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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lucky Jack
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Coming soon SH5 The Hunting Wolfs IX U-Boats.
![]() PS: No Type II, VII, or XXI. The greatest campaign ever as we sail all over the world. ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#17 | |
Subsim Aviator
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the superiority complex... the always braging about how cool the IX boats are... especially braging about the size :hmm: LOL J/K |
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#18 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#19 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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Contacts spawn in relationship to the player, rather than the player going to find targets.
It should be tweaked so captains who can conserve fuel, and spend the most time at sea, have the best chance for contacts. As I baseline, I would say about a 7% chance per day of a merchant contact. Modified for Date, Time of Day, Weather, Location, and whether or not the uboat (or its wolfpack) has been spotted. If they are aware of your presence, there would be an increased chance of a warship or aircraft contact. Contacts should spawn in at the maximum possible range of currently active center. This would correct the hydrophone MEGACHEAT, that has kept most kaluens from getting realistic tonnage since Silent Service II. Contact should be moving on random course and appear at random bearing.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#20 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Maybe this is too far-fetched, but wouldn't it be great just to have a sim run perfectly right out of the box?
![]() ![]() Getting back to something more realistic: how about seeing the torpedo reload process from the external deck compartment? Naturally this could only work with the boat stopped, in calm waters. Getting surprised by aircraft (esp. Serbuto's) would take on a whole new level of terror. ![]() |
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#21 |
Subsim Aviator
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see number 4 in the original post... i think that would be fantastic!
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#22 |
Sparky
![]() Join Date: Apr 2006
Location: Norway
Posts: 155
Downloads: 0
Uploads: 0
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1. Wolfpacks
2. Wolfpacks 3. Wolfpacks In other words, AI U-boats that fire torpedoes and spawn when you are near a convoy. I`m happy with GWX, but I really miss this feature, My honeymoon with SH4 is over. I`m getting bored with the Pacific. When you get both the SD/SJ radar there is zero challenge. |
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#23 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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![]() I'm at work, & it's Friday -- that must be it. ![]() |
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