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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2002
Posts: 30
Downloads: 66
Uploads: 0
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Is there a better Akula model for DW to install...I don't really care for the default one.Can the one for Subcommand be implemented,or do we have to build a new one from scratch?If it can be incerted, how, and where do we download it from?I couldn't find one,but did find other subs,just no akula,which I thought was strange?:hmm:
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#2 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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You know what would be uber sexy? An Akula II with a pumpjet propulsor...
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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The biggest problem with importing the SCXIIc models is that the sail position is out of alignment with the model, which cannot be corrected in the database, unlike the launchers and mast positions.
There is definately a good chance that the community will provide a new set of Akula models very soon... Cheers, David
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#4 |
Watch
![]() Join Date: Apr 2002
Posts: 30
Downloads: 66
Uploads: 0
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well.I'm alittle confused as too what the problem is with the SC mod models?...can't they simply be repositioned in the 3d programe then reintergrated??...anyways,after searching a bit more after posting lastnight,I had found that one of the dev's was "considering" working on a new akula model and I thought why not give him a jump on it ...which in turn would give him the incentive maybe to build us a new one sooner.So I went ahead and started to build one myself,its far from done ,but I 'm willing to keep at it and send it to him to finish and convert to this game format.OR...unless someone wants to teach me to do it?(Or even do it themselves I'd be happy to share what I've done so far).I'll post a Quick render of it once I finish up a few details this afternoon.
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![]() "Line'em up and Bam!...right to the kisser!!" Last edited by Raven434th; 04-15-07 at 12:49 PM. |
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#5 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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XabbaRus has had one in the works as well. He's the only other person on the forums that knows how to convert to DW graphics.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#6 |
Watch
![]() Join Date: Apr 2002
Posts: 30
Downloads: 66
Uploads: 0
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Well like I said...if we just build the model and texture it ,then send it to DW's model builder,he might just jump on it as a base point to start from rather than having to build one from scratch...saves alot of time for him.All he has to do is tweak it and convert it to DW.But we'll see.I'm almost ready to post a screeny of it...just a few more things before I do.
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