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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Mar 2005
Posts: 37
Downloads: 50
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Tuesday the 16th???? hummmm, guess it has to be the 17th....
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#17 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
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Whew, I'm headed towards Midway for a refit so I might as well head to Pearl and put in.
Put in? Well, to base Captain. Dr, this is a combat vessel of the US Navy. We don't put in for patches. Aye, Captain. Oh and Dr Letterboy, I will try to forget your comments when I report to COMSUBPAC. Thank you, Captain.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#18 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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Look on the bright side, in six years from now that should be a solid and pretty comprehensive patch! ![]() |
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#19 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
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Sorry if this has been asked before but do we know if FSAA will be able to run with post processing and glare, etc.. One of these brings some kind of HDR I believe.. will they work together?
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#20 | |
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
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Once you get to 1920x1200, then perhaps. ![]() And it better not be a digitally enlarged 1024x768 either. Grr... ![]()
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#21 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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#22 |
Rear Admiral
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Is there an updated info on the contents of the patch?
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#23 | ||
Lieutenant
![]() Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
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#24 | |
Loader
![]() Join Date: Sep 2006
Location: Sneaking up on a carrier
Posts: 83
Downloads: 78
Uploads: 0
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![]() NEW FEATURES 1. Modified the game rendering to accept FSAA and fixed high resolution rendering. 2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects". 3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume. GAMEPLAY CHANGES 1. Tuned the submarines efficiency mechanics 2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter 3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats! 4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue 5. Tuned the submarines damage model 6. Added a new tuning option for the radio news/music volume ratio BUG FIXES 1. Fixed a sound volume issue where some sound volumes were ignored in the game. 2. Removed crashes in replay and multiplayer. 3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition. 4. The "Maintain Current Depth" command (letter 'A') crash was fixed. 5. Position Keeper for negative bearings fix. 6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago. 7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS. 8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page. 9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash. 10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear. 11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash. 12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater. 13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding ![]() 14. Fixed the SD Air Search radar so that it no longer detects ships. 15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine. |
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#25 | |
Stowaway
Posts: n/a
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Tuesday is the 17th btw...its the 16th TODAY..... ![]() Simon |
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#26 | ||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#27 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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OOoooo. I just happen to be off work tomorrow. Muahahahaaa!!!!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#28 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Is this for real? Is the patch really coming tomorrow?....
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#29 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#30 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.
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