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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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Status
Users: 227 Bugs: 170 (View List) Top Submitter: andrea Server Status: Online sh4bugs.com is a BugZilla-powered bug tracking system created specifically for this community. I've seen a lot of game community forums but you guys are a different breed. I also love the SH series and wanted to help. List of open bugs, ranked by Severity (or just click Search twice and click Severity column to see the same list) *NEW: List of fixed bugs (also includes closed/dupes/invalids) Getting Started Go to the site, register and add bugs. Registration is automated, the usual email method. Bug Fields Component: The affected area of the game, such as Career, Menus and Options, Multiplayer, Museum, War Patrol, etc. You must click one or it will whine at you. Severity: The normal bugzilla severities are used. Critical should be reserved for crashes or equally serious gameplay issues (do not use critical one lightly!) "Crash" removed, all Crash bugs changed to Critical since the red highlighting applied to Critical made it seem more important than Crash. Set the severity you think makes sense for the bug. It will likely be tweaked by others later. Please don't be offended if I lower your bug severity. I'm using only my flawed judgment and I hope the Voting feature will supercede the need for this at all. Hardware: Enter the hardware you're using. If you really think it's "All" then choose all, but only if you're very sure. Ultimately it is better to just pick the hardware you saw the bug on, and the number of votes by people will tell the developers whether it's a hardware specific thing or not. Voting There's a link called "Vote for this bug" on each bug page. This link shows you all current votes. You can vote eithe a 1, 2, or 3 value on any bug. The more votes you set on a vote, the more important you think it is. There is virtually no limit on the total number of votes you can allocate to all the bugs in the system, but each one can only be voted as a 1, 2 or 3. You can see the number of votes on any bug list you get via search by clicking "Change Columns" at the bottom (took me a while to notice this, I was hacking at Advanced Search and the URL bits for half an hour, lol..) Helping Organize Bugs If you want higher level access to help organize the bugs, just ask and I'll hand out such access liberally, since I don't want to do all the work. ![]() Update Keep up the good work! Be sure to vote for bugs you think are important! Server is up again. I nearly blew a gasket today with the overclocking... thought the RAM voltage was too high so I dropped it a lot, big mistake... wouldn't even boot in BIOS recovery mode! I nearly crapped myself. Fortunately these components are top notch and after a little rest it was able to boot at the low voltage and I was able to increase it again. I'm hoping the current voltage is right but who knows. As my pennance for teasing y'all I will enter 20 bugs tonight. This weekend I will probably have time to move this to my permanent web server, as it will require a little reconfiguration and time to transfer the whole thing. Is This Worth Your Time? A few people have expressed concern that they might invest time in this system without any assurance that the dev's are on board or even looking at it. This is not an UBI supported project and there's absolutely no indication that this is on the radar of anyone at UBI or the dev's, yet. Consider this: If you worked at a dev house that used email/forums for bugtracking, and out of the blue proposed BugZilla, what do you think the response would be? It would be "good idea, go do it, come back when and show us that it's useful." This thread is sticked at the top of the biggest online forum about SH4 that exists. Dev's have invited people to post bugs in the nearby "SH4 1.1 BUG THREAD", because that's the only way right now. I think if they're willing to sift through 500 forum posts to set their bug priorities, they'd embrace BZ if we do. If we force them to sift through the forums, they just won't do as good a job. If we embrace this as a community and work to fill it with bugs, make it useful, stand behind the voting and rankings, then we can present it to UBI and it'll get on their radar. It has to prove itself. Waiting to hear that the devs are on board before committing your time is the wrong idea. The dev's will get on board only after we've all spent the time to fill it with bugs and make it a useful resource for them. I assure you I'll stand behind the system, and I'm confident the dev's will embrace it - it is left only to you to do your part. This may sound lame, but if everyone submitted 2 bugs or so, carefully checking for duplicates, we'd easily have the ~500 bugs or so that are currently in the main bug thread. Last edited by minsc_tdp; 04-15-07 at 08:00 PM. |
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Stickied.
