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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
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thanks for the info
personally I like the Type XXI more than any other - from it's looks alone you can tell it is miles ahead of it's nearest rivals and built for a specific purpose: Silent Run! The only problem with the boot is it's time - if you play it realistically you get the boot right near the end - and if you play on 100% realism you have a hard enough time getting into your patrol area, let alone enjoy the ride ![]() |
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#18 |
中国水兵
![]() Join Date: Mar 2007
Location: Australia
Posts: 272
Downloads: 3
Uploads: 0
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After looking through this thread, I think I will definately need to take the XXI out for a spin.
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Back into the hunt after far too long, GWX 3 Gold, SH3 Commander, DiD Rules, 27% realism and rising Intel Core2Duo 6400 GeForce 8800GTS 4 Gig DDr2 |
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#19 |
Chief of the Boat
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@Paajtor
A great sight indeed ![]() Hell!!.. that's more boats than the Germans managed to send out on patrol ![]() |
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#20 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
Posts: 141
Downloads: 9
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![]() The XXI was really a fantastic boat for its time. To bad (in a way) it came out too late for really demonstrating its capabilities.
![]() I found a irl picture similar to the one above some time ago, to bad I can't figure out which site I found it on though. ![]() |
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#21 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
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IIRC this certain photo has been taken in Bergen, and thatlight grey XXI in the middle is U 2511, taken in .. May 1945 ? Not sure about the date though.
Personally, I like XXI so very much... Sure, freankly telling I like ALL the Boats I can be given command, but XXI is just the final bonus in a carrer ![]() At last you have a sub capable of entering a convoy and destroying it, with all the ASW vessels circulating helplessly around sinking ships. It brings even more satisfactoin than some actions made early in the war - I mean, you know there are much more DDs around and they are expierienced. And even though, they can be so ineffective ! ![]() On the other hand, there`s one great enemy within you: self overconfidence. Early in the war, you can get in serious trouble only if you were taking high risk or were making something really stupid. Still, on many occasions DDs are easy to deceive and lose contact. In 1945, DDs are much more accurat and if you make an error, they`ll most likely benefit. And once they lock on you, they`re difficult to loose.
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lasciate ogni speranza... voi, chi entrate ![]() |
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#22 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Correct.
But this Uboat can have some nice tricks up it's sleeve. - It can be equipped with the Bold3 decoys, with a life-time of 8-10mins. - I tested the max depth at which the torpedo-tubes can be opened: 49m! (GWX 1.03) - Combine these 2 with T-V accoustically guided torpedoes (target-speed must be >10kts)... Next test will be to see, how these decoys eventually are able to attrackt T-V's ![]() I need to know lol.
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![]() Last edited by Paajtor; 05-06-07 at 02:43 PM. |
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#23 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
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You`re right of course
![]() I meant more you can make something wrong and get detected and hunt. You have big chances, but still good silent running, T-V and decoys don`t make you invincible - personally I prefer a tactics that allows me to get inside the convoy, run havoc and get out with minimum escort reaction. ![]()
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lasciate ogni speranza... voi, chi entrate ![]() |
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#24 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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I find this a bit disturbing: can't use the flak-guns in rough weather.
![]() Perfectly understandable for other subs...but in the XXI, the gunners are in an enclosed turret. How can I make it so the gunners will work? ![]()
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#25 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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possible bug: when I order crash-dive, the forward diving-planes don't extract...so when trying to surface afterwards, the boat has troubles keeping the nose up.
Need to test it further, though.
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#26 | |
Chief of the Boat
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#27 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Jimbuna, I couldn't find any entry like that for the XXI anywhere.
So I used an old badweatherguns-mod I still had on my HD, to take a look at what needed to be changed. Found out, that I had to change a value in NSS_Uboat21.cfg. So I made a special mini-mod, just for the TypeXXI, JSGME-ready. If anyone wants it, get it here. I hope it works...gotta wait untill this evening, to test it. Still thx for the reply, mate...it made me realize, that I had some badweatherguns-mod somewhere. ![]()
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#28 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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I've taken the XXI to war from Bergen before, used SH3cmdr to get it, my, what a boat! On my first trip out of port I spotted an Illustrious class carrier surrounded by DD's. I put 4 fish in the carrier and fired two acoustic homing fish at the DD's which were turning to intercept me...boom...boom...both gone, 1knot silent running its a dream...you can barely hear it even when your right next to the props! I have to admit though I did get caught later after hitting a convoy. I had about 5 friends circling above...splash splsh...BOOM, sank like a brick got some screens will post them later.
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#29 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
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Heres the pic...pretty big hole in the front! No wonder she went down so quickly. Btw I don't know if its me, but its pretty hard to get it level going slow. at 2-3knots she just keeps going down even with no damage, as if theres not enough air to keep her afloat. I have to increase speed to about 5knots for her to level off, pretty bad when your diving away from DD's near crush depth!
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#30 |
Chief of the Boat
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Go to here C:\Program Files\Ubisoft\GWXv103\data\Submarine\NSS_Uboat9b or whatever boat your using.....then alter the storm conditions in the cfg file
![]() [Properties] PeriscopeDepth=13.5;meters 12.5 SnorkelDepth=14;meters CrashDepth=70;meters MaxDepth=500;meters SurfaceDepth=8;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] |
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