![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | ||
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#17 | |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#18 | ||
Lucky Jack
![]() |
![]() Quote:
Thank you Fat Bhoy!!! The sub is not indestructable! One compartment flooded and your toast. The Hollywood patch it up and dive to 1000 feet is just that Hollywood. I applaud your response Fat B!!!! ![]() ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#19 |
Watch
![]() Join Date: Mar 2007
Location: Poole, UK
Posts: 28
Downloads: 20
Uploads: 0
|
![]()
SO, lets say a compartment was half-flooded and then repaired. Does the flooding reduce over time as you pump it out, or is that it? It's flooded for good?
__________________
![]() Enough is too little...too much is enough...
|
![]() |
![]() |
![]() |
#20 | |
Lucky Jack
![]() |
![]() Quote:
Also, repairs take much longer in SH4 than in SH3. By long shot.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#21 |
Watch
![]() Join Date: Mar 2007
Location: Poole, UK
Posts: 28
Downloads: 20
Uploads: 0
|
![]()
Jeez, this damage model will take some getting used to!
I think, if it worked, over time, it might be better than SH3; It seems to be trying to be a bit more "joined-up" and cleverer than SH3, yet failing due to more little, yet show-stopping bugs (crew deaths etc) It certainly encourages you to take more care when planes are around. I'm sure they weren't all engaged IRL anyway. It's so tempting once you've had a hit or two, but it seems all it takes is a few cannon rounds from a plane and that's it, unless you can limp home surfaced... Grrrr. Just lost _another_ boat. Ho hum... ![]()
__________________
![]() Enough is too little...too much is enough...
|
![]() |
![]() |
![]() |
#22 | |||
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
|
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#23 |
Lucky Jack
![]() |
![]()
@Full,
If I'm not mistaken, the subs damage is handled like the vessels damage...hit points. If this is the case, enough hit points are gone to make your sub implode. I'm guessing on the hit points but I believe this is how sub damage is handled.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#24 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@AVGWarhawk: Congrats on your 3000 post.
Still, I kinda miss ol' SH3 damage model interface, it was kinda easy to handle... ![]() |
![]() |
![]() |
#25 |
Captain
![]() Join Date: Apr 2002
Posts: 545
Downloads: 0
Uploads: 0
|
![]()
You can pump out the water from a flooded compartment,but it seems to take a few days to finish...and until it does get pumped dry any attempt to dive is likely to kill you.
And even with a repaired bulkhead and a dry compartment I won't go deeper than periscope depth...I figure any deeper is just tempting fate. |
![]() |
![]() |
![]() |
#26 | |
Lucky Jack
![]() |
![]() Quote:
Sh3 was much easier but fixed to quickly for my taste. This is a little more complex and challenging. I had to stay surfaced for repairs and fend off aircraft. It made the game play just that more immersive to me. I like the damage screen and the process to handle it.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#27 |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]()
Please be aware that when one is using white text people using the Lazyblue theme can not read a thing
![]() |
![]() |
![]() |
![]() |
#28 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well, you like it 'cos you are a hardcored subsim skip, but for an ensign like me, I like it by the ol' style by kaspersky: install it and forget it...
And the flooding in sh3 was more easier as yo have the priorities of flooded compartments as the others can wait... ![]() |
![]() |
![]() |
#29 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
|
![]()
It appears that our quality German welders and repair tools were left floating back in the Atlantic.
![]()
__________________
![]() Its not a bug... its a feature! ![]() |
![]() |
![]() |
![]() |
#30 |
Nub
![]() Join Date: Feb 2005
Location: New York
Posts: 3
Downloads: 0
Uploads: 0
|
![]()
Well, I would like to comment that on my particular situation, it showed no damage whatsoever to the bulkheads - none. No flooding etc...
One can only assume its a bug of sorts and that the devs are reading this thread and will address it. S! Reich |
![]() |
![]() |
![]() |
|
|