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Old 04-12-07, 08:49 AM   #16
shad43
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Off topic here but have you all noticed in the subs .zon files regarding HP
S18 = 500
Gato = 600
Salmon, Sargo, Tambor, Porpoise = 320
Balao = 100 < WTH :hmm:

I dont know if these settings actually do anything and I dont really care about the Balao (S-18) is my fav, but that looks screwy.

"edit" well it seems the Balao zon tweak file is ref this:
// Path to the file we are changing.
Path=data\Submarine\NS_Ko_Hyoteki\jap_sub.zon

oop's

maybe bring this to nvdrifters attention.

Last edited by shad43; 04-12-07 at 09:02 AM.
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Old 04-12-07, 09:25 AM   #17
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I just tweaked the s-18 sim file to make the draught 0.001. Here's the result:



So clearly this is where we go to tweak the surface depth.
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Old 04-12-07, 09:32 AM   #18
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:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
That's the Hindenburg MAN!
Anyhow cool that you found what it actually does.

I am thinking...you know those .ACT files in the main folder....:hmm:
"EffectManagers" and "anim"....I wonder....prob is how to open. AFAK its either "Microsoft VissualFox" or "Animation Master" files...not sure yet...anybody?
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Old 04-12-07, 11:17 AM   #19
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WOW!

You said they were riding a little high, but I just wouldn't believe you!

That might have a negative effect on crash-dive times.
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Old 04-12-07, 11:23 AM   #20
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What is that? Graf Zepplin????
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Old 04-12-07, 11:39 AM   #21
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Haha! :rotfl:

"Sir, Depth under keel is....wait a minute!"
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Old 04-12-07, 11:44 AM   #22
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Quote:
Originally Posted by shad43
Off topic here but have you all noticed in the subs .zon files regarding HP
S18 = 500
Gato = 600
Salmon, Sargo, Tambor, Porpoise = 320
Balao = 100 < WTH :hmm:

I dont know if these settings actually do anything and I dont really care about the Balao (S-18) is my fav, but that looks screwy.

"edit" well it seems the Balao zon tweak file is ref this:
// Path to the file we are changing.
Path=data\Submarine\NS_Ko_Hyoteki\jap_sub.zon

oop's

maybe bring this to nvdrifters attention.

That id assume to be an uncaught typo presumably for
balao with better hull it should read 1000 but even
at that the balance seems all wrong.
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Old 04-12-07, 11:49 AM   #23
shad43
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I've been playing with these settings for a couple hours...(all stop sounds like a good idea)
Appearently this skipper wrote the screenplay for the Poseidon Adventure.

this happens if you raise the surface draught and lower the submerged draught
Clearly it will take some experimentation to get them right and it seems the two settings need to be adjusted together, also I noticed when raising the sub higher from the water that the side to side swaying motion was more pronounced, it's possible that other settings like the traverse ect could have pronounced effects as well.

But alas the whole thing is driving me nuts...so I'll leave it to Beery
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Old 04-12-07, 08:35 PM   #24
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wow, that must be one of the S boats based in Australia.....everythings upside down there...(or do my dear old Mum used to tell me)
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Old 04-12-07, 08:59 PM   #25
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I messed with the S-18 sim file a bit today. The surfaced draught is actually a bit low compared to the photos I've seen of S-Class subs. I adjusted it in the sim file (changed it from 5.257 to 4.957) - made her ride a little higher - just a couple of feet. It lowers the tendency of the boat to spew water out a little.

Actually the biggest problem with the S-class boats is their tendency to fly from one wave to the next in heavy seas. There's something wrong with their weight, since they just don't seem to want to fall into the wave troughs at all.
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Old 04-12-07, 11:20 PM   #26
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~S~ Beery, I was cot by a bete in ruff seas the other night in my S-18, I could not make her dive.

Took one hell of a pounding. Finally had to order full stop and let her sink to depth. Lost most my bridge crew

has anyone else had this happen?
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Old 04-13-07, 12:14 AM   #27
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Does anyone actually know the texture file used? If I had it my way I would have the texture removed - No water popping out! Not that my machine can play SH4 without an upgrade, but when I did try, in training mode, I thought this effect spoilt the whole feel of the game, for me anyway, wonder if it would improve fps?
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Old 04-13-07, 12:19 AM   #28
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What happened to the Water?....its still pouring like hell..."MORE BUCKETS GUYS"

EDIT!

Quote:
Originally Posted by Reece
Does anyone actually know the texture file used? If I had it my way I would have the texture removed - No water popping out! Not that my machine can play SH4 without an upgrade, but when I did try, in training mode, I thought this effect spoilt the whole feel of the game, for me anyway, wonder if it would improve fps?
There are a couple of them in the "tex" file...not sure which one ...but to remove it completely would be to admit defeat...I would rather like to tone them down.

Never written a "Tweak file" but I guess the next step would be to look at the actual "Water" and not the subs...
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Old 04-13-07, 12:51 AM   #29
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@CaptainCox, for sure I would like to see it toned down or the texture worked on to look more realistic, especially when I have the finance to upgrade, but this could be several months, in the mean time I would like to know if it can be taken out as this may improve performance just enough to be playable for me, & possably others.
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Old 04-13-07, 12:53 AM   #30
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Quote:
Originally Posted by CaptainCox
There are a couple of them in the "tex" file...not sure which one ...but to remove it completely would be to admit defeat...I would rather like to tone them down.
Indeed. It's a great effect (theoretically) but has been implemented really badly. Sometimes i've seen it look pretty good. Others it just looks like someone has opened paintbrush and used a white spraypaint tool on the side of my boat.
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