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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() But I´m very happy that this could be good for a lot of ppl! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#17 |
Stowaway
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Rubini, I have used your original visual hydrophone mod succesfully for a short while until the updated Alert Crew fix came out. I installed it along with your recent original no tails and red warship lines (with broken lines).
Amount of hydrophone contacts seemed to decrease, then finally I got one at zero bearing, 22 km away. As we closed the distance the grey line diappeared even though I could manually detect the contact getting closer. At approximately 6.8 km the grey line came back. I took out the no tails and red line mod, then rebooted game. The next hydrophone contact seemed to behave normally (did not drop out). Is there anything in this no tails mod which would make this happen? I plan to try out your recently updated grey tails with red lines mod. I hope the lines are solid and the contact lines do not drop out. Thanks again for your great mods! |
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#18 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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First of all, after I and others played a lot of patrols with the Stay Alert crew mod I can say that the problem that you are speaking/heaving with the hydrophones contact isn't present on our installation. In my game the hydrophones works absolutelly fine, without any problem I will suggest to you check your installation, SH3cmdr issues and so on. Something is wrong on your installation probably. The new Contline.tga (this mod) is also working fine, without problems. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#19 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
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Rubini
I am using your "grey tails/coloured hydrophone contacts" mod, and installed via JSGME in mid-patrol. The tails unfortunately are still coloured - red for enemy, green for neutrals. The colours are darker than before, but still discernible. Should I have done the mod installation in between patrols? I had modded my GWX so that I could differentiate between merchnat & warship contacts whilst submerged. Perhaps I should have swapped the original files back before installing your mod? Any advise appreciated. Thanks. |
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#20 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Please, goes to your data/menu/gui and check the Contline.tga file verifying if it is really the one that is in the mod. If you have sure that is the one on the mod and you continue to observe any nuance of color on the tails let me know that I will update the mod with a completely grey/black tail. Thanks for your help. I´m waiting your report! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#21 |
Ocean Warrior
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Location: São Paulo Brazil
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Well, anyway, here a totally black/grey tails with colored WS contact.
I need that someone test it (and report back) because I can´t really check it (colorblind). ![]() If it´s woking well, I will update the first post/mod ![]() http://rapidshare.com/files/24401445/ContLine.tga.html Just replace your Contline.tga on the data/menu/gui folder. Can be made in middle patrol.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#22 |
Ace of the Deep
![]() Join Date: Apr 2005
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Thanks Rubini.
I'll try it out over the weekend & post back here on the results. |
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#23 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#24 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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#25 |
Ace of the Deep
![]() Join Date: Apr 2005
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Dear Rubini
It works perfectly as advertised. Thanks again. ![]() Last edited by Zero Niner; 04-07-07 at 07:34 PM. |
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#26 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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So, this is a finished work. I will update the first post with this last file that you tested! Thanks! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#27 |
Sailor man
![]() Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
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What's different between this mod and the GWX-Colored Contacts mod?
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#28 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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This new mod is to be used with Grey contact mod which are into GWX. You will continue to have all contacts in grey but only the hydrophones warships contacts will appears in red. The other option (without tails) can be used with any mod, even the totally colored ones. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#29 |
The Old Man
![]() Join Date: Jan 2007
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Downloads: 234
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Hello,
Just looking at this mod....and had a question...can it be run with Realism at 100%? Thanks! Wilcke |
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#30 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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It´s just the ContLine.tga file. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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