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Old 03-18-07, 04:33 PM   #1
newsoft
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Yes. I understand that objects can be quite visible under the surface, especially from the air. As I said, shots from the finished product look a lot better than the early build. Let me show a couple of examples of screenies showing what in my opinion is a tad overdone.



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Old 03-18-07, 04:37 PM   #2
AirborneTD
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Wow, those look great!! I don't have a problem at all with those (except for the 2nd one where the boat is running on the surface with the bow planes rigged out.)
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Old 03-19-07, 05:50 AM   #3
Fat Bhoy Tim
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Quote:
Originally Posted by heartc
Quote:
Originally Posted by gronbek
I could be wrong, but I prefer the atmosphere in SH3.
In SH4 you really do not get the feeling that you are the captain.
Lack of captains quarters. Icons of stations instead of the crew. If i remember correctly
I could interact with the crew in SH3 by clicking on them, they would turn around. I could take the crews position also. In SH4 it none of those 2 are possible. At least not as far as I know.
Feels little bit more arcadish.
BR Anders
More arcadish because you can't click on people making them turn around robotically and look at you with that eerie stare?
Also, having those station icons instead of cloned faces down at the control bar is way more sim-like than SHIII's solution. I didn't like that at all. Good thing NYGM mod came around.

Quote:
So, yes, you can see 6-10ft below the surface in many cases.
True. In fact, I've read many times that in calm water conditions subs in the PTO could be sometimes seen even down at periscope depth from the air. This was also simulated in SHI - when sea state was "calm", you were occasionally attacked from planes circling overhead while at PD, even with the scope down. Was always a huge gamble to move into a CV group in nice weather conditions.

People should get their facts straightened out before complaining me thinks.
What this gentelman said on both counts, especially the first. I thought the ability to click on crewman who utterly redundant, and did nothing but amuse people that clearly don't have enough going on outside their gaming.

Last I checked this was a series of submarine simulators, not The Sims: U-Boat Edition
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Old 03-21-07, 09:41 AM   #4
HannesGM
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As I stated somewhere else, I'd love to play on the Japanese side... US is nice and good, but I'd love the challenge of playing the Japanese, especially later in the war.

Maybe, just maybe, there's gonna be a mod that takes this up... though I doubt it :/
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Old 03-21-07, 11:09 AM   #5
Shigawire
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Ditto all that Woody34 said. What is GWX btw?

Plus, I'd like more technical info on the submarine types, as well as the torpedo types, just like SH3. Having to look in the manual should be unnecessary.
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Old 03-21-07, 02:47 PM   #6
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Default Word Is That The Reason Metric Is Used...

...instead of Imperial measurments is that the dev team at Ubi was too busy across the road consoling the Starforce team.

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Old 03-21-07, 03:54 PM   #7
joea
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Quote:
Originally Posted by mrmertz
...instead of Imperial measurments is that the dev team at Ubi was too busy across the road consoling the Starforce team.

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Old 03-21-07, 05:24 PM   #8
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Okay. Got it. Installed it. played around for about 30 minutes before having to get back to work.

What I like:

The weather and sun effects kick SHIII's ass
Nice intro but hate the poem
Water wash effect on the "lens" is great! How far we have come!
Airplane effects are nice
fast loading times compared to SHIII
39 FPS inside the boat
The lack of AA is not as bad as I thought with the deck gun and inside the boat.
Underwater plantlife is nice.


What I don't like:
AA is a bad problem. I was able to tweak it using glare and so forth but when I have it balanced out for maximum quality it looks really bad still. UGGLY. While not as bad as it looked in some earlier videos... man. Why did they pick this engine! Large objects like battleships and carriers look DAMN NICE but smaller craft like your boat... nasty. Who drew the free flood holes on the sides of the boats? Looks really bad.

Lacks of labels on internal controls is just... lame.

MAN! The sound is fracked up!!!!!! Anyone else get really weird static-like sounds in the anti-aircraft tutorial.

Could not sink a TUB with the deck gun in the anti-air tutorial so maybe I can't??? More play-time.

What is up with crewmembers with square heads?! They can't round these guys down? No... I'm not talking about flat-tops I mean bald crewmen. Not much of an imrpovement from my officers in SHIII. BUT I'm still playing so not casting judgment on all character models by a long shot.


Weird initial loading. I started playing after initial start-up and WOW the framerates on the bridge was an astounding 5! Whoah! I thought. This is going back! But I restarted and I get framerates of 28 with most settings on full.

Ocean looks... well... ok with full post-effects but they slow my framerates down so I'll have to go without until maybe I can get some more RAM. WOW do post-effects bring out the jaggies inside the boat. I turned them on and I swear the line from Bill Murray from Scrooge came out of my mouth out loud "Boy! Does THAT suck!"

