SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-07, 06:18 AM   #16
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Rubini just posted his newly updated mod which increases the crew's ability to see ships and airplanes at greater distances. He now calls it the Stay Alert Crew Mod.

Having played his original version for a couple of days since its release, it appears to me that there is some connection with the lock function and the crew being able to see the target.

The crew has spotted numerous neutrals so far but I have only had the opportunity for one surface attack (succesful, I might add) to date. The distance during a clear day has been up to 9000 meters and it appears that the lock funtion now works at this distance.

The real test for me will be a submerged attack on a convoy. This may not be any time soon since I started a new career with a Type II when I installed the 1.03 update along with Rubini's mod.
  Reply With Quote
Old 03-29-07, 07:02 AM   #17
cardician
Torpedoman
 
Join Date: Mar 2007
Posts: 115
Downloads: 0
Uploads: 0
Default

Oh c'mon. I just had a fully submerged stalk and kill with my IIA last night. No problems. Of course with the very bad weather and heavy fog, the sound man was entirely useless. I had to do all the listening to keep zeroing in on the merchant and still couldn't see him to begin targetting until i was almost on top of him. Oh well, found him and sunk him with one torp.
cardician is offline   Reply With Quote
Old 03-29-07, 10:51 PM   #18
Stene
Swabbie
 
Join Date: Aug 2005
Posts: 6
Downloads: 14
Uploads: 0
Default Radioman translation....

...............another question i cant answer would be the options of the radioman. i know what "feindfahrtbericht senden" does. but im not EXACTLY sure of "Fühlungsmeldungen schicken" and i have no ****ing clue what "Kontake melden" does. i always get a "Keine Funksprüche erhalten" on that one............

"feindfahrtbericht senden" : Send patrol-report to Bdu.
"Fühlungsmeldungen schicken" :Send Contact-report to Bdu

"Kontake melden" : (Radio Operator) Report Nearest Radio Contact
"Keine Funksprüche erhalten" : No radiomessage recived.


Please correct me if I'm wrong.....




Stene
Stene is offline   Reply With Quote
Old 03-30-07, 12:07 AM   #19
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
I've heard many people make that claim over the last two years, and so far no one has been able to back it up. Could you please show me a picture or even an official description of this stabilizer? The very first GYRO-stabilized (as opposed to a counterweight, as some claim?) fire-control system that I'm aware of was tested by the United States late in 1945. Even American, British German and Japanese battleships didn't have stabilized rangefinders during the war, so can you please show me some real evidence of how a u-boat managed it for a pair of binoculars?
You know I can't say I remember how I learned that. It was either from someone onm these forums or from a book I read. Sadly most of my U-boat knowledge comes from library books, and I only own like 3. I have no real proof of it though I'll go google around right now to see what i can drum up.

Although you have to admit that the overriding logic of it makes sense, at least in terms of the UZO possibly having it but not the attack scope, given the prewar/early war doctrines. I'll go have a look around.

But what I do know is that its modeled in the game.
__________________


P_Funk is offline   Reply With Quote
Old 03-30-07, 01:45 AM   #20
poor sailor
XO
 
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
Default

IIRC, I read in some thread about that and personaly experienced that. Well when I was used 16km mod with GWX I had that problem also (unable to lock a target) but when I switched to 8km mod the problem is gone. Now I using 8km mod and Rubini "Stay alert crew fix" mod.
poor sailor is offline   Reply With Quote
Old 03-30-07, 08:29 AM   #21
Gedscho
Watch
 
Join Date: Mar 2007
Posts: 26
Downloads: 0
Uploads: 0
Default

i planned on trying the stay alert mod too. so im gonna try the 8km thing again, mabe the problem really is gone then. atm, with 16km, it looks like i can get locks at approx 4.5km. +- a few hundred metres, depending either on a random number generator or targets size... well... who knows...
Gedscho is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.