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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Engineer
![]() Join Date: Mar 2007
Location: I think I'm lost?
Posts: 206
Downloads: 4
Uploads: 0
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I got the clunking niose too, but I assumed it was to show the ag of the boat, because all I ever got it on was the S-Boats.
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![]() "YES! Everything I do is a surprise! EVEN TO ME!" ![]() "Laws are like sausages, it is better not to see them being made." ~Otto von Bismarck "I thought so little, they rewarded me by making me the ruler of the Queen's Navy." ~Sir Joseph Porter (HMS Pinafore) |
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#17 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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For what it's worth, this problem only happened for me when I had the Ultimate sound mod installed. I replaced that mod with the Flavored to taste mod (which contains a lot of the same sounds) and the audio looping went away.
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#18 |
Sailor man
![]() Join Date: Apr 2005
Location: Sweden
Posts: 46
Downloads: 38
Uploads: 0
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I thought the reason for this was that you can't have sound files longer than 15 secs?
That clunking sound probably comes from amb_SubmarineInterior.wav in \Data\Sound, open it and check the length. |
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#19 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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But Some players have the same problem without mods
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#20 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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I checked all my looping sound effect files and I believe they are all less than 15 sec. I still get the clunking. It happens about 50% of the time I exit time compression.
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