SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-19-07, 02:28 PM   #16
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by PeriscopeDepth
I really hope the modders are able to tweak torpedo failures. Ubi will never set the failure rates to be historical for gameplay reasons.

PD
I was talking to someone about modding this. It should be doable. I agree about the 'gameplay' reasons: I still maintain that AOD was the best subsim ever for this sort of thing. The damage repair was still the best i've seem done - There really were a lot of things that could be damaged in that; hatches, torpedo doors. etc. When you went to silent running you closed your bilge pump off too and the deeper you were the more likely you were to sink even further because of that. It was the little details that made that game such a winner.

One patrol I went on ended with me firing all of my torpedoes only to discover every single one of them was a dud..frustrating yes, but very immersive.
Egan is offline   Reply With Quote
Old 04-19-07, 02:35 PM   #17
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Egan
I still maintain that AOD was the best subsim ever for this sort of thing.
And lots of other things. For their time, SHI/AoD were absolutely amazing. But I guess the devs couldn't really concentrate on graphics back then with the technology available, so they had to make up for it in other areas. Pity it's the other way around now.

PD
PeriscopeDepth is offline   Reply With Quote
Old 04-19-07, 02:41 PM   #18
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

I find that a decent percentage of mine are either duds or premature explosions.

Actually, in my first career patrol in '41 after the 1.2 patch -
Out of my first 7 fish fired, 3 were premature and 2 were "it's a dud sir". I think it's fun - just luck of the draw.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 04-19-07, 05:57 PM   #19
NEON DEON
Ace of the Deep
 
Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
Default

If you fire your mark 14's at 500 meters and have depth set shallow on slow speed setting then you should not encounter too many duds. The contact exploder worked at slow speed it is only when you had high speed set that the pin would bend.

Set shallow and firing at 500 meters would not allow the torpedo faulty depth guage to screw up until the pressure build up due to faulty positioning of the guage in the torpedo would adjust the torpedo downward so firing shallow and at short range would give you a better chance for the torpedo to hit.

Firining at 500 meters would also reduce the number of premature detonations becasuse the torpedo would have less chance to go off prematurely due to short distance from arming and the target.

Firing the torpedoes at angels of more than (30 degrees?) could cause the torpedo to run circular. In the game, it seems to cuase circular torpedoes even when firing a straight shot.
__________________
Diesel Boats Forever!
NEON DEON is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.