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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2004
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So I think more or less everyone knows now that the lack of simultaneous spread fire as in U-boats was not employed on USN Subs.
However, the issue of only opening one torpedo door at a time is still unclear. Some are reporting it as a bug. But the question is, could USN subs of the era open multiple doors to allow the quick fire of torpedos multiple torpedos? The only data I've found on the interweb talks about flooding the tubes, but no mention is made of how/when the outer doors were opened.... Something that may be related is that one document said that torpedos had pressure limits (no surprise I guess) implying that sailing around with the torpedo doors open would be a bad idea... Is anyone here in touch with any of the museums that maintain a submarine collection (The USS Pampano for example) where we might get a definitive answer? Thanks, r. |
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#2 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
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Edward Beach recounting an action by the Seawolf in Submarine!:
Quote:
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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
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Hi,
I'm not all the much up for reading technical info unless it's about computers. I have the movie 'Run Silent, Run Deep'. Can anyone tell me if it's very realistic? The following commands are issued in it and relayed by the crew to the approriate crew member that controls the torpedo tubes... "Open outer doors on Tubes 1 and 2." "Open outer doors on Tubes 3 and 4." Then there would be a response relayed back... "Outer doors open on tubes 1 and 2." (or 3 and 4 as the case may be) One thing that I'm pretty sure that's in the movie that's not in this game/sim is, once a torpedo is fired the sonar man will state... "Torpedo 1 is running hot, straight, and normal sir."
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#4 |
Eternal Patrol
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Yes, it was physically possible to open all the doors at once. They normally fired 3-fish salvoes at merchants, usually 5-to-10 seconds apart. The doors don't open fast enough to do that between shots, so they had to open two or more at once.
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#5 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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So, we should request this feature be put in a patch unless there already is a way to do that.
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#6 |
Commander
![]() Join Date: Dec 2001
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Yes, a skipper could open or close them at will.
Nothing prevents opening them all at once if needed. Sealion II did when she fired all 6 forward in a spread at Kongo.
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#7 | |
Seaman
![]() Join Date: Mar 2007
Location: Florida
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Makes me want to try making a Burt Lancaster mod, why not have celebrity officers on the deck...
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#8 |
Officer
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Location: Reading, PA
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Red Scorpion: The War Patrols of the USS Rasher, also makes note of a US submarine firing a spread of torps, opening the outer doors of all tubes that are to be used.
Now the submarine is maneuvered to fire a spread of three torpedoes by the bow tubes on a 90-degree track. The big transport is approaching, broadside on. The skipper makes his final shooting observation. "Open outer doors on One, Two, and Three! Stand by forward! Stand by One!" The periscope crosshairs are on the target's big, black stack. Torpedo firing intervals were usually between 8 and 10 seconds. So, its my guess that the developers figure we can click tube 1, hit Q, fire tube 1, click tube 2, hit Q, etc. |
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#9 |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
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Yes, they could open all of the outer doors. The just had to fire them individually.
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