![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
BTW, aside from obvious bugs like me blowing up the harbors file (thanks for catching it!), I am really interested in feedback on:
1. Contact reports. How are they? Too few now? 2. Traffic volume. Seeing too many of X vs Y? Go on patrol and see nothing but liners in one area? That sort of thing. The nature of the zig-zags vs radiused waypoints is that the ships will follow the same path. Too many too close together might be a problem. Tried to keep em thin, but there are many many groups, might have missed some. 3. Truk and Palau. If you are checking that out, let me know if there are crashed ships on the nets, etc. These might just evolve into what I really want to see, I'm waitign for 1.3 to decide. Also, I'd recommend playing with the ship speed correction mod since without it the AI is far more likely to crash, etc. tater |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() Quote:
tater |
|
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
[quote=taterIf you need to switch targets near shooting range you then need to set up very fast.
tater[/quote] Shooting the MK 10 is not a big help either. These were supposed to be the more reliable fishes at the start of the war, but they are not. (in my opinion) Everytime I d/l your upgraded versions I start a new career from manilla in an old S class. So trying to figure out what was different with the last one. All in all the amount of traffic is dense (early in the month -dec 41) near manilla and the convoys I encounter are mostly on the same spot as the previous campaign layer tweaks you did. That's fine with me, cause they all have the long legged zig zag applied and as said before, that's very challenging in the S class. Haven't been to Truk as of yet, will go there later on. What I'm trying to do now is finding a way to have Beerys RFB mod, Ducimus TMaru's AI tweak to get the DD more of a challenge, all the eye candy tweaks from kriller, this mod, and a lot of others into 1 mod. So far I've experienced a lot of CTD's, but I'm not giving up. I've installed an Nvidia 8800 today, I'm sailing now with external view enabled for the moment, my jaw is lower than it has been ever before. Despite all the complains about the game, the graphics are, .........well GREAT Loving this game, loving the mods, loving the modders most ![]() Regards Bando |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Fixed that CTD issue.
http://mpgtext.net/subshare/336Impro...rs%20v0.71.rar Luke, I looked at the harbor traffic, and I don't see any aussie CAs at all. I'll keep looking. tater |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
|
![]()
BRAVO!!! nice work
![]()
__________________
All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
What ports? Seriously, I saw USN CLs and CAs, but nothing else.
|
![]() |
![]() |
![]() |
#8 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Hmm, I only touched the US harbor traffic mission (which has australian ships for sure), wonder if there others...
tater |
![]() |
![]() |
![]() |
#10 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
|
![]()
Do we have to wait to install this mod before a new patrol, or can we drop it in whenever.
|
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
New version:
http://mpgtext.net/subshare/517Impro...rs%20v0.72.rar There is nnow some better traffic sept 43 to mid 44. Bigger convoys, but not the junky stock ones with all akizuki escorts. If you want to use leo's mod, just dump his Campaign_LOC.mis file. He adds some defenses to truk, that's the only real change at a close look. I added many place names, too. His airbases are in the aircover missions which I don't touch. This MUST be in port to change. tater |
![]() |
![]() |
![]() |
#12 | ||
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]() Quote:
Quote:
Thanks
__________________
Regards, Bando |
||
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Late war is killing me. I have to admit, my primary histosrical area of interest has always been the first couple years. I'm fine til 1944, then I really need to dig.
I think by 0.80 I'll have the base layers down, then I can start in on the patrols, scripted missions (RL battles), etc. BTW, thanks for any and all feedback, it really is a team effort, and without people actually playing it, I'd make the same mistakes over and over. Anyone making a comment on any aspect of this is really making a contribution. <S> tater |
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
supposedtobeworkign (lol, like the handle), I need to recheck some layers, what year was that? I think there might be a batch that changed every zig, though the speed range is small, it would be nasty. I was just learnign the automated campaign editor. Luckily I work on unzigzagged versions, then run the code. i can always fix it pretty easily then.
BTW, for sept 43 on, any wierdness observed in convoys would be appreciated, the first version with new layers always has some driving inot land on a zig or zag, thousands to look at. |
![]() |
![]() |
![]() |
#15 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
Posts: 89
Downloads: 34
Uploads: 0
|
![]()
tater,
Are there any german ships in your campaign layers? Not sure how many were actually in the pacific. I know there was few u-boats. Just curious. |
![]() |
![]() |
![]() |
|
|