![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Rubini just posted his newly updated mod which increases the crew's ability to see ships and airplanes at greater distances. He now calls it the Stay Alert Crew Mod.
Having played his original version for a couple of days since its release, it appears to me that there is some connection with the lock function and the crew being able to see the target. The crew has spotted numerous neutrals so far but I have only had the opportunity for one surface attack (succesful, I might add) to date. The distance during a clear day has been up to 9000 meters and it appears that the lock funtion now works at this distance. The real test for me will be a submerged attack on a convoy. This may not be any time soon since I started a new career with a Type II when I installed the 1.03 update along with Rubini's mod. |
![]() |
![]() |
#17 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
Downloads: 0
Uploads: 0
|
![]()
Oh c'mon. I just had a fully submerged stalk and kill with my IIA last night. No problems. Of course with the very bad weather and heavy fog, the sound man was entirely useless. I had to do all the listening to keep zeroing in on the merchant and still couldn't see him to begin targetting until i was almost on top of him. Oh well, found him and sunk him with one torp.
|
![]() |
![]() |
![]() |
#18 |
Swabbie
![]() Join Date: Aug 2005
Posts: 6
Downloads: 14
Uploads: 0
|
![]()
...............another question i cant answer would be the options of the radioman. i know what "feindfahrtbericht senden" does. but im not EXACTLY sure of "Fühlungsmeldungen schicken" and i have no ****ing clue what "Kontake melden" does. i always get a "Keine Funksprüche erhalten" on that one............
"feindfahrtbericht senden" : Send patrol-report to Bdu. "Fühlungsmeldungen schicken" :Send Contact-report to Bdu "Kontake melden" : (Radio Operator) Report Nearest Radio Contact "Keine Funksprüche erhalten" : No radiomessage recived. Please correct me if I'm wrong..... ![]() Stene |
![]() |
![]() |
![]() |
#19 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]() Quote:
Although you have to admit that the overriding logic of it makes sense, at least in terms of the UZO possibly having it but not the attack scope, given the prewar/early war doctrines. I'll go have a look around. But what I do know is that its modeled in the game. ![]() |
|
![]() |
![]() |
![]() |
#20 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
|
![]()
IIRC, I read in some thread about that and personaly experienced that. Well when I was used 16km mod with GWX I had that problem also (unable to lock a target) but when I switched to 8km mod the problem is gone. Now I using 8km mod and Rubini "Stay alert crew fix" mod.
|
![]() |
![]() |
![]() |
#21 |
Watch
![]() Join Date: Mar 2007
Posts: 26
Downloads: 0
Uploads: 0
|
![]()
i planned on trying the stay alert mod too. so im gonna try the 8km thing again, mabe the problem really is gone then. atm, with 16km, it looks like i can get locks at approx 4.5km. +- a few hundred metres, depending either on a random number generator or targets size... well... who knows...
|
![]() |
![]() |
![]() |
|
|