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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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AAHHHHHH! cheers man! I think i got it...but off to bed
![]() Its not that this is an important mod, its that it helps me to understand what I am looking at here. Used to do a lot of hacking/training for BF long ago and had similar situations looking at code for days at end, and finally getting it...that's a good feeling I tell ya ![]() |
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#17 |
Stowaway
Posts: n/a
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I can understand. It is tough explaining exactly what I mean without visuals to go along with it. I'm not sure if I want to do that much with this mod either mainly because I am not sure would like my layout and arrangement of the tools.
I am thinking of trying to write a tutorial on how to decipher and use the Zone= lines for someone else who would like to do their own mods. I dont fully understand everything in the Zone= line, but I do know enough about it that if I go through with the tutorial I will have a better (and maybe complete) understanding of the Zone= line. |
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#18 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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If you have the time please do write that tut...I think the Mod's should set up a tut section as this stuff will crop up more and more. I tell you what, I will make a thread with a new poll
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#19 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Ok some new findings.
Tried on the "Helper" tool Mat 7=data/menu/gui/layout/navigationtools.tga Crop 7=0.673828,0.774414,0.0683594,0.0390625 0.673828= the X position on the bitmap (in this case 0.673828 x 1024[being the size of the bitmap in X]= 689,999872 or you could say "690" Now look ![]() Next is Y 0.774414=the Y position on the bitmap (in this case 0.774414 x 1024[being the size of the bitmap in X]= 792,999936 or one could say "793" Look ![]() At least one mystery less...or did you mention this before :p...its getting a lot now with codes here and there. Still have not been able to move it around on the game screen...working on it. |
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#20 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Ok got it...after where you left of the only prob was the placement. Its almost to easy....
Its all in the zone line: X and Y Zone= 0 768 1024 768 2 1 0x31000000 0.5 -0.5 0x31000005 -0.5 0.5 0 0 There is also a posibillity that the last numbers can move stuff Zone= 0 768 1024 768 2 1 0x31000000 0.5 -0.5 0x31000005 -0.5 0.5 0 0 But as it worked with the ones I posted first in this post I went with that. I did a mod based on our findings and will post in another thread. Of course i will include you in the mod as co creator as you did 60% or more of the thinking. Hope you don't mind ![]() Last edited by CaptainCox; 04-10-07 at 01:04 PM. |
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