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Old 06-13-07, 01:11 PM   #1
tater
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BTW, aside from obvious bugs like me blowing up the harbors file (thanks for catching it!), I am really interested in feedback on:

1. Contact reports. How are they? Too few now?

2. Traffic volume. Seeing too many of X vs Y? Go on patrol and see nothing but liners in one area? That sort of thing. The nature of the zig-zags vs radiused waypoints is that the ships will follow the same path. Too many too close together might be a problem. Tried to keep em thin, but there are many many groups, might have missed some.

3. Truk and Palau. If you are checking that out, let me know if there are crashed ships on the nets, etc.

These might just evolve into what I really want to see, I'm waitign for 1.3 to decide. Also, I'd recommend playing with the ship speed correction mod since without it the AI is far more likely to crash, etc.

tater
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Old 06-13-07, 01:23 PM   #2
tater
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Quote:
Originally Posted by Bando
The zigzagging convoys and the speed of the warships and takgroups make life in an S class miserable..........
as I said, great mod
Yeah, the speeds are the critical difficulty IMO. Zigs away from you are just as often zags towards you, lol. The speed of TFs and troopships makes them challenging, even for fleet boats, particularly combined with rare contact reports. Faster also means that once you spot them, unless they are bearing down directly on you, you'll have to rush to get in position, and the attack evolves quickly. If you need to switch targets near shooting range you then need to set up very fast.

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Old 06-13-07, 06:08 PM   #3
Bando
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[quote=taterIf you need to switch targets near shooting range you then need to set up very fast.
tater[/quote]

Shooting the MK 10 is not a big help either. These were supposed to be the more reliable fishes at the start of the war, but they are not. (in my opinion)

Everytime I d/l your upgraded versions I start a new career from manilla in an old S class. So trying to figure out what was different with the last one. All in all the amount of traffic is dense (early in the month -dec 41) near manilla and the convoys I encounter are mostly on the same spot as the previous campaign layer tweaks you did. That's fine with me, cause they all have the long legged zig zag applied and as said before, that's very challenging in the S class. Haven't been to Truk as of yet, will go there later on.

What I'm trying to do now is finding a way to have Beerys RFB mod, Ducimus TMaru's AI tweak to get the DD more of a challenge, all the eye candy tweaks from kriller, this mod, and a lot of others into 1 mod.
So far I've experienced a lot of CTD's, but I'm not giving up.

I've installed an Nvidia 8800 today, I'm sailing now with external view enabled for the moment, my jaw is lower than it has been ever before.
Despite all the complains about the game, the graphics are, .........well GREAT

Loving this game, loving the mods, loving the modders most

Regards
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Old 07-17-07, 11:43 AM   #4
tater
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Fixed that CTD issue.

http://mpgtext.net/subshare/336Impro...rs%20v0.71.rar

Luke, I looked at the harbor traffic, and I don't see any aussie CAs at all. I'll keep looking.

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Old 07-17-07, 02:41 PM   #5
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BRAVO!!! nice work
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Old 07-17-07, 04:57 PM   #6
LukeFF
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Quote:
Originally Posted by tater
Luke, I looked at the harbor traffic, and I don't see any aussie CAs at all. I'll keep looking.

tater
They're probably listed as British CAs, instead of the more relevant Australian ones.
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Old 07-17-07, 05:03 PM   #7
tater
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What ports? Seriously, I saw USN CLs and CAs, but nothing else.
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Old 07-17-07, 05:11 PM   #8
LukeFF
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Quote:
Originally Posted by tater
What ports? Seriously, I saw USN CLs and CAs, but nothing else.
Brisbane for sure, and possibly Fremantle.
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Old 07-17-07, 05:15 PM   #9
tater
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Hmm, I only touched the US harbor traffic mission (which has australian ships for sure), wonder if there others...

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Old 07-22-07, 04:30 PM   #10
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Do we have to wait to install this mod before a new patrol, or can we drop it in whenever.
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Old 07-22-07, 05:00 PM   #11
tater
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New version:

http://mpgtext.net/subshare/517Impro...rs%20v0.72.rar

There is nnow some better traffic sept 43 to mid 44. Bigger convoys, but not the junky stock ones with all akizuki escorts.

If you want to use leo's mod, just dump his Campaign_LOC.mis file.

He adds some defenses to truk, that's the only real change at a close look. I added many place names, too. His airbases are in the aircover missions which I don't touch.

This MUST be in port to change.

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Old 07-22-07, 05:25 PM   #12
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Quote:
heheheh
LMAO:rotfl: :rotfl: :rotfl:

Quote:
New version:
Great, Tater, dl-ing now.

Thanks
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Old 07-22-07, 05:59 PM   #13
tater
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Late war is killing me. I have to admit, my primary histosrical area of interest has always been the first couple years. I'm fine til 1944, then I really need to dig.

I think by 0.80 I'll have the base layers down, then I can start in on the patrols, scripted missions (RL battles), etc.

BTW, thanks for any and all feedback, it really is a team effort, and without people actually playing it, I'd make the same mistakes over and over. Anyone making a comment on any aspect of this is really making a contribution.

<S>

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Old 07-22-07, 06:03 PM   #14
tater
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supposedtobeworkign (lol, like the handle), I need to recheck some layers, what year was that? I think there might be a batch that changed every zig, though the speed range is small, it would be nasty. I was just learnign the automated campaign editor. Luckily I work on unzigzagged versions, then run the code. i can always fix it pretty easily then.

BTW, for sept 43 on, any wierdness observed in convoys would be appreciated, the first version with new layers always has some driving inot land on a zig or zag, thousands to look at.
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Old 07-29-07, 12:17 PM   #15
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tater,

Are there any german ships in your campaign layers? Not sure how many were actually in the pacific. I know there was few u-boats. Just curious.
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