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Old 03-25-07, 04:20 PM   #16
CaptJodan
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Quote:
Originally Posted by CCIP
Yes, I believe this is more or less a confirmed issue. The game's crush depth (or rather depth at which the sub starts taking constant damage) is equal to the test depth, which is totally not appropriate. It should be at least 1.5 times greater; I'll see if I can play with it.
Let us know what you find. I haven't seen TimeTraveller around to save the day, yet. :hmm:

Looking forward to hearing if you find anything.
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Old 03-25-07, 04:31 PM   #17
9th_cow
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Quote:
Originally Posted by AS
I was just crushed in my Tambor class (1941) at 350 ft (about 119m) without any warning: all went well, suddenly the light went out, I got million damages (ridiculous ones like "deck gun damaged" too) and although I immediately tried to surface the sub was out of control.

Sadly, just another aspect that is worse than in SH3. Sad but true.
thing is last time i played SHIII wich was some time ago, i think maybe before GWX i sank to well beneath my reccomended limit, but several hours later i had repairs done and got back up.
and thats simply not possible here. i sank a sub down to the floor of the ocean but it was still well above crush, even got the bulkheads repaired, and then bang, dead.

its almost as if damage cant be repaired.
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Old 03-25-07, 05:13 PM   #18
CCIP
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Well, I went and did this

http://www.subsim.com/radioroom/show...599#post463599

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Old 03-25-07, 05:49 PM   #19
Elder-Pirate
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Thanks CCIP. Going to try it now.

REMEMBER people......... "Backup first"
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Old 03-25-07, 06:03 PM   #20
Tigrone
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Your sure did do it. Well done!

Quote:
Originally Posted by CCIP
This is a keeper. Very well done thing.
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