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Old 04-30-07, 05:39 AM   #16
nattydread
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Quote:
Originally Posted by deamyont
There are explosives in AP rounds aswell, its not just a ball of steel inside...
The AP rounds on our vessels also contain HE? I know some types of AP rounds have HE, but i didnt know the AP rounds used in game had them. Is there some where we can confirm this. If so, The AP would be best for internals and HE for hull. I assume the AP has a delayed fuse to allow it to penetrate with a small hole, and cause explosive damage in side...still not neccesarily the best round for causing flooding.
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Old 04-30-07, 06:26 AM   #17
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AP rounds will go right through some targets, you can see the splash the other side sometimes. If they do explode its delayed a bit.
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Old 04-30-07, 10:35 AM   #18
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Quote:
Originally Posted by EMAPhil
AP rounds will go right through some targets, you can see the splash the other side sometimes. If they do explode its delayed a bit.
I have personally seen this myself as well... start firing AP just above waterline on a merchant and you see splashes coming up from behind them.

My favorite use for AP is when I am at the ship's 12 or 6 o clock and I fire it square into the stern or bow hoping that the same rule applies as above. Potentially firing AP through the whole length of the ship or a fair amount of it destroying internals.
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Old 04-30-07, 10:38 AM   #19
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Quote:
Originally Posted by GnarPow
Quote:
Originally Posted by EMAPhil
AP rounds will go right through some targets, you can see the splash the other side sometimes. If they do explode its delayed a bit.
I have personally seen this myself as well... start firing AP just above waterline on a merchant and you see splashes coming up from behind them.
They actually modelled that? That's great!
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Old 04-30-07, 11:08 AM   #20
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Ive seen the splash just BEFORE it strikes the hull, usually followed by a boom and some explosion.

I have yet to see a shell pass through a target. But then again I might have missed it.
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Old 05-03-07, 06:43 AM   #21
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Thanks, basically the idea is to keep going as I am.

I assumed the rounds in the game were either HE frag style rounds, or solid core AP rounds. I do know eventually in the war they had HEAT and HESH rounds that they used in anti tank weapons, but I assumed the cannons on our subs just used good old solid rounds.

One exploit I've found, and I wonder if the updates fix, is the beauty of the 40mm Bofor gun.

It takes about as many rounds (IMHO) from the Bofor as from the deck gun, only the Bofor is an auto, and it chews up enemy ships. Anything from a Destroyer down goes POP after very few Bofor rounds.

I do understand the difference between the AP and the HE in real world terms of ship damage, but I'd assume it's kinda difficult for even the best trained Japanese sailors to do damage controll when every 10 seconds another Tungsten core 4" rounds slices through the working area.

And yes, I have seem shoot throughs with the deck gun. It's a nice touch.

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Old 05-03-07, 08:06 AM   #22
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A related question if I may: Is there any way to get your gun crew to switch ammo types short of manning the gun yourself? I prefer to let my gun crew do the shooting while I watch through the binocs.
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Old 05-03-07, 08:10 AM   #23
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Quote:
Originally Posted by Bane
A related question if I may: Is there any way to get your gun crew to switch ammo types short of manning the gun yourself? I prefer to let my gun crew do the shooting while I watch through the binocs.
Good question. Not that I know of.
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Old 05-03-07, 08:28 AM   #24
Kayback
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Not that I know of either. I've had by bastard gunners use all my 20mm HE, that I was saving to rake Sampans , against bloody Betty bombers who were no threat anyway.


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Old 05-03-07, 08:49 AM   #25
Bane
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Well that seems a little silly to me. An AP and HE button under the deck gun menu would make sense, if such a command is even possible in the game engine.
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Old 05-03-07, 12:47 PM   #26
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AP round are explosive as well just not as big, they also require some armor to detonate. Hence people noticing them passing threw. Some AP round also had a delay before they detonate. One should use the AP round against the armored ships, light cruisers and up where the HE rounds will not be effective. HE rounds should be more effective then AP rounds against unarmored targets.
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Old 05-03-07, 02:18 PM   #27
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Quote:
Originally Posted by Palidian
AP round are explosive as well just not as big, they also require some armor to detonate. Hence people noticing them passing threw. Some AP round also had a delay before they detonate. One should use the AP round against the armored ships, light cruisers and up where the HE rounds will not be effective. HE rounds should be more effective then AP rounds against unarmored targets.

Which begs the question....who is engaging cruisers on the surface with a single 4 inch popgun?
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Old 05-03-07, 02:33 PM   #28
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Try attacking the Yamato with the AA gun - now thats suicide
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Old 05-03-07, 02:34 PM   #29
Bane
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Quote:
Originally Posted by crazypete
Which begs the question....who is engaging cruisers on the surface with a single 4 inch popgun?
I've engaged destroyers on the surface, just for giggles. I was able to sink three out of four while taking minimal damage myself. The fourth rammed me and sunk us both.
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Old 05-03-07, 02:59 PM   #30
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One HE usually does a sampan in ...

AP for waterlines.
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