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Old 04-02-07, 08:41 PM   #16
Rubini
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Quote:
Originally Posted by Zero Niner
Awesome work Rubini. Thank you very much, the 3rd option is *exactly* what I'm looking for!

I'm sorry you can't enjoy the fruits of your own labour...
Thanks for the words mate! But is really funny this situation. It´s not the first time that i made mods that mess with colours and in the end I can´t enjoy it completely.

But I´m very happy that this could be good for a lot of ppl!
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Old 04-04-07, 11:57 AM   #17
von Zelda
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Default Dropping out hydrophone contact?

Rubini, I have used your original visual hydrophone mod succesfully for a short while until the updated Alert Crew fix came out. I installed it along with your recent original no tails and red warship lines (with broken lines).

Amount of hydrophone contacts seemed to decrease, then finally I got one at zero bearing, 22 km away. As we closed the distance the grey line diappeared even though I could manually detect the contact getting closer. At approximately 6.8 km the grey line came back.

I took out the no tails and red line mod, then rebooted game. The next hydrophone contact seemed to behave normally (did not drop out).

Is there anything in this no tails mod which would make this happen? I plan to try out your recently updated grey tails with red lines mod. I hope the lines are solid and the contact lines do not drop out.

Thanks again for your great mods!
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Old 04-04-07, 03:58 PM   #18
Rubini
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Quote:
Originally Posted by von Zelda
Rubini, I have used your original visual hydrophone mod succesfully for a short while until the updated Alert Crew fix came out. I installed it along with your recent original no tails and red warship lines (with broken lines).

Amount of hydrophone contacts seemed to decrease, then finally I got one at zero bearing, 22 km away. As we closed the distance the grey line diappeared even though I could manually detect the contact getting closer. At approximately 6.8 km the grey line came back.

I took out the no tails and red line mod, then rebooted game. The next hydrophone contact seemed to behave normally (did not drop out).

Is there anything in this no tails mod which would make this happen? I plan to try out your recently updated grey tails with red lines mod. I hope the lines are solid and the contact lines do not drop out.

Thanks again for your great mods!
vonZelda,

First of all, after I and others played a lot of patrols with the Stay Alert crew mod I can say that the problem that you are speaking/heaving with the hydrophones contact isn't present on our installation. In my game the hydrophones works absolutelly fine, without any problem
I will suggest to you check your installation, SH3cmdr issues and so on. Something is wrong on your installation probably.

The new Contline.tga (this mod) is also working fine, without problems.
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Old 04-04-07, 07:48 PM   #19
Zero Niner
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Rubini
I am using your "grey tails/coloured hydrophone contacts" mod, and installed via JSGME in mid-patrol.
The tails unfortunately are still coloured - red for enemy, green for neutrals. The colours are darker than before, but still discernible.
Should I have done the mod installation in between patrols?
I had modded my GWX so that I could differentiate between merchnat & warship contacts whilst submerged. Perhaps I should have swapped the original files back before installing your mod?

Any advise appreciated. Thanks.
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Old 04-04-07, 09:20 PM   #20
Rubini
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Quote:
Originally Posted by Zero Niner
Rubini
I am using your "grey tails/coloured hydrophone contacts" mod, and installed via JSGME in mid-patrol.
The tails unfortunately are still coloured - red for enemy, green for neutrals. The colours are darker than before, but still discernible.
Should I have done the mod installation in between patrols?
I had modded my GWX so that I could differentiate between merchnat & warship contacts whilst submerged. Perhaps I should have swapped the original files back before installing your mod?

Any advise appreciated. Thanks.
Well, some problem with the installation of any mod is always possible. But as I am a colorblind guy perhaps I don´t noticed some small nuance. But is yet possible to have the tails totally grey/black.

Please, goes to your data/menu/gui and check the Contline.tga file verifying if it is really the one that is in the mod. If you have sure that is the one on the mod and you continue to observe any nuance of color on the tails let me know that I will update the mod with a completely grey/black tail.

Thanks for your help. I´m waiting your report!
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Old 04-05-07, 12:27 AM   #21
Rubini
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Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) because I can´t really check it (colorblind).
If it´s woking well, I will update the first post/mod

http://rapidshare.com/files/24401445/ContLine.tga.html
Just replace your Contline.tga on the data/menu/gui folder. Can be made in middle patrol.
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Old 04-05-07, 12:51 AM   #22
Zero Niner
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Thanks Rubini.
I'll try it out over the weekend & post back here on the results.
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Old 04-05-07, 10:48 AM   #23
Rubini
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Quote:
Originally Posted by Zero Niner
Thanks Rubini.
I'll try it out over the weekend & post back here on the results.
Ok! Looking forward to your reply.
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Old 04-05-07, 08:30 PM   #24
bert8for3
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Quote:
Originally Posted by Rubini
Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) ...
I get red WS line, and black lines for enemy merchant and neutral merchant. Not sure if that's what it's supposed to be, but that's what i'm getting.
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Old 04-06-07, 02:45 AM   #25
Zero Niner
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Dear Rubini
It works perfectly as advertised. Thanks again.

Last edited by Zero Niner; 04-07-07 at 07:34 PM.
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Old 04-08-07, 10:14 AM   #26
Rubini
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Quote:
Originally Posted by bert8for3
Quote:
Originally Posted by Rubini
Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) ...
I get red WS line, and black lines for enemy merchant and neutral merchant. Not sure if that's what it's supposed to be, but that's what i'm getting.
Quote:
Originally Posted by Zero Niner
Dear Rubini
It works perfectly as advertised. Thanks again.
Thanks mates.
So, this is a finished work. I will update the first post with this last file that you tested!
Thanks!
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Old 04-12-07, 09:59 AM   #27
Makr
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What's different between this mod and the GWX-Colored Contacts mod?
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Old 04-12-07, 11:13 AM   #28
Rubini
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Quote:
Originally Posted by Makr
What's different between this mod and the GWX-Colored Contacts mod?
The GWX-colred Contact mod is the same as in stock game. All contacts are color coded.

This new mod is to be used with Grey contact mod which are into GWX. You will continue to have all contacts in grey but only the hydrophones warships contacts will appears in red.

The other option (without tails) can be used with any mod, even the totally colored ones.
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Old 04-12-07, 11:48 AM   #29
Wilcke
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Hello,

Just looking at this mod....and had a question...can it be run with Realism at 100%?

Thanks!

Wilcke
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Old 04-12-07, 10:24 PM   #30
Rubini
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Quote:
Originally Posted by Wilcke
Hello,

Just looking at this mod....and had a question...can it be run with Realism at 100%?

Thanks!

Wilcke
Yes.
It´s just the ContLine.tga file.
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