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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
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![]() Quote:
One patrol I went on ended with me firing all of my torpedoes only to discover every single one of them was a dud..frustrating yes, but very immersive. |
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#17 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
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PD |
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#18 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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I find that a decent percentage of mine are either duds or premature explosions.
Actually, in my first career patrol in '41 after the 1.2 patch - Out of my first 7 fish fired, 3 were premature and 2 were "it's a dud sir". I think it's fun - just luck of the draw.
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#19 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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If you fire your mark 14's at 500 meters and have depth set shallow on slow speed setting then you should not encounter too many duds. The contact exploder worked at slow speed it is only when you had high speed set that the pin would bend.
Set shallow and firing at 500 meters would not allow the torpedo faulty depth guage to screw up until the pressure build up due to faulty positioning of the guage in the torpedo would adjust the torpedo downward so firing shallow and at short range would give you a better chance for the torpedo to hit. Firining at 500 meters would also reduce the number of premature detonations becasuse the torpedo would have less chance to go off prematurely due to short distance from arming and the target. Firing the torpedoes at angels of more than (30 degrees?) could cause the torpedo to run circular. In the game, it seems to cuase circular torpedoes even when firing a straight shot.
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