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Old 05-04-07, 04:11 PM   #16
Umfuld
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Umfold - some of those dudes in the stern quarters looks like they could be used for the stern torp. room. That would free up your elect. engines room.
They are resting. So that when I need to fire and load torps they are at 100%.
If it happened that all at once I had to fire and couldn't spend 10 seconds to move them in there that would stink (though I could probably still fire, just not sure if that's realistic). But that's never happened.

Thinking about what I said in regards to the repair room I understand now it was probably stupid.
Although the engine rooms have it so they cause less fatigue when not in use this may not be possible to alter for the repair room no matter what you change.
I wouldn't know, I'm pretty ignorant as to what modders do.

But yeah, I think I filled up my boat without thinking about it to start this career. Trying to get as much realism as I can now but some habbits you just do without thinking.
Anyway, my crew is well rested thoughout my patrols even with a full ship.
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Old 05-04-07, 04:31 PM   #17
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I think your idea about when a compartment isnt being used should have the benefits of a quarters compartment is a good idea. If you read the GWX book, you'll find the values of crew endurance depreciation and the compartment. I call it a book because it's long, but it's a very short read!
When a submarine sim becomes less a game and becomes more of an art form is when you are finding a balance of what works and what doesnt.

edit: Also, dont put people in the damage control until absolutely necessary. That's one big area I could suffer a hit with only 41 crew. But then again, if I'm fighting fires I probably wont be loading torpedoes.
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Old 05-04-07, 08:25 PM   #18
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Originally Posted by Avatar
If you read the GWX book, you'll find the values of crew endurance depreciation and the compartment
Ha. You keep telling me to read things. Yeah, that's where I got the values I'm talking about.
You started a thread asking for advice and I'm trying to help. I'll stop since I guess you think I'm ignorant.


Here are the values for the Torpedo Rooms: .045

and for Damage Control: .020


The torpedo room is the worst place on the sub to store men when you aren't using it. By far.
It's my choice not to use the empty engine room for the reason I mentioned, and the Damage Control area is the best choice after that.

Last edited by Umfuld; 05-04-07 at 08:39 PM.
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Old 05-05-07, 12:58 AM   #19
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Frankly I'd just turn off fatigue. I find it a waste of time and prefer to let my NCO's deal with who is on or off watch. I didn't see the Kaleun in Das Boot go around waking everybody up each time there was a watch change and I don't see the point in playing a game with a defective modelling system turned on if it can be turned off.
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Old 05-05-07, 01:33 AM   #20
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I agree with you TarJak. I think the reason I still have it on is so I get to know my crew, if you understand.

If there was a battle and some of the crew were to be injuried or worse I want to already know them. Not just think of them as the guy I put in the radio room 6 months ago and haven't thought about since.
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Old 05-05-07, 01:48 AM   #21
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I hear what you are saying and for a while I used to do the same, but afterwhile I was more interested in sinking ships than handing out medals. If we sink lots I give em out like lollipops anyway. If someone gets killed/wounded though I take note of his name and amek sure he gets a good burial/wound badge etc.
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Old 05-05-07, 02:25 AM   #22
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@Umfuld and TarJak
Your both right in what you say and believe, I've tried each of your methods and eventually opted for the 8hr fatigue model in GWX.
I suppose it boils down to each individual exercising their own preference :hmm:
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Old 05-05-07, 03:36 AM   #23
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That's right Jim. If you want to play a particular style you can thanks to all those lovely mods you can DL.

If you are comfortable working the crew with fatigue on then go for it. I'm just too lazy in the end having given it a go for about 6 months before saying stuff this its all too hard.

The beauty is that if you are keen enough you can play around wiht the config abit too to get something that works for you. IMHO I'd prefer there to be a 12 hour shift system that let's you set up a roster, but without the source code that's not going to happen in SHIII.
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Old 05-05-07, 12:41 PM   #24
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Precisely
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