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Old 04-15-07, 03:13 AM   #16
Camaero
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Quote:
Originally Posted by CapnScurvy
Your right Hitman, in real life target sightings, the AoB was determined by pure experitise. The well trained observer could do well in sighting direction of travel as well as range to target with just binoculars.

In the game though, the 2D effect of looking at a flat monitor, that is simulating a 3D image, causes one to lose the ability to preceive depth. It's like losing sight in one eye, you can still see images, but depth is difficult to master. This makes in-game sightings by visual observation difficult as well.

But, as you know, if you want to set the game for maximum realism, checkmark ON "No map contact update", "No weapon officer assistance" in the Gameplay Settings and make your own sightings and notations on the Nav Map.

For you newbies, to use the AoB Calculator with the maxium gameplay difficulity:
(It would be best if your sub is stopped or at least on a steady course)

First, find your sub's course heading (found at the TOP of the Compass in the Quick Controls Panel of the game) and turn the middle Compass Dial of the Calculator to match the black triangle of the outer (Blue) ring.

Second, site the target ship with the periscope; TBT; or binoculars. Take the view-to-target bearing (the degree numbers found along the top of the device), and find the same bearing along the outer most part (the Blue ring) of the Calculator. With this bearing number in front of you, turn the inner most Target AoB Dial to what you believe to be how the ship appears from your original sighting. The target ship's approximate course heading will be in front of the black arrow of the inner Target AoB Dial.
Damn I hate to be so stupid but I still don't quite get what to do exactly. Any chance I could trouble you to add a few pictures to go along with the instructions?
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Old 04-15-07, 10:21 AM   #17
CapnScurvy
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Hi Camaero, I'll see what I can do about having pictures put with the instruction sheet. I plan to put them on the Web site the images were printed. I'll let you know when they are ready.

Cheers
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Old 04-15-07, 03:58 PM   #18
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Thanks bud, I would really appreciate it. Sometimes I just need to visually see something to figure out how it works.
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Old 04-16-07, 01:08 AM   #19
CapnScurvy
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2 AM and I just finished the printable instruction pages for the calculator. They are at the same website as before. I realize the .jpeg format will be a bit fuzzy, I apologize. I tried to upload in .html. I couldn't get the images to show, just image place marks.

Computers you love 'm and you hate 'm, you just can't live without them.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 04-16-07, 03:40 AM   #20
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I made the calculator. Gave it a nice wooden base and laminated it. Looks great, and now I just have to learn how to use it, lol!

Makes a nice table decoration as well.
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Old 12-31-07, 11:30 PM   #21
CapnScurvy
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I have revised the AoB Calculator by reworking the dials for a better match, plus I put the pages into a PDF format that will provide greater clairity of the images. The files are in a compressed .rar archive for ease of download. The download site is:

http://files.filefront.com/AoBCalcul.../fileinfo.html
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-01-08, 12:30 AM   #22
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Great work Capn!

You might be interested in this ol' thread:
http://www.subsim.com/radioroom/show...&postcount=115

Cheers,
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Old 01-02-08, 11:30 AM   #23
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sqk7744


I'm damn glad the wife's not here!! I would have to explain why I'm laughing out loud, and just pee'd my pants. The resemblance is purely coincidental.

Thanks for starting my New Year out with a good old belly laugh!!! :rotfl:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-04-08, 05:29 AM   #24
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In reality such tools were used in WWI but in WWII they were outdated. In case of fleetboats the stadimeter was not just capable to find range but AoB too. For finding range they used mast height and displaced the both images verticaly while when finding AoB they used the lenght of the ship and displaced the images horizontaly from bow to stern. Unfortunaly this is not modeled in SH4 we can only displace verticaly for range...

You can however easily find AoB when you know targets course, which is provided by Attack Course Plot when calculating speed. So when you have taken range two times and ask to calculate speed your attack officer will also tell you the course. I.E. "The plot shows a speed of 12 knots, course 140" Now all you have to do is turn the AoB finder until the small ship is showing to 140. Sending to TDC will set it up to the correct AoB. No math and no wizwheel is required.
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Old 01-04-08, 05:44 AM   #25
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But wiz wheels are so much fun! I like using as much out of game stuff as I can, get's me into the game more(Does that make sense...). I even have a little note book where I write down every ship I sink/damage and where/when it happened. I also use your merchant speed finder and a modified version of your target worksheet(mine has a few more rows and is a text document so it's easier to print/less colour ink intensive since yours has a slightly coloured background). Thanks for your tools Capn Scurvy.
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Old 01-04-08, 12:00 PM   #26
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Quote:
Originally Posted by Thendash
But wiz wheels are so much fun! I like using as much out of game stuff as I can, get's me into the game more(Does that make sense...)
Yes, it does to me. The immersion factor of doing something with your hands besides moving a mouse, helps create the feeling of accomplishment. To find a target ships course by using a wiz wheel is just a bit of hands-on creativity that makes the simulation more real. Instead of the game coming to you, you'r actually putting something into it. That's something a simple mouse click just dosn't offer.

I've noticed lately, more people have mentioned they've used my Speed Calculator. I must admit the thing badly needs a revision, now the Navigation Map uses 50 unit measurements instead of 10th's of nautical miles to show distance. I think I'll start on it soon. Cheeeze, who knew?


Quote:
Also from Thendash,
I also use.....a modified version of your target worksheet(mine has a few more rows and is a text document so it's easier to print/less colour ink intensive since yours has a slightly coloured background
That's the problem of having the worksheet in a .JPG file format. The clairity of the image suffers. I have recently revised the worksheet and put it bundled in a PDF download that accompanies my new "High Realism Tutorial" found at this thread:

http://www.subsim.com/radioroom/showthread.php?t=128134

But, it's good to hear you have taken the time to make your own worksheet to whatever you like. That's the spirit!!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-08-08, 08:32 AM   #27
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I wanted to let you know that I have revised the AoB Calculator and it's instructions to be less confusing for the beginner. I was informed that a particular issue needed to be corrected due to a redundant point on the calculator.

My intention of making a tool that would be of help to a player would go for naught if the device is confusing to understand or use. The latest revision may be downloaded at the link of this first post.


Best regards.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 02-18-08, 05:31 PM   #28
Prientje
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Hi

is this great mod for Sh3 possible for Sh4 too...?

AOB Range finder


http://www.subsim.com/radioroom/show...t=Range+finder
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Old 02-19-08, 03:08 AM   #29
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Quote:
Originally Posted by Prientje
Hi

is this great mod for Sh3 possible for Sh4 too...?

AOB Range finder


http://www.subsim.com/radioroom/show...t=Range+finder
???

Why do you think it would work with SH4? The interface is totally different!
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Old 02-19-08, 04:57 AM   #30
Prientje
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Prientje
Hi

is this great mod for Sh3 possible for Sh4 too...?

AOB Range finder


http://www.subsim.com/radioroom/show...t=Range+finder
???

Why do you think it would work with SH4? The interface is totally different!
you dont understand me

i ask is it possible to make such a mod for sh4 too..
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