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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Bosun
![]() Join Date: Jun 2007
Posts: 62
Downloads: 0
Uploads: 0
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Looks like I'm in for a treat. I got a shinny new one today
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A DEAL, deal! Maybe he's a Republican. You know, "Business is business." |
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#17 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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I've seen an equal number of people complain about deck gun placement and gun crew assignments and those having no trouble at all. I suspect it's a mod or patch application issue. I'm one that has no trouble with these on my modless (except for radar N/S fix) game.
-Pv- |
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#18 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
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Finally got the Balao, after startin from a S boat as u can see on my sig.
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#19 | ||
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#20 | |||
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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#21 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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Lol omg can you imagine having two deck guns
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#22 | |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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Quote:
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#23 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
Downloads: 0
Uploads: 0
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I love my Balao, and the highly experienced crew I got, that started out on a Tambor, grew into a Gato and now revel in the Balao.
I think I praised my Balao to high heaven in another thread, so I won't repeat it all. Instead I got a few questions. First, how deep is it safe to go with it. On my metric depth gauge, the little red marker that indicates test-depth is literally off the chart at 160+ meters. Personally I've never taken her (why are ships always a her, even masculine pieces of power and raw aggression such as warships?) below 135 meters. Not had the need really, but also I am somewhat cautious. And will merchant MG fire compromise the hull integrity. I know aircraft MG/Autocannon fire do, but I've yet to see any ill effects from merchant MG fire. Apart from injuring topside crew naturally. Reason I bring this up is that I got somewhat arrogant the other day. Had a crippled ship some 400 meters off, and the convoy it belonged to was slowly steaming away from it, at the point of the DD escort not possibly reaching me when I surfaced (7+ km), finished the cripple with deckgun and then slunk off again. I did though receive quite a few MG bullets for my altruistic euthenasia favour. ![]() After that I did not go lower than 80 meters. You know, erring on the side of caution. No problems whatsoever. Where it not for my 70k+ tonnage sunk on that mission, I might have gone deeper, but 80 meters worked, and it is quite sufficient in most situations. |
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#24 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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You can dive very deep in the Balao. 900 feet would be the maximum depth that you can dive to (in real life). But the game puts in an unrealistic crush depth of 650 feet (wayyy too shallow), so yeah, 650 feet is the maximum for the Balao in the game.
I hope that the devs change the crush depth to somewhere around 900-950 ft USS Chooper any1??? ![]()
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I only need one torpedo. ![]() |
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#25 | |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
Uploads: 0
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