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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Well? :hmm:
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#2 |
Ace of the Deep
![]() Join Date: Oct 2006
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I feel this is much too generalized a question.
The strength of a game's AI is title specific, and depends on the complexity of the title and the skill and talent of the AI designers and programmers. Some old titles had a strong AI, many didn't. The same is true of today's contemporary titles. Unless you're comparing apples to apples, your question is akin to inquiring whether or not the horsepower was better in older cars. In answer to your question: Yes. No. Well, it depends. -- Last edited by flintlock; 05-12-07 at 08:15 PM. |
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#3 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Humphs, ok was AI better in the old WWII subsims, let's compare Silent Service and Silent Hunter I vs. SH2 and DC vs. SH3 and 4?
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#4 |
Seaman
![]() Join Date: Sep 2005
Posts: 41
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I can't remember the AI from Silent Service II good enough to compare, but todays games load a lot faster than that one did!
I swear it took 5 minutes to load. That sucked. |
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#5 |
Eternal Patrol
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I don't remember the AI from Silent Service and SS2 (it's been a long, long, long time) but I remember other disappointments with those games; still loved them, though.
The AI in Aces of the Deep was nice, with escorts ranging from stupid to scary. Silent Hunter's escorts were a bit too good, but its worst flaw was that if you were submerged and had escaped the escorts, going to a higher time compression too soon would make them hear you and come right back to the attack. Very odd.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Stowaway
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I suppose its kinda relative, in older games theres less for the AI to do, and such its probably less to code its tactics, and as we get further in the future more stuff has to be programed, so if you take an AI coder and have him recode an older games AI, he might be able spend the same time coding an AI with more tactics and such, and have him code a newer game were theres alot more an NPC or whatever does and he might just get basic functions and such to work.
Though I admit I haven't played alot of Pre-2000 games. |
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