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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Okay here's the deal.....My first mission is to insert an agent just off Tokyo bay...Shessh go figure...
Anyways I travel to Midway and top up on fuel...Then its ahead standard trying to time my egress into the bay during midnight hours or early morning...This got kinda fubar'd as I approached my way-point into entering the bay I picked up a radar contact (Yeah on SD!!) so I had to do a detour, this put me behind my schedule of hitting the bay very early morning....So I ordered Flank and made my sprint in medium fog....The time was 0830 and still NO sunrise...Thinking a bug I continued on the surface right into Tokyo Bay...0930 Still No sunrise (WTF?) Okay I now get to my insertion point and let the spy get into his raft...Time 1015 and NOW I'm starting to see the sun rise above the sea. Surely this not correct? The watch on boat is obviously set to whatever time zone at Hawaii and remains in that time zone for the whole duration.....What we also need is a "Local Time" watch that will let us know real time where we are at... Remember boys that travelling from Hawaii you cross the international date line and Japan is also 5 hours back (I think from the top of my head) This is possibly way the clock seems not to be in sync with sunrise/sunset? Maybe an altogether different approach is the one they used in Silent Hunter 1 a CALENDER showing sunrise and sunset plus moon phases....Or maybe just one clock that can be adjusted to match the timezone your in.... Deep Six
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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if someone would figure a way to remove the international time line this could also fix the vanishing torpedos and green path line on the attack map.
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
Uploads: 0
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Yup, local time and base time clocks would be cool. Since we don't have a local time clock I just make a note of when sunrise/sunset occurs according to base time.
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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I've never actually gotten my sub out of the Manila time zone, so I haven't experienced this in person - are you saying that, even though SH3 had a "base time" and a "local time" display, that SH4 doesn't have any way of showing "local time" ?? If they based SH4 on SH3, how could they lose that function?? Surely there can't be anything hard about coding this to work - after all, the game is continually aware of and updating your boat's position on the nav map so how hard could it be to figure out what time zone you're in and display the local time?
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#6 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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May they did it on purpose.
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#8 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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They based this game on the SH3 files to start and SH3 wasn't set up for this side of the World we are playing in now and they didn't seem to bother trying to do it properly and or just create a whole new game from scratch.
Maybe in additional Patches this will be added or fixed like the other things we need LOL! |
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