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Old 03-17-07, 09:59 AM   #16
robj250
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I would greatfully appreciate that Martin, but how would I activate it after I have pressed F12 for filming?

Rob

I just thought, a similar pattern might also be useful while submerged while being Depth charged or otherwise when there is a DD up above. hehe.

I don't usually zig zag while a DD is coming at me while I'm at periscope depth. I like to try to get bow shots, when the DD is close enough and is unable to avoid the "fish"

However, yesterday, I had a VW come after me and I waited for the shot like I always do, but it was coming too fast and I had to crash dive and the fish missed. Darn.

Rob
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Old 03-17-07, 04:14 PM   #17
Mush Martin
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Quote:
Originally Posted by robj250
I would greatfully appreciate that Martin, but how would I activate it after I have pressed F12 for filming?

Rob

I just thought, a similar pattern might also be useful while submerged while being Depth charged or otherwise when there is a DD up above. hehe.

I don't usually zig zag while a DD is coming at me while I'm at periscope depth. I like to try to get bow shots, when the DD is close enough and is unable to avoid the "fish"

However, yesterday, I had a VW come after me and I waited for the shot like I always do, but it was coming too fast and I had to crash dive and the fish missed. Darn.

Rob
it happens to us all I would have to spend a good deal more time
on a submerged evasion pattern because avoiding shells and bombs
uses the motion to disrupt aiming.

under water the sub maneuvers slowly. and the escorts work pre determined patterns.
for "SubmergedAutoEvasion" pattern to work I would have to spend
quite a bit more time studying the escort attack patterns. in watching
previously a four ship pattern many times I am somewhat familiar with
the evolutions of the attacks and how they progress.
You too can do this. In freecam just hover about a half mile of the data point they're attacking and at about a thousand feet up to take in all members of the attacking formation.
( not filming and just put boat into a 15 degree circle for the study session) if you rock back and forth on the time compression you will see how One will drift and listen for you. while the others progress through attacks eventually one of the attacking boats will spell out the listener and that ship will then move in to join the attack. and so on. it is actually a
highly realistic simulation of the real world technique of a creeping
or Deliberate attack in the parlance.

in order to do an effective auto evasion I have to determine by repetition and trial and error what positions I need to be in when the corresponding point of the attack is going on. further as in most cases the escort will press even an extensively worked autoevasion might not work at all. also every attack comes usually from a different angle. although most staged videos use missions so you could in that case preset the directon in relation to what
your filming but it would probably be useless tactically speaking in a campaign engagement.
Maybe maybe not.
the best I would recommend is just use the surface one as it by then
will be fast enough in its sloloms that the boat wont overshoot a
waypoint and start to circle endlessly. and the course changes will help.

Normally I still do maneuvers while doing this. but I do not shoot video
yet myself im afraid im still learning other things.

back a little later with tested auto evasion pattern
MM
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Old 03-17-07, 06:59 PM   #18
robj250
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Quote:
Originally Posted by Mush Martin
Quote:
Originally Posted by robj250
I would greatfully appreciate that Martin, but how would I activate it after I have pressed F12 for filming?

Rob

I just thought, a similar pattern might also be useful while submerged while being Depth charged or otherwise when there is a DD up above. hehe.

I don't usually zig zag while a DD is coming at me while I'm at periscope depth. I like to try to get bow shots, when the DD is close enough and is unable to avoid the "fish"

However, yesterday, I had a VW come after me and I waited for the shot like I always do, but it was coming too fast and I had to crash dive and the fish missed. Darn.

Rob
it happens to us all I would have to spend a good deal more time
on a submerged evasion pattern because avoiding shells and bombs
uses the motion to disrupt aiming.

under water the sub maneuvers slowly. and the escorts work pre determined patterns.
for "SubmergedAutoEvasion" pattern to work I would have to spend
quite a bit more time studying the escort attack patterns. in watching
previously a four ship pattern many times I am somewhat familiar with
the evolutions of the attacks and how they progress.
You too can do this. In freecam just hover about a half mile of the data point they're attacking and at about a thousand feet up to take in all members of the attacking formation.
( not filming and just put boat into a 15 degree circle for the study session) if you rock back and forth on the time compression you will see how One will drift and listen for you. while the others progress through attacks eventually one of the attacking boats will spell out the listener and that ship will then move in to join the attack. and so on. it is actually a
highly realistic simulation of the real world technique of a creeping
or Deliberate attack in the parlance.

in order to do an effective auto evasion I have to determine by repetition and trial and error what positions I need to be in when the corresponding point of the attack is going on. further as in most cases the escort will press even an extensively worked autoevasion might not work at all. also every attack comes usually from a different angle. although most staged videos use missions so you could in that case preset the directon in relation to what
your filming but it would probably be useless tactically speaking in a campaign engagement.
Maybe maybe not.
the best I would recommend is just use the surface one as it by then
will be fast enough in its sloloms that the boat wont overshoot a
waypoint and start to circle endlessly. and the course changes will help.

Normally I still do maneuvers while doing this. but I do not shoot video
yet myself im afraid im still learning other things.

back a little later with tested auto evasion pattern
MM
A surface evasion patten is sufficient.

