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Old 05-07-07, 10:14 PM   #16
Old Dog
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Quote:
Originally Posted by Ducimus
Ive already laid out the framework for scripting the primary objectives your given for the entire war already. What i havent done yet is mess with the acutal patrol objectives.

Now an objective is given a generic name. Say, "Honshu" for example. Theres several objectives associated with the ID handle of "Honshu". Photo, spy insertion, patrol, sink tonnage, etc. Making "honsu" a group of missions, randomly chosen by the game. The problem is the game more often the not, defaults on "patrol". Theres two ways you can increase the frequency of getting other missions besdies patrol. One is to alter the probabilty of getting other missions and decrease the probabilty of getting a "patrol" objective.

OR

Change the ID handle name. For instance, i could change the IDhandle from "Honshu" to "HonshuPHOTO" for all photo missions (thereby creating a group of photo missions randomly chosen by the game), and then, using the new ID handle, assign that mission type to any date of my choosing in the flotilla.upc

You can do the same for insertions, supply, guard, etc. Id be surpised if no one else is already working on this.
I applaud your efforts Sir, as well as the efforts of the other modders here.

Might I 'put in my two cents worth' ?

How many "Insert a spy" or "Photo a harbor" missions were launched '42 - '45 relative to the number of "Patrol" missions ? (Or later in the war, "Pick up non-flying fly-boys").

Personally, getting unusual missions makes the game feel un-real. I can see a resupply mission to the troops on Bataan, but to follow that with a 'photo shoot' makes the game seem like a comic book.

I suggest that you go with your first alternative, modifying the random number call as you see fit. I think that might be the simplest course, allowing you to keep both Subsimmers and Mrs Ducimus happy, as you work on the "Honey - do" list.
Newly retired myself.

Old Dog

P.S. The Navy targeted Japanese oil tankers in particular. Can that be modeled ?
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Old 05-08-07, 12:09 AM   #17
Ducimus
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Quote:
Originally Posted by Old Dog
.

Personally, getting unusual missions makes the game feel un-real. I can see a resupply mission to the troops on Bataan, but to follow that with a 'photo shoot' makes the game seem like a comic book.
True. But, when i think about it, thats the intent. For a realistic version, well, its already done. All i have to do is seperate it into its own mod. Because realistcally, a sub probably only got a mission other then to sink ships, maybe a few times in its service. Find em, chase em, sink em, was the primary mission, and one that historically, youd see, 90% of the time - which is already the case.

My desire to make something thats a deviation from that stems from being jaded. I've played "Go to this location, hang out for awhile, and sink anything you come accross" for a long time now. In SH3 its all you did, so things in Sh4 are quickly becoming the same routine that ive done for the last few years, and its making me lose intrest, because I may as well be back in a uboat.

At any rate, ill be releasing two versions of this mod, and i really think they take SH4
closer to being "there", which is ultimatly the goal.
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Old 05-08-07, 02:33 AM   #18
DS
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Default SH4 has a bright future

I agree with what others have said. SH4, while not yet 100%, is doing just great in it's first 2 months of life.

I'm running 1.2 with some great mods and now 100% CTD free. Having a great time, and looking forward to new patches and mods to make a great thing even better.

Honest constructive feedback (good and bad), patience, and dedication to the sim and the genre is key to encouraging a larger community with more buying power and better dev support. Negative nellies can be blown out the aft tubes as far as I'm concerned.

And yes, I do love the Pacific theatre. After SH2 and 3, it was high time for drinks at the Royal Hawaiian.
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Old 05-08-07, 08:23 AM   #19
ReallyDedPoet
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Originally Posted by DS
Honest constructive feedback (good and bad), patience, and dedication to the sim and the genre is key to encouraging a larger community with more buying power and better dev support. Negative nellies can be blown out the aft tubes as far as I'm concerned.

And yes, I do love the Pacific theatre. After SH2 and 3, it was high time for drinks at the Royal Hawaiian.
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