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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Thanks man. Now I can enjoy the late war Gato's a little earlier!
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Active member of the 'Church of SH4'
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#2 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
Uploads: 0
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Just a request for ya, in another thread someone found a fix to the radar. Can you implement that in your next version of this mod? Love what you've done so far!
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#3 |
Rear Admiral
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Ya i guess. Will probably be the last version of this mod pre patch 1.2 though. After that ill need to do a through overhaul of this modpack due to patch changes.
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#4 |
Rear Admiral
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Ok, just posted what i tink will be the last version of this mod until the next patch. Impleneted the fix for SD/SJ radar as described in this thread:
http://www.subsim.com/radioroom/showthread.php?t=111562 I also renabled radar station access on the orders bar, and increased the players visual sensors. Its the sensor your watch crew uses. By default its a percise range of 6,000 and a max visual range of 10,000. Just FYI. All i did was increase the percise range to 8,000. Combine that with the sensor.cfg changes and you probably have an eagle eyed watchcrew from hell. This change i would have made earlier, but i learned something new today. TT's tweaker is a bit more robust then i gave it credit for, as it can search for what you want without having the exact hex address. . Pretty cool, i never realized that. I suspect in a future revision after the next patch, that ill will be restoring aircraft back to their stock speeds. I reduced their top speeds by 25%. Combine that with the increased crash dive speed and watch crew visuals, you should be able to spot planes quick enough to dive. THe aim is to allow *JUST* enough time.. i mean barely. But not so much time as to make aircraft a nonfactor. Anyway, the idea behind all of this is when the SD radar decides it doesnt want to work anymore, but if the 181 degree fix is what the problem was, then all this balance tuning is a moot point. anyway, .. i think thats a wrap until next patch. Then ill have my work cut out for me again. ![]() |
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