More to come.
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Old 03-23-07, 05:39 AM   #9
raymond6751
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Default First Look Blues

I got my copy yesterday. I was immediately dissappointed to have to reduce the graphics for my machine. I have a P4 with 2 G memory and an ATI 9600 vid card with 256 meg of ram.

I was also upset with the sound. The crew voices are as bad as they were in previous game. They should be loud and crisp, and I could hardly hear them even with the other sounds turned down.

There is mention in the crew management of going to battle stations with regard to crew efficiency and fatigue. I was not able to find any mention of how to actually call the crew to battle stations!

The exterior cam view is an extreme long distance view. You can zoom in slowly but never get close enough to the boat to see details.

I won't be unloading my SH3 game just yet.
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Old 03-23-07, 06:30 AM   #10
AG124
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Default No Bonus Materials

One thing I don't like - the lack of bonus materials for Canadians. The ones which we were promised repeatedly.
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Old 03-23-07, 06:32 AM   #11
Radtgaeb
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I don't know why, but I sunk the cruiser in the Submarine school mission, and none of the men onboard hit the life boats, they kinda just stood on deck in a crouched position looking at each other real scared-like.....why are there no survivors? Sepoku or something?
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Old 03-23-07, 06:53 AM   #12
Iron Budokan
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Default So far good game, but, really....

Well, first off that introductory movie and poem have GOT TO GO. It's awful, pretentious garbage.
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Old 03-23-07, 11:21 PM   #13
SubMonkey
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Played 1st Training Mission - My Thoughts

Okay, I'll start with the positive first:

1.) Great job Devs!!! It looks wonderful and I love that the tactical element hasn't been dumbed down.

2.) Even with the high graphics it runs decently on my machine.

3.) Wow... what a far cry from SH1.

Okay... now somethings that bugged me.

1.) Okay, this is NOT the Devs fault...it's UBI's fault. You rushed another product that is incomplete - I mean...geez.. releasing a patch before most stores in the US have even received shipment of the game? To convert Meters into Feet for a US Sub game? That is just plan unprofessional - once again using our hard earned cash and time as your Play Testers!! Grrr.

2.) I really miss the point and click (hotspot) element that was in SHIII. I can no longer click on crewman for a station? Instead, I get an unrealistic interface that I am forced to use? I can't even click to raise my periscope, or to change depth.. I have to click on an interface? Hopefully, this will and CAN be fixed in a later patch, but yet another example of taking a STEP BACKWARDS from SHIII... because of the rushed schedule.

3.) Less voices than SHIII. Again probably due to a RUSHED schedule.

4.) Overall - GREAT JOB BY THE DEVS!!!!! However, the Devs, as well as the consumers, were screwed over by UBI because the would not give the Devs the time they needed to do the best job they could do.

5.) I am hoping that the Devs will at least be given the time to create patches to make SHIV into the game that it could be - That is -- the awesome-ist WWII Sub game yet.

Great job Devs!!!! (I'm not mad at you... but at UBI for rushing you guys)

Peace.
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Old 03-24-07, 01:26 AM   #14
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Well, here's my bitch list:
1. You can't open multiple torpedo doors, keeping you from letting out a volley of torpedoes fast
2. It'd be nice to have more info about the different torpedoes, i.e. advantages and disadvantages
3. the crash when you press "a" is kind of annoying
4. The voices are too quiet compared to the music, you can't really make out what they're saying half the time.
5. The compression speeds kind of slow down near the end, and the indicator box goes blank at the highest speeds.
6. You can't see what you're doing in some of the AA guns because the view clips into the shields on the sides. Plus, I spent a load of reknown adding quad .50's to my sub, only to find out that it can't mount them and they don't show up in game.
7. The map lags way too much for a 2d map screen.
8. in silent hunter 3, the watch officer would give you a weather report when requested, that would be nice to have again, maybe have him warn of rough seas coming too.
9. The little red second hand on the watch doesn't work.
10. The speed calculator needs fixing.

That's the only complaints I have, and other than that it's an amazing game.
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Old 03-24-07, 05:24 AM   #15
hyperion2206
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I have only 3 things I don't like:

1. The manual does not specify what you have to do to complete the different mission types e.g. I still don't know how long I have to patrol an area that was marked by the star+binocular symbol.

2. The message lock takes too long to load, in fact the time needed seems to increase over time.

3. There are too many aircraft. I doubt that the Japanese had so many planes doing ASW. I mean is it realistic that you are attacked by airplanes every 2 hours although you are hundreds of miles away from any land?
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