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Old 05-11-07, 09:22 AM   #16
t0maz
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Quote:
Originally Posted by tater
Almost all merchants are set to "novice." Might be interesting to test reactions based upon skill.
Sounds good - novice they should be only in begin of war.
Im very curious about that how they AI react for those levels - give us some feedback please.

Maybe when they see periscope near enought they will try to make a collision with us on elite level?
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Old 05-11-07, 09:39 AM   #17
Jace11
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I used to think it was something to do with taking out the convoy leader however I dont think that anymore.

Yup someone test on elite, I have a feeling they still stop though. Funny how taskforces dont, they get all messed up though and lose formation unless they are 1 column. In the Samar mission if you hit a battleship and cause it to slow, the others will overtake it quickly.

I will test elite merchants later, and maybe also a 1 column formation of merchants too.
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Old 05-11-07, 09:43 AM   #18
Jace11
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Also, there is no good reason why you shouldnt upgrade all merchant AI to vet or elite. They dont hunt you, the only effect is the AIs ability to spot you on the surface and the accuracy of their deck gun. As I see it now, novice is just rubbish, it cant hit anything with a deckgun and consistantly fires over. Upgrade it and merchants can then hurt subs.
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Old 05-11-07, 09:51 AM   #19
tater
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Yeah, too many merchants on elite would stink, too. I think more often than not "competant" should perhaps be the AI standard.
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Old 05-11-07, 10:39 AM   #20
jhelix70
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It would be intersting to see how the game plays with all the merchants and escorts set to competant, veteran or elite.
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Old 05-11-07, 02:13 PM   #21
Jace11
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Changing it to elite did nothing on a convoy in single mission.

They seem to slow when they start zigging.
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