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Old 04-18-07, 03:23 PM   #1
LukeFF
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[REL] Realistic S-Class Crew Configs

Realistic S-class Crew Configs

This mod reconfigures the starting crew for both types of S-class submarines. The stock version of the game had way too many petty officers and had officers watch standing in locations where they shouldn't be, and the crew complement was way above the number typically assigned to these boats. The crew configuration now more accurately reflects what would be found in reality. The main changes are:

-Removal of 1 slot per shift in the engine room.
-Removal of officers from the engine room and sensors station
-Removal of Chief Petty Officer from the deck gun
-Addition of non-rated seamen to the deck gun, sensors station, control room, torpedo room, and engine room compartments.

ISSUES:

-The game currently does not allow the starting watch crew configurations to be altered, thus these remain unchanged. In addition, the game does not allow one to have Chief Petty Officers with a Command speciality nor Petty Officers with a Guns specialty.

-INSTALLATION:

JSGME Ready. For manual installation, extract these files to /Data/Submarine/NSS_S42 and NSS_S18

-COMPATABILITY:

Version 1.2 and later.

-REFERENCE:

The source for this mod was http://www.valoratsea.com/Sclass1.htm Future crew config mods will also be based on the numbers found at this site.


http://files.filefront.com/Realistic.../fileinfo.html

Last edited by LukeFF; 04-18-07 at 05:39 PM.
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Old 04-18-07, 03:42 PM   #2
hmatthias
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Well, I guess that decides for me that I am taking out a "sugar boat" on my first 1.2 patrol! Thanks again! REALISM AHOY!!!
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Old 04-18-07, 03:45 PM   #3
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This is awesome! Just the sort of realism I like.

It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB.
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Old 04-18-07, 03:54 PM   #4
LukeFF
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Quote:
Originally Posted by Beery
It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB.
Sure, that'd be fine. I'm gonna try to knock out as many of the others today that I can.
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Old 04-18-07, 04:05 PM   #5
Beery
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Beery
It looks like you've decided to address the crews of other sub types too. If so I'd love to be able to offer a full set in RFB.
Sure, that'd be fine. I'm gonna try to knock out as many of the others today that I can.
You're a star! I've been meaning to look at them myself but events keep conspiring against me, hehe.
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Old 04-18-07, 04:49 PM   #6
Balu0
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Nice mode... I[REQ]-ed for one like this
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Old 04-18-07, 04:56 PM   #7
Sailor Steve
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Cool stuff! Thanks!
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Old 04-18-07, 03:46 PM   #8
U-Bones
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Quote:
Originally Posted by LukeFF
ISSUES:

-The game currently does not allow the starting watch crew configurations to be altered, thus these remain unchanged.
The S-Class Watch Crew is in
data\UPCData\UPCUnitsData\UnitParts4Sclass.upc
There are versions in the file for each conning tower.

Directory of F:\SH4 1.2 Sans Movies\Data\UPCData\UPCUnitsData

02/27/2007 06:25 PM 53,356 UnitParts1Gato.upc
02/27/2007 05:40 PM 37,704 UnitParts2Porpoise.upc
02/27/2007 06:20 PM 29,323 UnitParts3Balao.upc
02/28/2007 11:13 AM 34,261 UnitParts4SClass.upc
02/27/2007 05:39 PM 37,813 UnitParts5Salmon.upc
02/27/2007 05:38 PM 37,757 UnitParts6Sargo.upc
02/27/2007 05:44 PM 38,661 UnitParts7Tambor.upc
7 File(s) 268,875 bytes
0 Dir(s) 0 bytes free


Nice MOD, btw !
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Old 04-18-07, 03:57 PM   #9
LukeFF
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Quote:
Originally Posted by U-Bones
The S-Class Watch Crew is in
data\UPCData\UPCUnitsData\UnitParts4Sclass.upc
Thank you! I'll be updating those files then, as well, for each type.
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Old 04-25-07, 12:26 PM   #10
CCIP
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Aw, too bad my S-class career had already started

But will grab 'er anyway!
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Old 04-25-07, 12:33 PM   #11
tater
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Yeah, more crew related stuff would realyl increase the immersion, IMO.

Imagine if you got to pick your attack party where little differences in skills might add or subtract error from plots, TDC operation, etc...
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