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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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Merchant Spotted! Yay! What bearing? Is there no longer a way to have the watch officer call out the nearest contact? I have encountered a merchant at night, and i can't see him because my watch officer is being coy with his sighting - he doesn't want to cheat me of the fun of finding the ship myself...
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#2 |
Lucky Jack
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Sorry, you get one chance at bearing and that is it. Not like SH3 where you could click the WO all day and he would call it out. Kind of sucks. Sometimes I have to dive and use my sonar to pick it up. When I surface the WO will call it out again.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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That's ridic. But wait - one chance? Try no chance - I got the merchant spotted pop up, with those familiar options (attack, dive, continue). I don't think there was any bearing info in that generic screen, and scrolling up now in the message window there's no record of any ship spotted. Did they forget to include visual bearing information in the game?
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Install the keyboard mod, use control-v, problem solved.
![]() Edit: here's the link too http://www.subsim.com/radioroom/showthread.php?t=108015 |
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#5 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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THANKS!
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Man, that mod has saved my butt so many times already. Now if we could just get them to add this already existing functionality to the UI!
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