![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]()
I would greatfully appreciate that Martin, but how would I activate it after I have pressed F12 for filming?
Rob I just thought, a similar pattern might also be useful while submerged while being Depth charged or otherwise when there is a DD up above. hehe. I don't usually zig zag while a DD is coming at me while I'm at periscope depth. I like to try to get bow shots, when the DD is close enough and is unable to avoid the "fish" However, yesterday, I had a VW come after me and I waited for the shot like I always do, but it was coming too fast and I had to crash dive and the fish missed. Darn. Rob |
![]() |
![]() |
![]() |
#17 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
on a submerged evasion pattern because avoiding shells and bombs uses the motion to disrupt aiming. under water the sub maneuvers slowly. and the escorts work pre determined patterns. for "SubmergedAutoEvasion" pattern to work I would have to spend quite a bit more time studying the escort attack patterns. in watching previously a four ship pattern many times I am somewhat familiar with the evolutions of the attacks and how they progress. You too can do this. In freecam just hover about a half mile of the data point they're attacking and at about a thousand feet up to take in all members of the attacking formation. ( not filming and just put boat into a 15 degree circle for the study session) if you rock back and forth on the time compression you will see how One will drift and listen for you. while the others progress through attacks eventually one of the attacking boats will spell out the listener and that ship will then move in to join the attack. and so on. it is actually a highly realistic simulation of the real world technique of a creeping or Deliberate attack in the parlance. in order to do an effective auto evasion I have to determine by repetition and trial and error what positions I need to be in when the corresponding point of the attack is going on. further as in most cases the escort will press even an extensively worked autoevasion might not work at all. also every attack comes usually from a different angle. although most staged videos use missions so you could in that case preset the directon in relation to what your filming but it would probably be useless tactically speaking in a campaign engagement. Maybe maybe not. the best I would recommend is just use the surface one as it by then will be fast enough in its sloloms that the boat wont overshoot a waypoint and start to circle endlessly. and the course changes will help. Normally I still do maneuvers while doing this. but I do not shoot video yet myself im afraid im still learning other things. back a little later with tested auto evasion pattern MM |
|
![]() |
![]() |
![]() |
#18 | ||
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
Rob |
||
![]() |
![]() |
![]() |
#19 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
Rob I havent forgotten, I got sidetracked by some
problems with one of my other mods and also some realworld commitments. I have it ready but I havent had a chance to test it properly and I am anticipating at least one difficult issue with it, in that I have no idea how im going to get it to work in more than one direction with out having the user adjust three dozen waypoints, (definately not the effect we are trying for ) however I expect to get to solo testing of auto evasion pattern shortly and will try my best to be quick. MM |
![]() |
![]() |
![]() |
#20 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#21 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
Hey rob well I finally remembered to delete all my waypoints and
here it is. ![]() it works but has a startup issue that should be easy to fix and needs a little refinement on waypoint positioning as you can see. although the uneven effect makes it look like its driven by a human for the purpose of filming. Hmmm. I was correct essentially it will only work automatically in one direction. I am able as it is to do three directions but in so doing anybody using it would lose auto kiel canal entry and egress and they would only have the three auto choices of evasion direction. It may be possible to add a fourth but it is more likely to work better as a packacge of 8 with tracks covering the compass rose or 16 but less is more its tedious work. am still working on it for now. however if you can tell me what base course you need for your own auto evasion pattern then if you could post the current heading of your ship at the point of initiating the auto evasion and also what base course you would like the evasion to run along. MM:hmm: (please be a straight line, please be a straight line, please be a straightline) |
![]() |
![]() |
![]() |
#22 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]()
Hi Martin:
I'm not sure what you mean. At the moment, I'm trying to finish the war using the stock SH3 heavily modded. Your picture of the zig-zag look good, but I'm a little confused, can I not cancel the zig-zag when I want to by using new waypoints and have the navigator following it? When finished, I will then be using the improved version of GWX. |
![]() |
![]() |
![]() |
#23 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
yes that will work or manually maneuvering the boat will work too.
the zig zag pattern will stay plotted though unless you replace it with something else ie. a course youve plotted. when you cancel it on nav map I think you need to delete it manually. as I say this would work fine for filming or in a linear single mission. but in campaign it has little function. |
![]() |
![]() |
![]() |
#24 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#25 | ||
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]() Quote:
and in the case of trying to use it in a fluid battle instead of a setpiece one it wont really work. |
||
![]() |
![]() |
![]() |
#26 | |||
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|||
![]() |
![]() |
![]() |
#27 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
|
![]()
Well to summarize it is possible to make one
the most I feel that could be put into a game would be three. the direction of the pattern is the limit in setpiece filming it would be very useful in fluid battle it would be useless. Im sorry rob that I hadnt seen your film list. none the less Im going to continue looking into the potential of auto evasion patterns. MM |
![]() |
![]() |
![]() |
|
|