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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Soundman
![]() Join Date: Feb 2007
Location: Sweden
Posts: 141
Downloads: 9
Uploads: 0
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Nice!
This one I must try out. The non-sliding message bar is just what I want. ![]() |
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#17 |
Sailor man
![]() Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
Downloads: 0
Uploads: 0
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Beautiful......Thank You!!
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#18 |
Chief of the Boat
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Danke
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#19 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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I have one issue...
When using this mod, it gets rid of the default dial for speed, depth and course and it s what I m looking for. But, if I move my mouse in the bottom of the screen, the old dials are coming up in the left part of the screen and are not working. It s just visual polution and I really want to get rid of this old default dials. My mod list in order of activation is this one : GWX 1.03 GWX - 16km atmosphere GWX - English Nav Map and Grid Refs GWX - No Medals on crew Torpedo damage Final Type VII OpenHatch Type IX OpenHatch GWX - Main Movie "Das Boot" Longer Wakes for GWX GWX - Captain America's Officer Icons My fav dials integrated |
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#20 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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It's a #4 post from the begining, and my answer in #6. Hope this helps! ![]() |
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#21 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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I took a look at the .ini file and got my own fix my setting pos=0,0,0,0 .
I m not used to mod SHIII but I think it could be more efficient to completely remove the group. But it means you have to remove any component who is into the group too. But it looks difficult to me as there is something realy weird in your mod... we have 3 or 4 item with the same ID (0x3F010000) so how can I know to which item is refering a ParentId=0x3F010000 :hmm: GWX with all this mods enable is starting to take a while to load a patrol, maybe cleaning mod can upgrade the process ![]() |
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#22 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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[G3F I34] Name=Group feedback Type=1026;Menu group ItemID=0x3F010000 ParentID=0x3F000000 ;Pos=290,131,330,130 Color=0xFFFFFFFF VertSlide=-141 and change the Pos line and VertSlide line into this: ;Pos=290,-200,330,130 Color=0xFFFFFFFF VertSlide=-500 to fix your problem with visible dials is the fix from FLB Sale and I found that solution on this forum. JCWolf also have the same method of correcting this on his dials mod for users which use SP2 res fix. And for slow loading of GWX, well It have a biggest scripted campaign and that's the main reason. But it's not a big problem to me. This game is perfect to me. |
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#23 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
Downloads: 12
Uploads: 0
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Almost perfect to me... missing the wolf pack AI but it s not gonna happen
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#24 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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I applied the favorite dials fix to GWX 1.03. However, the rudder display still has a top portion showing a small compass bit. Did I download the wrong file to fix that?
Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#25 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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One other question, I like the huge pop up nav dials. However, is there any way to have the numeric values still displayed continuously on the bottom of the screen? That was the one advantage of the stock dials is better situational awareness.
Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#26 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#27 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#28 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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hi poor sailor!
I love the mod, but i think i prefer it without the 6dials component. I.e. with just the TDC. I did this by cutting the relevant section from the menu,dial and command cfg and pasting onto a different cfg. The dials appeared, sliding out correctly, but i couldn't get ctrl-t to activate them and the settings never appear to change even if i change them at the original tdc on the attack map screen. Any idea where i went wrong? thx joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#29 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#30 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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thanks for that, i'll give it a try
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__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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