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#3 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#4 |
Bosun
![]() Join Date: Sep 2002
Location: Atlanta GA
Posts: 64
Downloads: 0
Uploads: 0
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This hopefully will help speed fixes along
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#5 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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I think it will help but only if we enter bugs like CRAZY. We'll worry about cleaning them up and organizing them later. There's currently only 17 in there and I know there are hundreds.
Sign up, do a quick search for whatever you're about to enter, and if it ain't there, bang it in. |
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#6 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"...I think it will help but only if we enter bugs like CRAZY. We'll worry about cleaning them up and organizing them later. There's currently only 17 in there and I know there are hundreds.
Sign up, do a quick search for whatever you're about to enter, and if it ain't there, bang it in..." There aren't "hundreds." I've been reading the entire 1.1 bug thread here and half or more of what gets reported are user errors or lack of understanding of the interface and WWII history. Even if you include everything in that thread, there aren't hundreds. Maybe 25 that get reported over and over. I'm seeing a lot of people report stuff that many others are not seeing, so maybe system related, or there is a combination of events or clicks needed to get them to happen. -Pv- |
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#7 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
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is bugzilla right for sh4bugs.com
I've spent several hundred hours with Bugzilla during the last several months on the development of Business Gauges, and Bugzilla is a great platform for the situation where bugs are being reported and fixed concurrently. Unfortunately, that won't be happening on this particular Bugzilla (no concurrent updates/fixes from the development side). Patches will <hopefully> fix several items at a time, and each item tested by the community for eventual removal from the Bugzilla. The big ape in the room is that these popular Subsim forums actually provide a quicker, broader access to bug reporting in threads such as this one. (Yes, albeit with many repeats.)
Given that, I don't know how many people will be willing to report bugs in isolation to the Bugzilla at hand. sh4bugs.c o m is a great idea, but I'm wondering if Bugzilla is the right format. This is not to criticize the work at hand. However, I am wondering if sh4bugs.c o m couldn't be used in a much more targeted way to garner a higher popularity and functionality for every user. Perhaps something like: "sh4bugs.c o m: Top SH4 bugs and how they affect your gameplay." Then small page sections showing how and what. Bug #1 could be 'Chronometer doesn't measure target speed' ... followed by short explanations on how to get around that and measure target speed anyway. Things such as this. I'm sure many willing members, including myself, would write the various sections, with appropriate images or charts, etc. Just a thought. And thank you. |
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#8 |
Loader
![]() Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
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Hi,
Great idea btw, however although I signed up I have not received the email I am supposed to get ![]() UM ![]() |
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#9 |
Seaman
![]() Join Date: Apr 2005
Location: Creedmor
Posts: 41
Downloads: 0
Uploads: 0
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Same, no email. 2 hours and waiting.
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I think the lifeguard at the Gene Pool is on extended break ![]() |
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#10 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
Uploads: 0
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If I had the game I would help ya
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#11 |
Swabbie
![]() Join Date: Jul 2002
Posts: 12
Downloads: 0
Uploads: 0
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Game running slow. also mouse is not working as it should. In comparing it with SH3 the two games on working are miles apart. If the game can solve some of these problems it will be great. Anyone have a problem like this ?
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Sub Hunt. am having a problem with it crashing and coming up with a blank screen. then is states sh blanket. any help would be appreciated. |
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#12 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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Huge sorry for all the downtime. I've been working feverishly trying to fix the machine. A motherboard, processor, extra RAM, I was on so many wild goose chases for so long trying to find the problem, it turned out to be the RAM after all.
So it's back up and I do not expect it to go down again for any significant length of time like it was the past few days. Mod, if you wouldn't mind stickying this again, there are still 166 bugs logged and it's still probably a good resource for bugs, especially some of the more obscure or lesser discussed ones. |
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#13 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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Pat, virtually all of the bugs you've described are already in the system. Many have URLs associated with them to key discussions that might shed some light on workarounds. It would be great if you could scan the bug list and enter anything you're experience that ain't there.
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