Example design: At depth you are updated about the weather pattern in realtime through the tactical map visibility range circle. Example technology: Sound drop outs when lots of voices, own engine, screws, and DCs going off were common due to limitation on the number of sound channels. One nice thing which SH1 had which I don't think is modeled in this game is the high periscope. Meaning that you had a larger field of observation using the periscope than simply what the watch crew could provide. Thus, you could spot hull down ships before they had corresponding LOS to you. --- Back to invisibility ... what year and month are the escorts going to get radar? I am wondering if I should apply some house rules until then such that night surface attacks can only be done in overcast/heavy fog conditions?
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#22 |
Ace of the Deep
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Excellent news! Mid-41. So, I am trying a decks awash attack on a convoy. At about 3km, a V&W escort opens up on me. I take some minor damage and crash dive!
I am not sure if this was radar or maybe an elite crew. The important thing though is that it was not a walk in the park to penetrate on the surface on a clear night. SH3/GWX ... this convoy for sure was was not a sitting duck. I am so happy. I want my games to be hard and challenging (and also realistic to the extent feasible). I hate having to contrive artificial house rules to make up for game deficiencies. Now, we are fun!!! "They're shooting at us!" Yes! Winston said something like there is nothing more exhilarating than to be shot at without result.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#23 | |
Commodore
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Location: Brewsky, Galore
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#24 |
Ace of the Deep
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What exactly happens in late 42?
Better ASDIC? Shipborn radar? Do tell!
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#25 |
Chief of the Boat
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Radar and more experienced crew to name but two
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#26 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#27 |
Commander
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Location: Kent
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Markshot my man you seem to be analysing GWX in a big way. Do me a favour, if you do find a chink in the armour dont tell me. Its realistic enough for me now
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#28 |
Rear Admiral
![]() Join Date: Apr 2006
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Radar appears late 41 for some ships
Early 42 for the majority of the rest Late 42 sees the introduction of hunter killer groups Crew levels rise and better escorts appear 1943 sees most convoys escorted by frigates Hedgehogs Challenges increase |
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#29 | |
Chief of the Boat
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#30 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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