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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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[REL] Realistic S-Class Crew Configs
Realistic S-class Crew Configs
This mod reconfigures the starting crew for both types of S-class submarines. The stock version of the game had way too many petty officers and had officers watch standing in locations where they shouldn't be, and the crew complement was way above the number typically assigned to these boats. The crew configuration now more accurately reflects what would be found in reality. The main changes are: -Removal of 1 slot per shift in the engine room. -Removal of officers from the engine room and sensors station -Removal of Chief Petty Officer from the deck gun -Addition of non-rated seamen to the deck gun, sensors station, control room, torpedo room, and engine room compartments. ISSUES: -The game currently does not allow the starting watch crew configurations to be altered, thus these remain unchanged. In addition, the game does not allow one to have Chief Petty Officers with a Command speciality nor Petty Officers with a Guns specialty. -INSTALLATION: JSGME Ready. For manual installation, extract these files to /Data/Submarine/NSS_S42 and NSS_S18 -COMPATABILITY: Version 1.2 and later. -REFERENCE: The source for this mod was http://www.valoratsea.com/Sclass1.htm Future crew config mods will also be based on the numbers found at this site. http://files.filefront.com/Realistic.../fileinfo.html Last edited by LukeFF; 04-18-07 at 05:39 PM. |
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#2 |
Loader
![]() Join Date: Mar 2005
Location: United States
Posts: 82
Downloads: 0
Uploads: 0
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Well, I guess that decides for me that I am taking out a "sugar boat" on my first 1.2 patrol! Thanks again! REALISM AHOY!!!
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#3 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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This is awesome! Just the sort of realism I like.
It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB. ![]()
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#5 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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Nice mode... I[REQ]-ed for one like this
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#7 |
Eternal Patrol
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Cool stuff! Thanks!
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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data\UPCData\UPCUnitsData\UnitParts4Sclass.upc There are versions in the file for each conning tower. Directory of F:\SH4 1.2 Sans Movies\Data\UPCData\UPCUnitsData 02/27/2007 06:25 PM 53,356 UnitParts1Gato.upc 02/27/2007 05:40 PM 37,704 UnitParts2Porpoise.upc 02/27/2007 06:20 PM 29,323 UnitParts3Balao.upc 02/28/2007 11:13 AM 34,261 UnitParts4SClass.upc 02/27/2007 05:39 PM 37,813 UnitParts5Salmon.upc 02/27/2007 05:38 PM 37,757 UnitParts6Sargo.upc 02/27/2007 05:44 PM 38,661 UnitParts7Tambor.upc 7 File(s) 268,875 bytes 0 Dir(s) 0 bytes free Nice MOD, btw ! |
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#9 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#10 |
Navy Seal
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Aw, too bad my S-class career had already started
![]() But will grab 'er anyway! |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, more crew related stuff would realyl increase the immersion, IMO.
Imagine if you got to pick your attack party where little differences in skills might add or subtract error from plots, TDC operation, etc... |
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