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Old 06-01-07, 06:42 PM   #16
ReM
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Quote:
Originally Posted by bigboywooly
An early run in I had with an acoustic

Fired then the DD was sunk by aircraft
As I didnt slow down I became the target



Thank god for ext cam
:rotfl:
Nice pic....

You know it was common practice to dive to at least 50 mtrs after firing a torp like that? You're pretty close to the surface here bigboywooly.......
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Old 06-01-07, 07:35 PM   #17
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Yeah I know
:rotfl:
Was when I first started playing many moons ago
Let loose the torps then went to external and watched
Totally forgot about all else
When the DD went down it took me a while to click about the torps
I hit all stop,increased depth and silent running and went next unit view back to the boat just as the torps came round
They both missed
Just
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Old 06-01-07, 08:09 PM   #18
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Quote:
Originally Posted by Puster Bill
Quote:
Originally Posted by plastik
hiya!

got these Falke prototypes in 42 and I am starting to play around with them... so far I have tried them against DDs and it's cool to see/hear them homing on the DD, but once they hit little seems to happen! (in my case at least!)

I once tracked the torp with the "F12 external view" and saw it go for (and hit) the propoller (makes sense). The DD couldn't steer but continued afloat...

Are there any thumb rules (for n0000bs ) as to how to effectively use these??

Thanks and good hunting!
Actually, even if you don't sink the DD, but it can't manuever, that is almost as good as a kill. The technical military term for when you don't completely destroy a target, but prevent it from being employed (either by damaging it so bad that it can't maneuver, or you destroy the weaponry but not the platform, or you just harass it so much that it is ineffective is called a "Mission Kill". It isn't as good as an actual kill, but better than nothing.

In the case of a Falke taking out the rudder and/or props of an escort, to the point where it can't maneuver, I'd definitely call that a success. You won't get renown points for it unless it actually sinks, but the flip side is that it can't sink you unless you surface within gun range.
during a fooling around mission with a VII i hit a DD and took out its rudder and props... it sat there stern low in the water. pulled aside it surfaced and blew all its guns off with my deck gun hahaha it was classic
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Old 06-02-07, 01:20 AM   #19
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Quote:
Originally Posted by bigboywooly

Fired then the DD was sunk by aircraft
As I didnt slow down I became the target
I'd like to know at what point did you realise and went uh ohh...!
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Old 06-02-07, 07:24 AM   #20
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Quote:
Originally Posted by DrMilton
Quote:
Originally Posted by bigboywooly

Fired then the DD was sunk by aircraft
As I didnt slow down I became the target
I'd like to know at what point did you realise and went uh ohh...!
Probably just as he realised his trousers where warm and wet :rotfl:
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Old 06-02-07, 07:29 AM   #21
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Here is a video with a Falke torpedo:

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Old 06-02-07, 07:49 AM   #22
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Excellent Stabiz
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Old 06-02-07, 08:15 AM   #23
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Quote:
Originally Posted by stabiz
Here is a video with a Falke torpedo:

I've said it before, and im saying it again..... You are the *******ing Steven Spielberg of in-game movies!!!!!
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Old 06-02-07, 08:51 AM   #24
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Nice movie, Stabiz...to bad that German tanker still got a serious beating.
Quote:
Originally Posted by Engel der Vernichtung
Quote:
Originally Posted by bigboywooly
An early run in I had with an acoustic

Fired then the DD was sunk by aircraft
As I didnt slow down I became the target



Thank god for ext cam
:rotfl:
2 choices for this: stop engines, or crash dive. Your type XXI will get too deep for the torp very quickly, so this is the best option, unless the torp is very close...
Next time when sailing a XXI, remember that this one can launch torpedoes at around 49m max...
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Old 06-02-07, 02:18 PM   #25
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Heh that picture needs an "PWNED!" caption.
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Old 06-03-07, 07:43 AM   #26
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Quote:
Originally Posted by plastik
hiya!

got these Falke prototypes in 42 and I am starting to play around with them... so far I have tried them against DDs and it's cool to see/hear them homing on the DD, but once they hit little seems to happen! (in my case at least!)

I once tracked the torp with the "F12 external view" and saw it go for (and hit) the propoller (makes sense). The DD couldn't steer but continued afloat...

Are there any thumb rules (for n0000bs ) as to how to effectively use these??

Thanks and good hunting!
hi, sank a DD with a Falke the other day... maybe it's a question of the torp reaching the DD in a certain angle.

is it more effective to have the torp get to a DD that is salinig perpendicular to your course? or coming for you? in this case i might crank the engines up a bit to lure him towards the Falke... (dangerous though)
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Old 06-03-07, 07:50 AM   #27
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I should imagine the profile is larger if the target is perpendicular :hmm:
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Old 06-03-07, 11:29 AM   #28
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The way I used them most until now is loaded in the stern tube (or tubes depending which sub) set 5m deep and magnetic. Surface at safe distance from DD but still close enough so he sees me and start chasing full speed (which means homing will work) Dive to periscope depth, shoot when DD is 2000/3000 m away. Dive deeper at slow speed.
Almost every time a hit, usually the screws gone on the DD becoming a sitting duck.
Turn around, align for a bow shot, periscope depth and finish it off.
Used this most of the time in the Med when you often encounter 1 or 2 merchants with one escort.
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Old 06-03-07, 01:39 PM   #29
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stabiz,
That movie, Falkeing brilliant
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