![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
Uploads: 0
|
![]()
Thanks ccruner13
I've been waiting for the screen to pop up for my orders. Good deal getting it from the log and getting speed too ![]() It really is a very good campaign...If only they'd hurry up and fix a few thing (chrono,,,AI) this would be a great game. |
![]() |
![]() |
![]() |
#17 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,729
Downloads: 171
Uploads: 0
|
![]()
The Two Most Important Fixes We Need...
1) Go back to SHIII 2) Go directly to SHV Sorry I couldn't help myself! (I'm a naughty boy!) ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#18 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
|
![]()
1) Chronometer: I am used to calculating the speed manually, but it bothers me to have a button in the game that doesn't work...
2) Radar: doesn't work as advertised and the workaround mods are not an ideal alternative I would also like to see the missing crew speech added in, but I guess this counts as an 'added feature' rather than a fix (SH3 had the same issue, but it never got addressed).
__________________
Rock 'n' roll is the only religion that will never let you down |
![]() |
![]() |
![]() |
#19 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
Uploads: 0
|
![]()
Brilliant job was done in last versions of FTT and RFB. A lot of thanks to authors.
Especially 4 adding 'indentify ship' and 'follow nearest warship' command buttons and fixing career retirement 'bug'. I do targeting manually but i just want features below to be done because sometime you just have your brain is attacked by DD( wife /kids/'friendly' neibours/ boss at the job etc) in own home ( therefore these is my priority order: - chronometer / ai / radar(?) - ftt and rfb mods additional features ( we have to be grateful to modders) thanks to decimus for brilliant read me with his mod!!! (well done ,sir!). actually we just net to install mods or some parts of them - ................. all other staff. best regards VK
__________________
![]() |
![]() |
![]() |
![]() |
#20 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#21 | |
Electrician's Mate
![]() Join Date: Apr 2007
Location: Spaghetti Junction - England
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Hope this helps
__________________
Dulce Et Decorum Est Pro Patria Mori "The old lie" |
|
![]() |
![]() |
![]() |
#22 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#23 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
|
![]()
1. Finish/fix all sensors.
2. Finish/fix damage control. Once everyone is not blind & deaf, and equipment works reasonably predictably, we can sort out what else is needed. Until then its pin the tail on the donkey time. There are also things that the community can do or work around that the devs should not waste time on. I think this is almost as important as what gets attention... |
![]() |
![]() |
![]() |
#24 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
I think so the 2 most important things to fix are :
the sub damage model, domino damage effect, AAA crew taking damage when submerged ans guns take damage, same hit points for port and straboard items, then you loss all them, item damaged with no show into screen, hull repaired message with hull damage... and the second is the ship damage model. Radar nedd to be fixed too, but we reach to a compromise solution. |
![]() |
![]() |
![]() |
#25 | |
Helmsman
![]() Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
|
![]() Quote:
Regards |
|
![]() |
![]() |
![]() |
#26 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
|
![]()
just zoom in as far as you can on the thing and park your boat there and tc. easy
|
![]() |
![]() |
![]() |
#27 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
"...Guys, I have patrolled some designated areas for 6 to 7 days, stayed within 100 nautical miles, sunk ships, reported convoys, etc... and still have not had the objective completed.
I'm not making this stuff up..." 100 miles is too far. 100 KM or 62 miles. I usually stay within 60 nm radius of objective icon and go hunting at will. The icon will eventually turn grey. No problem. -Pv- |
![]() |
![]() |
![]() |
#28 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
|
![]()
if you are staring at the map the whole time it doesnt change until you zoom in or out too.
|
![]() |
![]() |
![]() |
#29 | |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]() Quote:
:rotfl::rotfl::rotfl:
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
|
![]() |
![]() |
![]() |
|
|