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Old 04-16-07, 11:26 AM   #16
Ziem
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Tuesday the 16th???? hummmm, guess it has to be the 17th....

Z.
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Old 04-16-07, 11:29 AM   #17
letterboy1
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Whew, I'm headed towards Midway for a refit so I might as well head to Pearl and put in.

Put in?

Well, to base Captain.

Dr, this is a combat vessel of the US Navy. We don't put in for patches.

Aye, Captain.

Oh and Dr Letterboy, I will try to forget your comments when I report to COMSUBPAC.

Thank you, Captain.
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Old 04-16-07, 11:34 AM   #18
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Quote:
Originally Posted by Ziem
Tuesday the 16th???? hummmm, guess it has to be the 17th....
If that date is correct, that means it'll be released in the year 2013.

Look on the bright side, in six years from now that should be a solid and pretty comprehensive patch!
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Old 04-16-07, 11:37 AM   #19
Banquet
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Sorry if this has been asked before but do we know if FSAA will be able to run with post processing and glare, etc.. One of these brings some kind of HDR I believe.. will they work together?
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Old 04-16-07, 11:42 AM   #20
CybrSlydr
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Quote:
Originally Posted by SKurj
What will we need FSAA for when running at true 1650x1080 +)
Dunno about you, but 1650x1080 is too small for my monitor.

Once you get to 1920x1200, then perhaps.

And it better not be a digitally enlarged 1024x768 either. Grr...
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Old 04-16-07, 11:51 AM   #21
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Quote:
Originally Posted by CybrSlydr
Once you get to 1920x1200, then perhaps.
The 2560 x 1600 native resolution of 30" widescreen LCDs is a beautiful thing.
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Old 04-16-07, 11:52 AM   #22
Ducimus
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Is there an updated info on the contents of the patch?
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Old 04-16-07, 11:57 AM   #23
CybrSlydr
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Quote:
Originally Posted by flintlock
Quote:
Originally Posted by CybrSlydr
Once you get to 1920x1200, then perhaps.
The 2560 x 1600 native resolution of 30" widescreen LCDs is a beautiful thing.
I'm so jealous!
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Old 04-16-07, 11:57 AM   #24
darkfin
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Quote:
Originally Posted by Ducimus
Is there an updated info on the contents of the patch?
Don't know what's new or not, but here is the list posted with the announcement.


Posted document.write(''+ myTimeZone('Mon, 16 Apr 2007 07:50:33 GMT-0700', '16 April 2007 16:50')+'');16 April 2007 16:50 16 April 2007 16:50 Wir werden morgen (Dienstag der 16.4.2007) um 18:00 den Silent Hunter 4 Patch 1.2 veröffentlichen. Hier noch einmal die wichtigsten Inhalte auf einem Blick:

NEW FEATURES



1. Modified the game rendering to accept FSAA and fixed high resolution rendering.

2. Added "Volumetric Fog" as a stand alone option, no longer member of the "Environmental Effects".

3. Added a new sound volume option, "Radio Volume", that controls the Radio and Gramophone volume.



GAMEPLAY CHANGES



1. Tuned the submarines efficiency mechanics

2. Fixed the damage model for the Kinposan Maru/Medium Modern Split Superstructure Freighter

3. Tuned the malfunction rates for torpedoes. Mk 10 Torpedoes will be more reliable now, as per historical data. Go Sugar boats!

4. Improved the Periscope/TBT torpedo status panel by making only the currently loading tube blink, instead of all that are in the queue

5. Tuned the submarines damage model

6. Added a new tuning option for the radio news/music volume ratio





BUG FIXES



1. Fixed a sound volume issue where some sound volumes were ignored in the game.

2. Removed crashes in replay and multiplayer.

3. Fixed a bug where refit in friendly harbors would not refit the cannon ammunition.

4. The "Maintain Current Depth" command (letter 'A') crash was fixed.

5. Position Keeper for negative bearings fix.

6. Fixed a bug where explosions were played in the scene after a load or a replay even if the explosion took place a long time ago.

7. Fixed the 'invisible monolith' that, if looking at it, will greatly reduce FPS.

8. Fixed a bug where the difficulty settings of the game were ignored in multiplayer. The game now starts with the selected settings from the session page.

9. Fixed a bug where, sometimes, if pressing the Stadimeter button the game would crash.

10. Fixed a bug where, When hovering over highlatable objects in 3d career room, the texture would dissapear.

11. Fixed a bug where, when pressing SHIFT+F2 in any 2d page the game would crash.

12. Fixed the bug in adversarial where the Escort Commander could see your submarine on the navigation map even if the sub was underwater.

13. Fixed a bug where the name on the captain's watch appears to be "Stevens". Nah, just kidding

14. Fixed the SD Air Search radar so that it no longer detects ships.

15. Fixed the Torpedo drag model. Now high speed torpedoes will hit fine.
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Old 04-16-07, 02:39 PM   #25
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Quote:
Originally Posted by darkfin

Translated:
We will tomorrow publish (Tuesday of the 16.4.2007) around 18:00 silent Hunter 4 Patch 1,2. Here again most important contents on a view. The rest was the 1.2 list.

Tuesday is the 17th btw...its the 16th TODAY.....


Simon
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Old 04-16-07, 02:51 PM   #26
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Quote:
Originally Posted by shmall
Quote:
Originally Posted by darkfin

Translated:
We will tomorrow publish (Tuesday of the 16.4.2007) around 18:00 silent Hunter 4 Patch 1,2. Here again most important contents on a view. The rest was the 1.2 list.

Tuesday is the 17th btw...its the 16th TODAY.....


Simon
There using a metric calander.
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Old 04-16-07, 02:54 PM   #27
NefariousKoel
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OOoooo. I just happen to be off work tomorrow. Muahahahaaa!!!!
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Old 04-16-07, 02:56 PM   #28
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Is this for real? Is the patch really coming tomorrow?....
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Old 04-16-07, 03:02 PM   #29
SteamWake
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Quote:
Originally Posted by clayp
Is this for real? Is the patch really coming tomorrow?....
Soon
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Old 04-16-07, 05:20 PM   #30
Fearless
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I just hope that the Captain's log is fixed as well. Took me 17mins wait last time for it to load. So now I'm not accessing it anymore.
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