Rob
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Old 03-19-07, 10:01 AM   #19
Mush Martin
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Rob I havent forgotten, I got sidetracked by some
problems with one of my other mods and also
some realworld commitments.

I have it ready but I havent had a chance to test
it properly and I am anticipating at least one
difficult issue with it, in that I have no idea
how im going to get it to work in more than
one direction with out having the user adjust
three dozen waypoints, (definately not the
effect we are trying for )

however I expect to get to solo testing of
auto evasion pattern shortly and will
try my best to be quick.
MM
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Old 03-19-07, 11:57 AM   #20
robj250
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Quote:
Originally Posted by Mush Martin
Rob I havent forgotten, I got sidetracked by some
problems with one of my other mods and also
some realworld commitments.

I have it ready but I havent had a chance to test
it properly and I am anticipating at least one
difficult issue with it, in that I have no idea
how im going to get it to work in more than
one direction with out having the user adjust
three dozen waypoints, (definately not the
effect we are trying for )

however I expect to get to solo testing of
auto evasion pattern shortly and will
try my best to be quick.
MM
Thanks. I just run into my convoy and only have 5 mg (I think the maximum for You Tube is 10 MB), so I have about 5 left for the attack on the convoy, so I may end this part short and start a new one for the convoy.
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Old 03-19-07, 12:09 PM   #21
Mush Martin
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Hey rob well I finally remembered to delete all my waypoints and
here it is.



it works but has a startup issue that should be easy to fix and needs
a little refinement on waypoint positioning as you can see. although
the uneven effect makes it look like its driven by a human for the
purpose of filming. Hmmm.

I was correct essentially it will only work automatically in one
direction. I am able as it is to do three directions but in so
doing anybody using it would lose auto kiel canal entry and egress
and they would only have the three auto choices of evasion direction.

It may be possible to add a fourth
but it is more likely to work better as a packacge
of 8 with tracks covering the compass rose or 16
but less is more its tedious work.

am still working on it for now.
however if you can tell me what
base course you need for your own
auto evasion pattern then if you could
post the current heading of your ship at
the point of initiating the auto evasion
and also what base course you would
like the evasion to run along.
MM:hmm:
(please be a straight line, please be a straight line, please be a straightline)
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Old 03-19-07, 03:19 PM   #22
robj250
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Hi Martin:

I'm not sure what you mean.

At the moment, I'm trying to finish the war using the stock SH3 heavily modded.

Your picture of the zig-zag look good, but I'm a little confused, can I not cancel the zig-zag when I want to by using new waypoints and have the navigator following it?

When finished, I will then be using the improved version of GWX.
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Old 03-19-07, 03:23 PM   #23
Mush Martin
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yes that will work or manually maneuvering the boat will work too.

the zig zag pattern will stay plotted though unless you replace it
with something else ie. a course youve plotted.

when you cancel it on nav map I think you need to delete it manually.

as I say this would work fine for filming or in a linear single mission.

but in campaign it has little function.
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Old 03-19-07, 03:26 PM   #24
robj250
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Quote:
Originally Posted by Mush Martin
yes that will work or manually maneuvering the boat will work too.

the zig zag pattern will stay plotted though unless you replace it
with something else ie. a course youve plotted.

when you cancel it on nav map I think you need to delete it manually.

as I say this would work fine for filming or in a linear single mission.

but in campaign it has little function.
You mention delete it after I return to normal navigation. But in my missions, I am constantly being attack by planes in 1944.
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Old 03-19-07, 03:45 PM   #25
Mush Martin
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Quote:
Originally Posted by robj250
Quote:
Originally Posted by Mush Martin
yes that will work or manually maneuvering the boat will work too.

the zig zag pattern will stay plotted though unless you replace it
with something else ie. a course youve plotted.

when you cancel it on nav map I think you need to delete it manually.

as I say this would work fine for filming or in a linear single mission.

but in campaign it has little function.
You mention delete it after I return to normal navigation. But in my missions, I am constantly being attack by planes in 1944.
so you are filming your campaign game not a single mission
and in the case of trying to use it in a fluid battle instead
of a setpiece one it wont really work.
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Old 03-19-07, 07:04 PM   #26
robj250
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Quote:
Originally Posted by Mush Martin
Quote:
Originally Posted by robj250
Quote:
Originally Posted by Mush Martin
yes that will work or manually maneuvering the boat will work too.

the zig zag pattern will stay plotted though unless you replace it
with something else ie. a course youve plotted.

when you cancel it on nav map I think you need to delete it manually.

as I say this would work fine for filming or in a linear single mission.

but in campaign it has little function.
You mention delete it after I return to normal navigation. But in my missions, I am constantly being attack by planes in 1944.
so you are filming your campaign game not a single mission
and in the case of trying to use it in a fluid battle instead
of a setpiece one it wont really work.
Yes, you would see that if you look at my list of movies.
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Old 03-19-07, 08:55 PM   #27
Mush Martin
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Well to summarize it is possible to make one

the most I feel that could be put into
a game would be three.

the direction of the pattern is the limit

in setpiece filming it would be very useful

in fluid battle it would be useless.

Im sorry rob that I hadnt seen your film list.

none the less Im going to continue looking

into the potential of auto evasion patterns.

MM
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