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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Planesman
![]() Join Date: Apr 2005
Posts: 188
Downloads: 10
Uploads: 0
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![]() Quote:
You owe me a new Sarcasm Detector, the needle on my old one permanently reads Biting now..... ![]()
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Clear Skies and Good Hunting!! Regards, Kptn.Lt. Karl-Heinz Jaeger SHIII Commander Henry Hunter SHIV |
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#17 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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Just a little bit more detail on your wounded personnel would add a lot. I don't know what 95% health means. It would be better to say he has some shrapnel cuts, or a broken finger. There should be critical wounds such as losing an arm or leg that mean you lose the crewman on your return. Some wounds should grow worse over time. There should be some kind of aid station (this was addressed half-heartedly in SH3). Yeah, it's all eye candy, in a way, but isn't eye candy a large part of what this game is about?
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#18 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
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there are things like that in the save files such as 'sucking chest wound' or broken arm but that isnt displayed anywhere in game.
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#19 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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See, this is what I mean when I say (in other posts) that I'm frustrated they (Ubi, not the devs) didn't take the time to bring this game to its full potential. They could have gotten a 95-99% rating on reviews, rather than the tipid ones they did get.
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