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Old 04-08-07, 08:08 AM   #16
nvdrifter
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Quote:
Originally Posted by CyberOps
could this be made compatible with the improved ammo mod ?
I think Shad43's ammo mod changes loadouts by about 20%. You can still use this mod with that mod, but the other loadout amounts will overwrite each other. This means that you will get the 20,000 deck gun shells, but also the stock AA and MG shells.
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Old 04-08-07, 08:10 AM   #17
Captain_Jack
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Default Are you a Farb?

Nice!

This is why I love the Modding Community! You have some modders who strive to make the game more Historically Realistic based on Research. A way to relive history and honor the men who really sailed in the subs. NYGM

Then you have others who want to play Star Wars in the Pacific, and call others "Rivet Counters".

Now, we need a name for this second group....hmmmm

I propose the word "Farb"...In the reenacting world it refers to someone totally unrealistic. Like someone who shows up to a Civil War event wearing modern day eyeglasses with a M-1 Garand Rifle.....FARB or FARBY..That should work..
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Old 04-08-07, 08:11 AM   #18
shad43
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"well i know they are different but would it be possible to make them compatible with each other ? Or form some kickass mod out of both of them or something ?"

Im not sure why you would want to do that...my mod does little more than add more storage, slightly faster reloads and slightly more HE damage...mixing it with this mod wouldent do anything usefull, IMO

Cheers
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Old 04-08-07, 08:12 AM   #19
CyberOps
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ok but when i try to install this mod with jgme then it says the .sim files have already been altered with the improved ammo mod
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Old 04-08-07, 08:15 AM   #20
nvdrifter
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Quote:
Originally Posted by shad43
"well i know they are different but would it be possible to make them compatible with each other ? Or form some kickass mod out of both of them or something ?"

Im not sure why you would want to do that...my mod does little more than add more storage, slightly faster reloads and slightly more HE damage...mixing it with this mod wouldent do anything usefull, IMO

Cheers
I think he wants the 20% more storage ammo for the other guns from your mod plus the 20,000 for the deck guns all in one mod.
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Old 04-08-07, 08:16 AM   #21
nvdrifter
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Quote:
Originally Posted by shad43
"well i know they are different but would it be possible to make them compatible with each other ? Or form some kickass mod out of both of them or something ?"

Im not sure why you would want to do that...my mod does little more than add more storage, slightly faster reloads and slightly more HE damage...mixing it with this mod wouldent do anything usefull, IMO

Cheers
Plus I think your mod leans more towards realism while mine leaps off the deep end. LOL. :rotfl:
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Old 04-08-07, 08:17 AM   #22
CyberOps
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yeah exactly you got it right
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Old 04-08-07, 08:18 AM   #23
nvdrifter
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Quote:
Originally Posted by Captain_Jack
Nice!

This is why I love the Modding Community! You have some modders who strive to make the game more Historically Realistic based on Research. A way to relive history and honor the men who really sailed in the subs. NYGM

Then you have others who want to play Star Wars in the Pacific, and call others "Rivet Counters".

Now, we need a name for this second group....hmmmm

I propose the word "Farb"...In the reenacting world it refers to someone totally unrealistic. Like someone who shows up to a Civil War event wearing modern day eyeglasses with a M-1 Garand Rifle.....FARB or FARBY..That should work..
Sorry. I couldn't help myself when I made that rivet counter remark. I love realism, but I have to admit it's bada$$ having an automatic deck gun.
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Old 04-08-07, 08:20 AM   #24
CaptainCox
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To be honest I think its not for me (like you I am in to realism here) but I know that feeling...used to do hacks/trainers for Battlefield a long long time ago.
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Old 04-08-07, 08:21 AM   #25
nvdrifter
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The secret to these automatic deck guns is the liquid cooling system. Now why didn't the Japanese Navy Dept think of that?
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Old 04-08-07, 08:24 AM   #26
shad43
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Cyberops...the mini tweaker is very easy to use and nvdrifter has a ton of files for it.
Try it out and muck around a bit...you can make your own mod with exactly what you want

suppose I should mention that the tweaker makes a copy of any file it writes to...so you can always get your default file back.
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Old 04-08-07, 08:29 AM   #27
shad43
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Jeez, look at my picture...I look like Kirk Douglas
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Old 04-08-07, 08:40 AM   #28
nvdrifter
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Quote:
Originally Posted by shad43
Jeez, look at my picture...I look like Kirk Douglas
20,000 Leagues Under the Sea.
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Old 04-08-07, 08:41 AM   #29
CyberOps
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i will try to do that thanks.


One more thing i just tried out this mod and i love it but one thing that i dont like is the terrible flickering the screen does when im like on the bridge and the firing is going on. Anything that can be done about that ?
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Old 04-08-07, 09:10 AM   #30
thyro
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Quote:
Originally Posted by nvdrifter
The secret to these automatic deck guns is the liquid cooling system. Now why didn't the Japanese Navy Dept think of that?
JP Navy Dept has been working on autoguns as well.

The secret tests carried out in Guam Island, shown that they use of sake to prop the shells. This will cause a punch on US ships/subs.

In one of the tests a shell passed through battleships hull hiting a sub, which pindown in seconds.

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