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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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![]() ![]() ![]() <Fixed that for you. I know you wouldn't want to get brig time for a personal attack! JCC> Last edited by John Channing; 06-04-07 at 07:40 AM. |
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#17 | |
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
Posts: 339
Downloads: 1
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__________________
GWX Careers Oberleutnant Walter Pasche - 10th flotila - Feb 1 1942~June 30 1942 - 33 ships sunk for 308020tons - KIA (DC attack). Kapitanleutnant Karl Brauch - 1st flotila - Sep 5 1939~ |
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#18 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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For the record, heartc has good info usually. |
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#19 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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Did you go to high TC when on the map screen? If not, you can stop reading right there because then I have no idea. Otherwise, I can think of a few: It is notable that this happened at night. I remember your name from the flightsim community way back (in a good way, but your "Life's to short for this POS" statement in the other thread reminded me of UBI-Zoo ![]() Now, when you are in bad weather with poor visibility, or worse yet bad weather at night, you will only drop out of TC at pretty short ranges, and then 2 minutes is a long time. I can very well imagine how you can collide with a ship / get shot at during those 2 minutes and the ship disappearing back into the fog before you ever had a chance to do something about it. This is a problem that has been there in SHI, AOD, SHIII and now SHIV (prolly in SHII, too, but I never gave that one a lot of time). I deal with it by lowering TC until any lagging is gone (so I can see the system is not under strain) whenever I notice very bad visibility, or sometimes I even go submerged for this period just to be safe, especially when weather is poor at night (they also did that iRL when visibility was too piss poor). When at TC, I somtimes notice a bad weather encounter which usually goes with a high sea state by looking at the depth-meter, which will be jumping up and down in a smallish but rapid way. Also, there is the additional chance that you indeed were attacked by an aircraft under those same circumstances. Unfortunately, SHIV has you occasionally and unrealisticly attacked by air at night and I bet the crew won't be fast enough to notice *anything* happening before the plane is gone again. There is a mod that pretty much eliminates airstrikes at night. Check the *second* post in this thread: http://www.subsowespac.org/forum/ind...pic,115.0.html (and btw. compare the number of posts in their "Patrol Reports" forum to the one in the "Bug" forum. Seems like some people do enjoy this "POS") Another thing which might be a problem for some, though probably not in your specific example cause you were in the middle of the ocean, is the fact that when you reload a savegame, the sub will be "reset", meaning engines all stop and rudder to zero. If you do not order "return to course" or move the next waypoint once, the game will not recognize the plotted route from the previous session and continue on with a rudder setting of zero, which will drift you off course because of sea state and naturally also ignore the next waypoint. I can imagine some people running into land this way or over one of those small semi-sandbanks in the Pac and be dead before they know what hit 'em. The TC should drop back once in the proximity of land, but it might fail to do so in time at high TC as per the above. On another note: The thing which ticks me off is that while there are real bug reports for SHIV, they are often burried below a helluva lot of BS. I can't count the number of times where we had those "My torps don't fire!!" posts. At first people thought it might be due to a cracked exe, and some of the concerned said "Oh yes, I'm using one". But then it turned out that people were just hitting the tube selection buttons instead of the universal fire button. I mean, I did the same once cause I was used to the system from SHI, but hell I figured it out in about 5 seconds instead of leaving the game and posting a rant. I can't remember seeing any more posts about this issue after that thread. So, while this "problem" was caused by people hitting the wrong buttons, it also showed that plenty of people are not aware that a no-DVD exe is not advised because it WILL corrupt the game as per the devs' statement. And there are many more "bugs" like this or just small personal annoyances and they all add up to "buglists" pointing out 100 things, and the real issues are somewhere in that (Neal has posted a good list, but the thread is still filled with 100 other things). The sub being "reset to zero" after a savegame load for example is not a BUG, it's a minor inconvenience by way of the game is designed, which is solved by hitting a single button, yet I saw it listed in one of those buglists. This all adds up, and new guys looking into the different forums will see 20+ pages "buglists", and then either leave damning the game before they have played it or add another "bug" to the list as to how they cannot submerge anymore without killing themselves after being shelled or hit by a freakin BOMB. Yeah, the game could give you some indication that you shouldn't dive anymore because the hull is SOL albeit the rudder might be repaired, but common sense should tell you that it might not be a bug after all and the crew at sea cannot just overhaul the hull like the sub was in a drydock. IRL, when being hit by a bomb, the sub usually kept patrolling, for eternity, so I don't see how this is a bug. And that's all I have to say about that. ![]() |
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#20 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
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Quite funny. You notice you get damaged while enroute and find out it is a ship firing at you and so many people join the march, though the mysterious damage usually occurs on a completely different occasion: When loading a saved game.
On the other hand, I'm pretty impressed the Devs confirmed there is a bug with the savegames and some people call them a liar, because they encountered a completely different phenomena. I can understand that it sometimes gets annoying to read all the whining, but this counterwhining without any reasoning at all isn't really a bit better.
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Greets, Capt.LoneRanger ![]() |
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#21 | |||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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Quote:
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#22 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
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I think the "we are taking damage sir" (with the broken glass visual effect) when we load a saved game is related to the fact that we still have permanent damages from prior attacks & repairings. Is a very stupid way to warning "hey, don´t go too deep if you don´t want to feel the same than a cockroach under a shoe" :p
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#23 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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What is being discussed is catastrophic (as in bang your dead) unexplained damage from mysterious sources for no apparent reason. I might add that I am running the die slowly mod. If not I probably would have never had a chance to see where the damage was comming from. The first round hit us pretty damn hard. |
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#24 | |
Swabbie
![]() Join Date: Aug 2005
Location: Scotland
Posts: 9
Downloads: 20
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#25 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Easy, now.
JCC |
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#26 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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I ran threw some narrows for a short cut after completing a ruff mission and found myself getting a beating from these guys also. Turned tail and went the long way home.
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#27 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#28 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I give up...
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#29 | ||
Machinist's Mate
![]() Join Date: May 2007
Location: Iowa
Posts: 127
Downloads: 4
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__________________
GT USS Hammer |
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#30 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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You are absolutely spot on when it comes to NUBs asking questions and seeking guidance . It is our responsibility to this hobby to help newcomers in any way we can.
However.... When new people show up spewing vitriol and making irresponsible, childish posts and stupid comments because they haven't taken the time to figure things out, or don't have the maurity to realize that perhaps there is something that they don't know, then I must admit I share some of the frustration. Sometimes publically. JCC |
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