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Old 04-08-07, 05:43 PM   #16
ElAurens
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There is a config file (or whtever it's called here) that sets aircraft parameters. Find it and set night time to 0.5, bingo, no more night air attacks. The Japanese did not have this capability. You can also set the other parameters too. Pull them all down a bit and it is far more realistic. Especially considering the completely incorrect weapons loads the IJN aircraft have and the bizzare tactics they employ.
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Old 04-08-07, 05:53 PM   #17
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what bizzare tactics?
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Old 04-08-07, 06:11 PM   #18
jdski
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I got over 100k on my first patrol. I was surprized and I thought that was way too much. I do have map updates on and external views but that's it. It certainly helped to go and loadup on more torps and fuel and nearby bases before ending my patrol. Also finding two heavy cruiseliners together unescorted didn't hurt either.
I usually don't go after convoys because I wasn't able to hit more then one ship at a time before they zigzag. Almost all my kills were one at a time except those two cruiseliners. I always try to set up to a 1/2 nautical mile to make it harder to miss.
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Old 04-08-07, 06:41 PM   #19
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Quote:
Originally Posted by nattydread
what bizzare tactics?
bizzare tactics like kamikaze strikes in 41-42. (no damage to the boat anyhow)

bizzare tactics like flying right over your boat and not doing anything then they suddenly turn around hard and drop a dozen bombs from a single zero

all i can think of.

but i do think it is pretty unrealistic for a single zero fighter to zoom right to your location in the dead of night - over the ocean - and put bombs PRECISELY on target as if they were guided munitions or something..

as a pilot i can assure you that it takes solid balls of brass to fly out over the ocean in the dead of night in an aircraft similarly equipped to something like in the early 1940's and go dive bombing onto a target you cant really see too well. WOW i seriously doubt that the japanese aircraft had so much success with night attacks in 41 or 42 or even 43.
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Old 04-08-07, 06:49 PM   #20
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There is realism, then there is boring. Not much fun to play if you cruise around for hours and never find anything to kill. So of course, your tonnage going to be more than the average sub crew. If I wanted to "simulate" boredom I would watch paint dry.
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Old 04-08-07, 09:05 PM   #21
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The eternal debate, I see it in every gaming community.

For some people (myself included) boredom/tedium is part of the experience. I mean, I wouldn't play a 1x patrol--that's insane. But compared to default settings, playing on 92%+ realism is mostly "boring." But for us, that just makes the action so much more satisfying. Being able to mentally roleplay helps.
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Old 04-08-07, 09:08 PM   #22
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Quote:
Originally Posted by partyboy
The eternal debate, I see it in every gaming community.

For some people (myself included) boredom/tedium is part of the experience. I mean, I wouldn't play a 1x patrol--that's insane. But compared to default settings, playing on 92%+ realism is mostly "boring." But for us, that just makes the action so much more satisfying. Being able to mentally roleplay helps.
Yeah, I don't want to just sink a bunch of ships and get every medal the US handed out. I want to struggle to survive and struggle to sink them japs. I don't like the idea of sinking way more than any of the real boats did. Perhaps switching to manual tdc will help, but I still don't think there are enough dud torps early on, and way too many map contacts.
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Old 04-09-07, 06:15 AM   #23
Charos
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Quote:
Originally Posted by Grothesj2
There is realism, then there is boring. Not much fun to play if you cruise around for hours and never find anything to kill. So of course, your tonnage going to be more than the average sub crew. If I wanted to "simulate" boredom I would watch paint dry.
Well your in luck because the game caters to your style of play - just set realism to 30% and your good to go.

But unfortunately we are still looking for the SH4 500% Realism settings.
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Old 04-14-07, 07:37 AM   #24
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Watching paint dry would be kind of rewarding. Because you would have to paint something to watch it dry which means you actually accomplished something. I would suggest watching grass grow. Very little effort needed. You can measure the results, and you might see a bird or squirrel go by in the proccess.

Quote:
Originally Posted by Grothesj2
There is realism, then there is boring. Not much fun to play if you cruise around for hours and never find anything to kill. So of course, your tonnage going to be more than the average sub crew. If I wanted to "simulate" boredom I would watch paint dry.
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Old 04-14-07, 07:51 AM   #25
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Quote:
Originally Posted by Grothesj2
If I wanted to "simulate" boredom I would watch paint dry.
Hilarious!
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Old 04-14-07, 10:26 AM   #26
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There's no such thing as "too real"...except for the part where I die.
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Old 04-14-07, 10:41 AM   #27
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Quote:
Originally Posted by jdski
Watching paint dry would be kind of rewarding.
Only if I had cooler full of beer beside me.
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Old 04-14-07, 11:06 AM   #28
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I don`t think the game is too difficult. Just give me radars that work and I will be happy.
My biggest problem is manual TDC. I have read all the guides there is on how to operate it, but I can`t hit anything .I really think the German "point and shoot" TDC was much easier to operate.
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Old 04-14-07, 12:20 PM   #29
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Quote:
Originally Posted by Frenssen
I don`t think the game is too difficult. Just give me radars that work and I will be happy.
My biggest problem is manual TDC. I have read all the guides there is on how to operate it, but I can`t hit anything .I really think the German "point and shoot" TDC was much easier to operate.
would be less cumbersome,not R/L.
SHI had better representation of all Radars,10 years ago. Sonar contacts,of life rafts hacks my butt, unreal joke,& imposable.
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Old 04-16-07, 02:52 PM   #30
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Quote:
Originally Posted by shawnyp420
I've been seeing alot of threads concerning the inability of some skippers to sink > 40K tons of shipping per patrol. Or the fact that they are constantly harrassed (in certain areas) during the day time. Or the fact that the torpedos often don't function properly.

Well...Read the partol logs my friend. You'll find that in one case, the Batfish: Batfish's war operations span a period from 11 December 1943 to 26 August 1945 during which she completed six war patrols. She is credited with having sunk nine Japanese ships totaling 10,658 tons while operating east of Japan, in the Philippine Sea, Luzon Strait, and South China Sea.

10.6K tons. Thats it. 6 Patrols!!

SD Radar / (Air to Air)

This was a very basic unit. Operated from the conning tower, the SD radar was only vaguely directional. It was capable of warning that a plane was within about 6 miles of the boat, but couldn't really pinpoint a bearing, or give much in the way of information. Late in the war, SD was replaced by SV radar. The Batfish is shown with SD Radar.

1210(Y) Submerged to 400 ft. to test ship for water-tightness. No abnormal leakage.(balao class)



Forced to slow to 2/3 speed.


It appears as if "Standard" was the standard speed for making long distance hikes.
This game rocks, even tho it is taking a lot of time to figure out how to do the
TDC computer manually, with realistic and 100% factor
The destroyers even turned their search lights on me in the South China Sea,
it was fantastic realism, I wouldnt have it any other way.
Once I master the TDC, watch out!!!!
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