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Old 04-29-07, 09:50 AM   #16
Meridian
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Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by Meridian
Tsk........a Kaleun using morse code, you could have at least used the Enigma machine.
You asked for it.

GXCV XJUT XSUV VCJY QTRE VHCR QGPC GKZH CUHQ RHYW ZAFI QSRV IYJG PKIV GAXJ CQBO SCDQ ILAA CSDC JICR DGIF HIMX PGWF LRRY QIFP GBFK FIUN

LOL, that just aint nice, besides, my wrist hurts so I can't take that suggestion too literal.
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Old 04-29-07, 12:37 PM   #17
Packerton
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Thanks for continuing work GWX Team
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Old 04-29-07, 05:51 PM   #18
P_Funk
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Quote:
Originally Posted by Meridian
Quote:
Originally Posted by P_Funk
Quote:
Originally Posted by Meridian
Tsk........a Kaleun using morse code, you could have at least used the Enigma machine.
You asked for it.

GXCV XJUT XSUV VCJY QTRE VHCR QGPC GKZH CUHQ RHYW ZAFI QSRV IYJG PKIV GAXJ CQBO SCDQ ILAA CSDC JICR DGIF HIMX PGWF LRRY QIFP GBFK FIUN

LOL, that just aint nice, besides, my wrist hurts so I can't take that suggestion too literal.
You mean you actually translated it? NICE. You should click the link in my sig then.
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Old 04-29-07, 08:15 PM   #19
CaptainAsh
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Don t want to play my brown nose here but I really dunno what can be done with GWX to make 1.4 a big deal. I can't see any big think doable and missing in GWX 1.3.
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Old 04-29-07, 11:23 PM   #20
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Gosh, take your time on this. I just got started on 1.03

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Old 04-30-07, 02:14 AM   #21
Meridian
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Quote:
Originally Posted by P_Funk
You mean you actually translated it? NICE. You should click the link in my sig then.
LOL. I did click the link, that's how I translated it in the first place.........eventually.
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Old 04-30-07, 02:20 AM   #22
danlisa
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Quote:
Originally Posted by CaptainAsh
Don t want to play my brown nose here but I really dunno what can be done with GWX to make 1.4 a big deal. I can't see any big think doable and missing in GWX 1.3.
Oh really?:hmm:

:rotfl::rotfl:
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Old 04-30-07, 03:57 AM   #23
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Quote:
Originally Posted by CaptainAsh
Don t want to play my brown nose here but I really dunno what can be done with GWX to make 1.4 a big deal. I can't see any big think doable and missing in GWX 1.3.
GWX 1.0 came out just under five months ago. Since then the devs have continued work on new features and "surprises" (they never stop, LOL!). Indeed, a lot of new stuff has been created in these last five months. New units created exclusively for GWX by GWX devs plus integration of many existing units cover just the tip of the iceberg.

And it's not just merely throwing in new units either - there's numerous other enhancements aimed at raising the GWX bar yet again. I'm amazed at what some of these guys come up with!

Alas though, at this point it is too early to show off any of our latest wares. Once we have undertaken some more unit and integration testing (in other words, confirmed that everything works as planned), we'll be in a position to post some screenshots plus write some information covering the new "non-visual" inclusions.

Watch this space!
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Old 04-30-07, 07:13 AM   #24
Pablo
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The more you know the less you say.
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Old 04-30-07, 09:44 PM   #25
Marko_Ramius
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Thanks for all, GWX guys



Take your time !! With 1.03 and exploring SH4, i'm so busy !!


How do you find the time for playing, working, make mods, love your family and other stuff .. ?


Do you know a place who sell some cheap time ?
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Old 05-01-07, 04:10 AM   #26
GakunGak
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Why not include a Bernard mod, random crashdives during sillent running, faulty torpedo launches, randm leaking etc....
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Old 05-01-07, 04:23 AM   #27
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Quote:
Originally Posted by GakunGak
Why not include a Bernard mod, random crashdives during sillent running, faulty torpedo launches, randm leaking etc....
Well, contrary to the belief of a few... we are about realism and historical plausibility.
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Old 05-01-07, 04:31 AM   #28
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by GakunGak
Why not include a Bernard mod, random crashdives during sillent running, faulty torpedo launches, randm leaking etc....
Well, contrary to the belief of a few... we are about realism and historical plausibility.
Ooookay, why not a separate mod?
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Old 05-01-07, 07:52 PM   #29
GT182
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To be in the "Know" of what GWX 1.04 will be, you must have a Level 10 Top Secret clearance, and not even the Beta Testers have that. It's a Devs realm only.
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Old 05-01-07, 08:20 PM   #30
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Not a problem, I call CIA and tell them that I have special intelligence that the devs are suspected to aid bin laden and sooner or later they would have to tell us or they will risk another raid by SWAT....
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