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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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![]() ![]() Last edited by donut; 05-03-07 at 07:00 PM. |
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#17 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
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I appreciated the modders effort, but I'm sorry, I just don't consider starting west of Midway to be a "fix". It's a workaround that, to me, is worse in terms of realism than the problem it seeks to solve.
No offense meant to those who worked on this. Maybe I misunderstand exactly what it does. |
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#18 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Quote:
game play.If you haven't noticed,realism,still is in need of patch 1.03,& even then,there might be welcome work-around.This is a Simulation.The real game might emerge, when beta is fixed. meanwhile,my crew's trying to ![]() steer with port,& starboard Eng's.that would be "realism" ![]() |
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#19 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I agree. Forcing a non-Pearl location for starting a patrol out of Peralr base is not an acceptable work-around. This is one for the devs.
-Pv- |
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