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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Captain
![]() Join Date: Jan 2004
Posts: 498
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#17 |
Swabbie
![]() Join Date: Apr 2007
Location: Derby UK
Posts: 13
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AP rounds will go right through some targets, you can see the splash the other side sometimes. If they do explode its delayed a bit.
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#18 | |
Gunner
![]() Join Date: Apr 2007
Posts: 96
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My favorite use for AP is when I am at the ship's 12 or 6 o clock and I fire it square into the stern or bow hoping that the same rule applies as above. Potentially firing AP through the whole length of the ship or a fair amount of it destroying internals. |
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#19 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Ive seen the splash just BEFORE it strikes the hull, usually followed by a boom and some explosion.
I have yet to see a shell pass through a target. But then again I might have missed it. |
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#21 |
Swabbie
![]() Join Date: Apr 2007
Posts: 11
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Thanks, basically the idea is to keep going as I am.
I assumed the rounds in the game were either HE frag style rounds, or solid core AP rounds. I do know eventually in the war they had HEAT and HESH rounds that they used in anti tank weapons, but I assumed the cannons on our subs just used good old solid rounds. One exploit I've found, and I wonder if the updates fix, is the beauty of the 40mm Bofor gun. It takes about as many rounds (IMHO) from the Bofor as from the deck gun, only the Bofor is an auto, and it chews up enemy ships. Anything from a Destroyer down goes POP after very few Bofor rounds. I do understand the difference between the AP and the HE in real world terms of ship damage, but I'd assume it's kinda difficult for even the best trained Japanese sailors to do damage controll when every 10 seconds another Tungsten core 4" rounds slices through the working area. And yes, I have seem shoot throughs with the deck gun. It's a nice touch. KBK |
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#22 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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A related question if I may: Is there any way to get your gun crew to switch ammo types short of manning the gun yourself? I prefer to let my gun crew do the shooting while I watch through the binocs.
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#23 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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#24 |
Swabbie
![]() Join Date: Apr 2007
Posts: 11
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Not that I know of either. I've had by bastard gunners use all my 20mm HE, that I was saving to rake Sampans , against bloody Betty bombers who were no threat anyway.
KBK |
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#25 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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Well that seems a little silly to me. An AP and HE button under the deck gun menu would make sense, if such a command is even possible in the game engine.
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#26 |
Gunner
![]() Join Date: May 2007
Posts: 98
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AP round are explosive as well just not as big, they also require some armor to detonate. Hence people noticing them passing threw. Some AP round also had a delay before they detonate. One should use the AP round against the armored ships, light cruisers and up where the HE rounds will not be effective. HE rounds should be more effective then AP rounds against unarmored targets.
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#27 | |
Bosun
![]() Join Date: Oct 2006
Posts: 62
Downloads: 9
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Which begs the question....who is engaging cruisers on the surface with a single 4 inch popgun? |
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#28 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Try attacking the Yamato with the AA gun - now thats suicide
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#29 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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#30 |
XO
![]() Join Date: Mar 2007
Posts: 420
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One HE usually does a sampan in ...
AP for waterlines.
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